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QuestLord vUpdates 1.2

View Poll Results: Eric's list of things to do...by importance
Crisp pixels only (get rid of anti-aliasing all together) 8 40.00%
Make Crisp pixels an option 9 45.00%
iCloud saving 3 15.00%
Voters: 20. You may not vote on this poll
02-16-2013, 05:44 PM
#1
Joined: Jul 2012
Location: Houston Texas
Posts: 56
QuestLord vUpdates 1.2

I have had some requests for QuestLord and I wanted to address them here for people to vote on their main concern in order for me to arrange what is most important to tackle first. I can only get onto certain things at a time so, lets hit it with the requests I have the most current comments on.

Thanks so much guys for your continued support!
02-16-2013, 05:47 PM
#2
Joined: Jun 2009
Posts: 10,560
Remove blur
Unify back/exit button in one spot for all screens
Make Undeadcow a playable character class

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!

02-16-2013, 05:49 PM
#3
Joined: Jul 2012
Location: Houston Texas
Posts: 56
hehe. undeadCow an option... DANG I should have read that before creating the poll. lol.

you guys are the best.
02-16-2013, 07:49 PM
#4
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
I say 'none of the above,' bring on more content. Additional quests, further elaboration on the plot. The Quest, which very harsh to play on 2x iPad, has gotten tons of praise and fanfare just for keeping things deep. Clean graphics and iCloud save are extra features that I consider secondary to core gameplay and content. If I recall correctly you're already enhancing the bonus roguelike quick game mode so I say keep with that direction.

Never before has an intentionally pixelated retro game been so divisive; QuestLord looks great on my iPod Touch 5G.
Quote:
Originally Posted by drelbs View Post
...Make Undeadcow a playable character class
A zombie cow would make an irresistible playable character. Swords, shields, and fireballs nice but nothing says original like bludgeoning giant spiders with cow hooves (Envirobear step aside).

Last edited by undeadcow; 02-16-2013 at 07:52 PM.
02-16-2013, 08:32 PM
#5
Joined: Mar 2011
Posts: 3,413
The options make it somewhat difficult to vote. I would love to see less blurry pixels, especially if they would look better on iPad (currently I only play this on the phone), but it's impossible to decide between a complete changeover and just an option without seeing what it would look like.
02-16-2013, 09:06 PM
#6
Joined: Dec 2012
Posts: 2,358
While I personally voted for iCloud backup for selfish reasons, I would suggest the developer just works on whatever is easiest and holds the most appeal to him. That way it is more likely that his enthusiasm and momentum for Questlord can be sustained.

My rationale for iCloud saving: I frequently delete apps to make space and the thought of starting from scratch is really off putting. One of the reasons why I hadn't completed Undercroft even though I was near the ending before deleting it...
02-16-2013, 10:37 PM
#7
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
Quote:
Originally Posted by iPadisGreat View Post
...I would suggest the developer just works on whatever ...holds the most appeal to him. That way it is more likely that his enthusiasm and momentum for Questlord can be sustained...
That is brilliant advice; one way QuestLord shines is the obvious enthusiasm for the genre the developer holds. I also think this enthusiasm is one of the reasons QuestLord broke the top 200 and won TA GOTW. QuestLord is stacked with personality slightly blurred graphics on some devices or no.
02-17-2013, 01:39 AM
#8
Joined: May 2011
Posts: 231
Quote:
Originally Posted by iPadisGreat View Post
I would suggest the developer just works on whatever is easiest and holds the most appeal to him. That way it is more likely that his enthusiasm and momentum for Questlord can be sustained.

+1 more.

Though... while I didn't even think about the 'blurry' pixiles until it became a point of contention amongst the community, I do think the option to turn it off or on would be neat. (and to deviate further, I like the 'retro view' in gog.com titles - it gives the impression of scan-lines on an old CRT. And, it looks better to me than sharp, square pixles)

Though, like Undeadcow mentioned, I'm way more interested in the expanded quick game content update!
02-17-2013, 09:31 AM
#9
A complete overhaul is not realistic if that is not what the developer wants. In the end, the game as the developer envisions must be what we accept.

Whether a game succeeds or fails must be on the shoulders of the person who has the most invested - the developer. Who am I to dictate what they spend their time changing or adding?

That being said, the poll is very limiting - two of the three choices are for the graphics. I would rather have the dev spend time on content and game play. Even a new icon as I mentioned in the main thread. Some things in the game should be tweaked before the dev goes and gets sidetracked by this endeavor.
02-17-2013, 11:56 AM
#10
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
Quote:
Originally Posted by Issac View Post
...and to deviate further, I like the 'retro view' in gog.com titles - it gives the impression of scan-lines on an old CRT. And, it looks better to me than sharp, square pixels...
I can appreciate "retro view" too; are the graphics in QuestLord really that "broken" or are people just not able to appreciate an intentional retro style present in QuestLord? They never bothered me; but maybe it would be a good way to better "future proof" QuestLord since it seems to be a late generation iPad only issue (?). However my thurst for Goblin Mage blood can only be satiated with expansion content.
Quote:
Originally Posted by New England Gamer View Post
A complete overhaul is not realistic if that is not what the developer wants... Whether a game succeeds or fails must be on the shoulders of the person who has the most invested - the developer. Who am I to dictate what they spend their time changing or adding?...
True as this is; I find it refreshing to see a developer seeking audience feedback in direction. I do not imagine he would inquire about unrealistic features. One of the cool things about TA, and iOS gaming, is the potential for developer accessibility. I imagine player satisfaction shaped from collaborative community feedback weighs heavily on small studio game development

Last edited by undeadcow; 02-17-2013 at 11:59 AM.