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App description: Death Ray Manta is an ARENA SHOOTER for iOS devices where you blow stuff up and make pretty colours in the spirit of Minter, Jarvis and Fearon.

* NOW WITH IOS8 SUPPORT *

IMPORTANT NOTE: Due to the extreme graphical nature of DRM, the older devices may not like it. Please do not buy unless you are running on an iPad2 or newer, iPod 2nd gen or newer or the iPhone 4 or newer.

Official This is DRM game trailer http://www.youtube.com/watch?v=wrsZi0NRi1c

Death Ray Manta is an ARCADE GAME. Two sticks and a screen full of laser beams.

Death Ray Manta is based on the acclaimed PC/Mac game of the same name. Edge Magazine [8] and co-star of the Eurogamer Expo 2012.

Death Ray Manta iOS received a 4 out of 5 from 148apps.com and another 4 out of 5 from DigitalSpy.com.

Death Ray Manta does not waste your time. There is no guff, no IAP, no upgrades, just a videogame. Tap to start. Score higher.

Death Ray Manta is a game about blowing up stuff. All the stuff.

Death Ray Manta is videogames.


CHECK OUT THE REVIEWS:

"It is bright, abrupt, jarring and wonderful." - Digital Spy 4/5

"Death Ray Manta is a psychedelic dual-stick shooter that fans of Jeff Minter's output and those who love pick-up-and-play games will absolutely love." - 148apps.com 4/5

USER REVIEWS:

Blasterifics - 5 stars
by SK177135 - Version 1.0.42 - Jan 30, 2013

Addictive and colourful, a great conversion of the PC game of the same name.

A tail of melted thumbs and eyeballs - 5 stars
by mrijprice - Version 1.0.42 - Jan 30, 2013

I'm never gonna get out of this alive! Death came swiftly. Death comes with a strange regularity. In a bunch of eye melting pixelly ways. Yours thumbs won't thank you. Your eyes won't thank you, but your brain will. How can something so pretty be so damned evil? Well, spawned from the bullet-hell spattered brain of Rob Fearon, how can it be any other way? Are games art? This question has been answered: loud and clear. Dead again. And again. And again. But progressing nicely with every game.

Excellent - 5 stars
by StephenParkes - Version 1.0.42 - Jan 30, 2013

On a par with Super Hexagon in the best short game experience available on iOS while also jumping into the number one dual stick shooter on iOS. This is my favourite game if the year so far and developers are going to have to work hard to wrestle that accolade away from DRM.

I need faster thumbs! - 5 stars
by Spraydough - Version 1.0.42 - Jan 30, 2013

Crazy fast, crazy tricky, crazy colourful, total fun! The best arena blaster I've seen for an age.

Beautiful! - 5 stars
by Krakatomato - Version 1.0.42 - Jan 30, 2013

One of the prettiest games on iThing and an absolute joy to play..

Awesome festival of retro shooter goodness - 5 stars
by Retroeric - Version 1.0.42 - Jan 30, 2013

Fast, furious, colourful, noisy, chaotic. Please sir, I cannot tell a lie, DRM is the dogs.

Very nice - 5 stars
by CorpusAbomino - Version 1.0.42 - Jan 30, 2013

I'm not sure if I'm winning or losing but it's pretty awesome none the less. Very Minter-esque. Good controls and nice, colourful graphics.

Soft & brutal arena shooter - 5 stars
by alienbraincookies - Version 1.0.42 - Jan 30, 2013

Hypnotic, relentless, shiny and very challenging arena shooter... Shoot the glowy death, make stuff explode. ALL the stuff! I like how you can dip in and play casually, or attempt to take it seriously and laugh as it tears your teeth out. Love your manta!

More colours than Skittles and sherbet - 5 stars
by Uvtkingy - Version 1.0.42 - Jan 29, 2013

Stuff all these awful casual games and advert ridden atrocities. This is the real deal. Do you lament the demise of your local arcade emporium, then this is for. Do you like Robotron but with many many deaths. Then this is most certainly for you. Well, i enjoyed it anyway.

