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Dungelot 2 - (by Red Winter Software Limited)[Universal]

02-10-2013, 04:18 PM
Joined: Jun 2009
Posts: 11,957
Dungelot 2 - (by Red Winter Software Limited)[Universal]


Dungelot is a fun casual roguelike that plays almost like a strategic Advent Calendar. Flip over tiles to reveal amazing treasures or deadly monsters in your search for the key to exit the level. While your eventual demise is all but guaranteed, you can use your loot from previous runs to build up your characters and ensure each run can be at least a little deeper.

We've started sequel and glad to show you pics and first WIP video of the gameplay
This game mixes rpg,roguelike,minesweeper,card game genres and designed for mobile platforms.

Hope you enjoy Cheers

Web Demo:

Last edited by Sanuku; 12-26-2013 at 07:08 AM.
02-10-2013, 04:20 PM
Looks like a complete overhaul

02-10-2013, 05:36 PM
Joined: Nov 2010
Posts: 105
Amazing news,its an instant buy for me. But the screenshot looks a little bit strange, not the typical and 'cute' dungelot style with little figures.
Here are my whises for the New Game:

- more talents for Char Updates
- some permanent gear or tools,that you can Upgrade too
- different Dungeons with a difficult Level
- Boss Fights, maybe every 50 floors
- more quests
02-10-2013, 09:21 PM
Joined: Aug 2010
Posts: 10
iPhone 5 Screen

Here is hoping for widescreen support on iPhone 5!
02-10-2013, 09:25 PM
Joined: Dec 2010
Location: Houston, TX
Posts: 9,493
This guy must never sleep.
Originally Posted by noderunner View Post
Here is hoping for widescreen support on iPhone 5!
...Widescreen support was in Dungelot 1.

Last edited by undeadcow; 02-10-2013 at 11:22 PM.
03-04-2013, 01:03 AM
Joined: Sep 2011
Posts: 362
Send a message via Skype™ to Pixeye
Working...Level ups

Dont look on cyrillic font it's just a part of localization as I will localize Dungelot2 on different languages.

Each time you get level you get spare experience point. There are 5 different stats: hp, attack, initiative, armor, magic armor. initiative will work slightly different from dungelot: To strike first your initiative should be higher than that monster. Initiative can't be higher certain point. Same for armor. There are 3 types of monster attacks right now: normal, magic and piercing. So to get less damage from normal attacks you need to improve armor.

Last edited by Pixeye; 03-04-2013 at 01:07 AM.
03-04-2013, 01:06 AM
Joined: Sep 2011
Posts: 362
Send a message via Skype™ to Pixeye
screenshot from current progress

I've added a grate and lever. Grates generated randomly on different objects, after that in some uncleared part of dungeon lever appears. You must find it and pull to open grate. As I deduced monsters from dungeon ( you may see your current enemy on the right icon ), I've added imps: they don't attack you but have a lot of hp and block nearby cells. Each turn you have few action points you spend on opening new cells / perform some actions. After zero action points fight with monster starts automatically till his ( or heroes ) death.

03-04-2013, 03:12 AM
Joined: Dec 2012
Posts: 2,391
Grates and levers sound like an interesting new mechanic.

The graphics sure have a different feel compared to Dungelot...
03-04-2013, 03:17 AM
Joined: Aug 2010
Location: The last time zone for iOS game releases :(
Posts: 2,288
Oh man! Can't wait, loving the first one! Any idea when this will be released?
03-04-2013, 03:22 AM
Joined: Sep 2011
Posts: 362
Send a message via Skype™ to Pixeye
Working pretty fast. I want to finish it till May, but won't say for sure