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Best non-joypad 3rd person control scheme

02-24-2013, 11:24 PM
#1
Joined: Apr 2009
Location: New Zealand
Posts: 20
Best non-joypad 3rd person control scheme

Hi all,

I'm really interested in your views on controlling 3rd person person 3d games - 3/4 top view similar to Diablo. Thinking about casual users, but with a need to perhaps control the camera - for example if the player is behind a building, cliff or mountain and wants to look at it.

The game is exploratory in a large 3D environment, but for casual users. Tap a spot to walk there, swipe screen to look around - those are all good, but what about camera?

Have you played any games with particularly good control schemes, or perhaps innovative, new or cool schemes?

Thoughts appreciated!
Peter

Pixelthis - iPhone, mobile phone and online games

Last edited by pixelthisPeter; 02-25-2013 at 02:09 AM.
02-25-2013, 12:11 AM
#2
Joined: Jan 2012
Location: Philippines
Posts: 19,889
Quote:
Originally Posted by pixelthisPeter View Post
Hi all,

I'm really interested in your views on controlling 3rd person person 3d games. Thinking about casual users, but with a need to perhaps control the camera - for example if the player is behind a building, cliff or mountain and wants to look at it.

The game is exploratory in a large 3D environment, but for casual users. Tap a spot to walk there, swipe screen to look around - those are all good, but what about camera?

Have you played any games with particularly good control schemes, or perhaps innovative, new or cool schemes?

Thoughts appreciated!
Peter
Depends on how you mean with the 3rd person view... Similar to Diablo-esque top-down view games (ORC Vengeance, The Gods, Heroes Call, etc)? or a little behind the back 3rd person similar to Shadowgun, Brandnewboy, Heroes & Castles and Wild Blood?

I personally like classic 3rd person shooter controls similar to how Shadowgun, Wild Blood (Manual Camera option) and Dead Space has it. Also really like the control scheme for Lili and Brandnew Boy where you tap anywhere to start auto-moving, then using swipes to control your turns.

One control scheme that doesnt work as well as the ones i've mentioned in games of those views are "tap a spot to move there" control schemes similar to Horn. It's an ok control scheme, but it could be better with any of the ones above.

When it comes to top-down view, diablo-esque view games, vsticks seem to be best, but i do like the "tap a spot to move there" controls for this view too.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

02-25-2013, 02:08 AM
#3
Joined: Apr 2009
Location: New Zealand
Posts: 20
Thanks! I'm referring to diablo-esque games (will update the post) with a specific intention to simplify the controls for casual players.

I am worried about D-Pad being too difficult for the uninitiated (i.e. my wife can't use them, but she is a total casual gamer).

The game in question will be relatively sedate - i.e. no combat - more about exploration. I am also worried that the casual gamer will easily become disoriented so that they no longer know in which direction they face. I like the old style isometric games that always faced the camera the same way, but then there is the problem of seeing behind tall objects (like buildings) without moving the camera.

Some cool ideas above. I'll look at some of those games. Lili in particular.

Pixelthis - iPhone, mobile phone and online games
02-25-2013, 03:04 AM
#4
Joined: Jun 2012
Posts: 580
You are calling it 3rd person but what you really mean is isometric.
02-25-2013, 05:49 AM
#5
Joined: Dec 2012
Posts: 2,358
Go with either an auto camera (like Resident Evil) or a fixed isometric view (like Avadon).

Fighting with the camera is no fun...
02-25-2013, 09:09 AM
#6
Joined: Jan 2012
Location: Philippines
Posts: 19,889
Quote:
Originally Posted by pixelthisPeter View Post
Thanks! I'm referring to diablo-esque games (will update the post) with a specific intention to simplify the controls for casual players.

I am worried about D-Pad being too difficult for the uninitiated (i.e. my wife can't use them, but she is a total casual gamer).

The game in question will be relatively sedate - i.e. no combat - more about exploration. I am also worried that the casual gamer will easily become disoriented so that they no longer know in which direction they face. I like the old style isometric games that always faced the camera the same way, but then there is the problem of seeing behind tall objects (like buildings) without moving the camera.

Some cool ideas above. I'll look at some of those games. Lili in particular.
Cool... Best way is to have options then. Look at ORC Vengeance. Top-down view, and they have vstick option, and also a tap-to-move-to-that-spot option.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
02-25-2013, 06:25 PM
#7
Joined: Apr 2011
Location: Planet Earth
Posts: 1,593
Shadowgun, Deadspace and Mass Effect:Infiltrator have the best control schemes for the 3rd person behind the back view. Bullet Time HD has the best control scheme(Dual Stick) for Isometric 3rd person view(top down).
02-25-2013, 07:11 PM
#8
Joined: Apr 2009
Location: New Zealand
Posts: 20
Quote:
Originally Posted by kaibosh View Post
You are calling it 3rd person but what you really mean is isometric.
Nope, what I am calling 3rd person is, in fact, 3rd person From wiki:
Quote:
In video games, "third person" refers to a graphical perspective rendered from a fixed distance behind and slightly above the player character. This viewpoint allows players to see a more strongly characterized avatar, and is most common in action games and action adventure games. Games with this perspective often make use of positional audio, which the volume of ambient sounds varies depending on the position of the avatar.
Isometric is a viewpoint with no 3D perspective (you need an orthogonal camera). An isometric viewpoint MAY technically be 3rd person also.

Thanks everyone - I'll check out all those games for ideas

Pixelthis - iPhone, mobile phone and online games