Gabrien's comments:




01-29-2013, 09:28 PM
#2
Joined: Nov 2009
Posts: 5,148
I'm not sure if I am missing something here or if the controls are just broken, but there are some rather odd things going on:

- The movement of your "manta" appears to be digital even though you are provided with what clearly looks like an analog stick. That is to say, the manta appears to only move at one speed, irrespective of how far you move your thumb. This feels decidedly odd and counter-intuitive. On top of that the movement itself feels somewhat inaccurate and erratic overall.

- Pressing the right stick to shoot sometimes shoots and sometimes...doesn't.

Perhaps if this wasn't one of those games that's too clever to give you some proper instructions, or an options screen, I might have a better idea of what exactly is going on in relation to what is supposed to, but no such luck. All I know is playing it currently is a bit of an exercise in frustration.

EDIT: I'd definitely say the controls are broken, since after a few more goes now I've encountered instances where the movement control becomes completely unresponsive.

Last edited by Gabrien; 01-29-2013 at 09:45 PM.

01-29-2013, 10:18 PM
#3
Joined: Feb 2010
Location: Planet 10 (by way of the 8th dimension)
Posts: 6,766
What a shame, its a great looking game. Reminds me of a Jeff Minter game, visually. I was a little reluctant when I saw the video for their only other game, Farm Jump.

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01-29-2013, 11:01 PM
#4
Hi Gabrien,

Sorry you're having trouble with the controls. We have tested the game on a wide range of devices and didn't hit any problems like the ones you are experiencing.

A couple of questions to help me try and track down your problem:

What device are you running it on?
Does the game lag at all on your device, or seem to run at a smooth frame rate?

Thanks!
01-29-2013, 11:05 PM
#5
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by PsychicParrot View Post
Hi Gabrien,

Sorry you're having trouble with the controls. We have tested the game on a wide range of devices and didn't hit any problems like the ones you are experiencing.

A couple of questions to help me try and track down your problem:

What device are you running it on?
Does the game lag at all on your device, or seem to run at a smooth frame rate?

Thanks!
Tried it both on iPad 2 and iPhone 4S. Both iOS 5.1.1.
01-29-2013, 11:39 PM
#6
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
Hope the controls get sorted out. This looks exactly like my kind of game, and I'd love to play it really soon.
01-30-2013, 02:06 AM
#7
I really like this. Cheers for posting, Gabrien. The movement is definitely one speed rather than analogue but I really don't mind this too much and because of the speed of the game itself I wouldn't have noticed if it hadn't been mentioned. Apart from that I think it's a beauty. Needs some sort of leaderboard and cheevos via game centre or such but if you like Minter or Jarvis then you'll probably appreciate this. Music et al fits very very well. I've only tried on 4S iOS 6.1 but I'll try on other devices later.
01-30-2013, 03:55 AM
#8
Joined: Jun 2011
Location: UK
Posts: 15
Hiya,

Yeah digital movement was a deliberate choice however, yeah, totally there's a confusion there with the stick images and stuff. We pushed out an update to sort that a few days back and we're just waiting for Apple to give it the nod. It also fixes a slight quirk where the sticks reset themselves rather than picking up the last direction.

Erm, sorry about that. Totally my fault for being daft but a fix has been with Apple since Monday so should be through in no time.

As Jeff says though, not sure what's going on with the unresponsive thing. I've been hammering it for a week or so now and it's been fine here (iPad 4 and 4th Gen Touch respectively) but we'll look into it.
01-30-2013, 04:05 AM
#9
Joined: Jan 2011
Location: England
Posts: 10,623
Love the look of this ! Buying now !!
01-30-2013, 04:13 AM
#10
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by RobF View Post
As Jeff says though, not sure what's going on with the unresponsive thing. I've been hammering it for a week or so now and it's been fine here (iPad 4 and 4th Gen Touch respectively) but we'll look into it.
All I can tell you is, the firing on the right stick sometimes (often) simply stops working. I think, this tends to happen more when standing still, and moving with the left stick causes the firing to resume. Possibly there's some sort of multitouch issue? I've no idea. I am certain it is the type of issue that would be immediately apparent to anyone experiencing it. It isn't exactly subtle.