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  #1  
Old 02-08-2013, 02:29 PM
vgsmart vgsmart is offline
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Join Date: Oct 2012
Posts: 7
Default Battle Camp - Pokemon + Bejeweled + World of Warcraft?

Hello Everyone! VGSmart (PR guy for Huebrix, Avernum/Avadon, ect.) here to talk about another of my clients. In approximately two weeks we're launching Battle Camp http://battlecamp.pennypop.com/preview

We're sick and tired of "online games" that are nothing more than clicking the "next" button to advance some meaningless stat, but we're not sick of the idea that people want a challenging, fun, but bite-size MMO experience. So here's Battle Camp


Capture and Build a team of 5 monsters


Collect and Train over 135 monsters! Dungeons Filled with Teachable Skills!


Synchronous PvP, Troop Raids, and Troop Wars


Weekly Special Events and Tournaments

Battle Camp is a true mid-core MMO, collect monsters, level them up through combat, give them awesome unique skills and abilities, join a troop, go on raids, do LIVE pvp, or just go solo and explore a virtual world.

Questions? Comments?

http://battlecamp.pennypop.com/preview
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  #2  
Old 02-08-2013, 03:03 PM
KevinS KevinS is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Apr 2012
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Looks awesome, I've been looking for a good online game this just may be it. Can't wait to try it.
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  #3  
Old 02-09-2013, 11:58 AM
vgsmart vgsmart is offline
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Join Date: Oct 2012
Posts: 7
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Quote:
Originally Posted by bramblett05 View Post
Looks intresting don't know how it will all go together but would like to play it and see
Well, basically, the core of the game is a sliding match-3, which works like a traditional match-3 except you can slide your piece anywhere, and as you pass through boxes each of them swap (allowing you to, with not too much effort, to set up 3+ combos). The icons on the match-3 board represent 5 elements (Earth, Fire, Water, Nature, Wind) and healing. When you get a match it triggers the corresponding monsters to attack. So, a nature match makes all the nature monsters attack. Then, those monsters that attack get a bonus based on the number of combos in the move, so a 6-combo does quite a bit more damage than a 3-combo, not only in direct damage from matches but also in bonuses.

Toss on active and passive abilities you can unlock for each monsters (like immediate damage, damage bonuses/resists for elements, ect) that can be played on a cooldown.

Before combat, each player can create a team of 5 monsters with whatever elements they choose. Monsters are unlocked by defeating them in the world, more complex monsters drop "puzzle pieces" which must be collected before you can use that monster. Then you can use the collected monsters to assist in leveling up your preferred monster. As you can expect certain monster types are weak against certain elements, so it's quite possible to stack your monster deck with 2 types of monsters rather than mix all 5 (but it will severely limit your board, since 3 damage types will do nothing but add bonus dmg).

Somewhere in there should be moving around a virtual world in real time too, just like any online game!

-Joe
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  #4  
Old 02-10-2013, 09:27 PM
vgsmart vgsmart is offline
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Join Date: Oct 2012
Posts: 7
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I forgot to mention: If you live in Canada or have a CAN account you can immediately grab the "beta" version to help test

https://itunes.apple.com/ca/app/puzzle-monsters/id569929985

(and you can see that we used to call the game Puzzle Monsters, heheh)
-Joe
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  #5  
Old 02-19-2013, 03:28 AM
vgsmart vgsmart is offline
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Join Date: Oct 2012
Posts: 7
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A quick update we've delayed launch until March 20th or so to implement features requested by beta testers, including an even greater focus on team events (Troops).

Also I hear we'll have some videos to show very soon! I'll be sure to post them!

-Joe
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  #6  
Old 02-19-2013, 02:10 PM
darioslzr darioslzr is offline
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iPhone (Original), OS 3.x
 
Join Date: May 2011
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Accept new testers?
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