• Publisher: ROSTLAUB
  • Genre: Arcade
  • Device: Universal
  • Size: 187.2 MB
  • Version: 1.1.4
  • Price: Free
  • Average User Rating: 4.4 (7)
App description: The long awaited first game of ROSTLAUB!

"Crazy, Crazier, JOOL!" appgamers.de
"Absolutely top-notch!" 148apps.com
"A ton of addictive charm" tapscape.com
"a psychedelic bit of fun nonetheless" kotaku.com
"Mushroom, Mushroom" slidetoplay.com
"Le jeu de la vie" hitphone.fr
"polished and quite well done" pocketgamer.co.uk

Join a really dopey bird and his foolhardy ego on an adventure through a divided world of absurdities! While playing, you can switch between the two characters to escape from death. Turn the device 180 degrees to change between the characters and turn the whole world upside down. JOOL is a very special arcade platformer that requires reflexes, luck and a strong stomach! Beat the highscore in the thrill of speed, discover funny special effects and die in different brutal ways! Get JOOL now and play one of the most loving games in the App Store!

FEATURES

Great graphics and special effects
Simple and balanced gameplay
One-Finger-Control
Infinite level design
Extraordinary missions
Bizarre upgrades
Really nasty death animations
Universal App
Optimized graphics as well for iPad4, iPhone5 and iPad Mini

For more information and a gameplay trailer visit us on: www.rostlaub.com or www.facebook.com/jooltrip

We are still working on more, please like us on facebook and send us your ideas in the feedback section!

slewis7's comments:




This is some kind of arcade endless runner with easy one touch controls, although occasionally you need to flip your device which is awkward on an iPad. I have no idea what I am doing in the game, but it is quite weird and wonderful! Also, the artwork is really great and strange.
02-12-2013, 11:56 AM
#2
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,551
Oh wow...I'm so on this as soon as I get on my iPad.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

02-12-2013, 12:23 PM
#3
Here is a video review, by TangentsLP, which turned me on to Jool.


Youtube link | Pop Up

Game Center: MarinasideSteve
02-12-2013, 12:35 PM
#4
Joined: Jul 2011
Location: Boston,MA
Posts: 1,089
Downloading Now...

Anticipating:"Death Road to Canada", "Implosion", "Don Paccin","Space Noir", "Zed", "Rex Rocket", "Supermassive", "Sproggiwood", "Arecibo Man", "Gekido", "Trail by Viking, "Crashlands", "Eisenhorn", "The Soul".
02-12-2013, 01:41 PM
#5
I gave this title a shot a couple of days ago. Most of the time I only really chime in on something when I have nothing but good things to say, I'd rather not spoil someone else's (potential) fun by me being a harsh critic, which I tend to be. But this one leaves me with some mixed feelings.

Having said that, the art alone made this an insta-buy, despite me not being all that fond of endless runners. The 'switching' mechanic also piqued my interest.

Now, it really is a lovely game. No disputing that. Also, there's a lot of personality here. What, with the switching gimmick being used to essentially sprout your 'other half' from out of your, ahem, behind. Let's also not forget the mescaline mode, which is very well done. Zoiks, trip-aaaayyy!!! Oh, and the death cut-scenes, those were neat, and also very well done. Yet after all that, I just felt ho-hum about the whole of the experience.

As I said, I'm no endless runner expert, but the 'challenge' here, well, simply wasn't challenging. I felt as if I could just keep going and going... I enjoyed interacting within the world itself, I just never seemed to be in danger of losing. In fact, most runs had me ending it early solely to see more of the death cut-scenes, which are cool, very well done, and to some degree the only reason to keep playing, so as to see more of them.

There is much to like here, really, there is. But I can't ignore the feeling of something being amiss, an element that would solidify the strengths of the artwork and compel me to want to stay in this fantastical world. Not simply run through it, as the over used phrase goes, like a walk in the park.

Last edited by aeranth; 02-12-2013 at 01:54 PM.
02-12-2013, 04:38 PM
#6
Proper trippy. Mescaline in a game. Hats off, chaps. Your man above I probably agree with, but I can see me going back to it for the timebeing as I really liked the visuals just didn't see the point - but maybe that is th point. Very nice find.
02-12-2013, 04:55 PM
#7
I love it and i'm sure there is coming more. I think of achievements in one of the next versions...until then it's a really lovely and unusual platformer, which keeps me smiling whenever i play it.
02-12-2013, 05:55 PM
#8
I only see 1 death. When I fall and the blue bird pulls me out of the ground. Lol
02-12-2013, 05:59 PM
#9
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,153
Quote:
Originally Posted by aeranth View Post
I gave this title a shot a couple of days ago. Most of the time I only really chime in on something when I have nothing but good things to say, I'd rather not spoil someone else's (potential) fun by me being a harsh critic, which I tend to be. But this one leaves me with some mixed feelings.

Having said that, the art alone made this an insta-buy, despite me not being all that fond of endless runners. The 'switching' mechanic also piqued my interest.

Now, it really is a lovely game. No disputing that. Also, there's a lot of personality here. What, with the switching gimmick being used to essentially sprout your 'other half' from out of your, ahem, behind. Let's also not forget the mescaline mode, which is very well done. Zoiks, trip-aaaayyy!!! Oh, and the death cut-scenes, those were neat, and also very well done. Yet after all that, I just felt ho-hum about the whole of the experience.

As I said, I'm no endless runner expert, but the 'challenge' here, well, simply wasn't challenging. I felt as if I could just keep going and going... I enjoyed interacting within the world itself, I just never seemed to be in danger of losing. In fact, most runs had me ending it early solely to see more of the death cut-scenes, which are cool, very well done, and to some degree the only reason to keep playing, so as to see more of them.

There is much to like here, really, there is. But I can't ignore the feeling of something being amiss, an element that would solidify the strengths of the artwork and compel me to want to stay in this fantastical world. Not simply run through it, as the over used phrase goes, like a walk in the park.
Can anyone else confirm there isn't much of a difficulty ramp?

Tim "Lord Gek" Jordan, Game Consultant
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My iTunes Reviews
02-12-2013, 06:00 PM
#10
Looks interesting but I will wait and see what comes out tomorrow night. For now added to my watch list

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