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iPad: Buggy Bang Bang -- Simulated Tank Warfare on Six Wheels

02-25-2013, 02:45 PM
Buggy Bang Bang -- Simulated Tank Warfare on Six Wheels

Buggy Bang! Bang!
Simulated Tank Warfare on Six Wheels

Developer: Abraham Stolk (INDIEvidual)
iTunes: Buggy Bang! Bang!
Release: May 5, 2013
Game Modes: Single player and two player death match.
Price: free
Support for: Retina displays, Game Center, Multi Sampled Anti Aliasing.
Vehicle: Six Wheel Drive, Four Wheel Steering.
Camera Modes: Driver Tracking, Gunner Tracking.

Youtube link | Pop Up

My name is Abraham Stolk, I am an indie game developer. My main claim to fame are the 7M+ downloads of my Crane Simulator.

My upcoming game is called Buggy Bang! Bang!. It will feature head-to-head multi player combat with accurately simulated physics.
See this video of an early network test to get an idea how accurate the tank-tank collisions are, e.g.

Last edited by bram; 05-05-2013 at 07:05 PM. Reason: fix html
02-25-2013, 04:18 PM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Nice ill keep watching to see how this comes along

03-04-2013, 04:36 PM
New shader

I'm using a new shader for Buggy Bang! Bang!
Still the buttery smooth 60fps, but looking less flat now.

In the shot, the buggy is making a wheelie.
The nice thing about four-wheel steering is that under wheelies, steering remains 100% functional :-)

03-04-2013, 04:43 PM
Color me very excited, I am sooooo looking fowrard to this!

Originally Posted by NickFalk View Post

Worst idea ever!
03-15-2013, 02:25 PM
Dev update

Originally Posted by drelbs View Post
Color me very excited, I am sooooo looking fowrard to this!
Thanks Drelbs,

A quick update: the Game is coming along nicely.
It currently has five single player levels, and two 2-player maps.
The 2-player matches will be death-match or capture-the-flag and will use Game Center for match making and leader boards.
The network communication will be peer-to-peer, so no servers involved.

In most single player matches you will battle against an AI tank.
The AI aims a lot quicker than humans, and is deadly accurate against stationary targets, so you have to outsmart it and make sure you stay covered.

Not sure yet how to monetize it. I think I will go with ads, and a small IAP to remove ads. Monetization is not a primary concern at this moment, I want to concentrate on building a user base first, and then later think about purchases.

Match making is region based to ensure low network latencies. I will be battling in the pacific league myself, against you San Fran gamers :-) I think LA is one league to the east.

One of the arenas. The red line is for debugging AI. The enemy tank has not spotted you yet.
03-17-2013, 04:11 PM

Screenshot from a Capture-the-Flag mode.

04-17-2013, 05:58 PM

So the game is nearing completion.
I expect it to be released soon.
To prepare for the release, I created a trailer.
Watch it on youtube: http://youtu.be/eoMWHAU7RRM
Enjoy! - Bram
04-17-2013, 07:07 PM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Looking good.
04-17-2013, 07:53 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,766
Holy crap, a new game from bram and I didn't even know. Day one download for me

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
04-17-2013, 10:25 PM
This is so sick. It's amazing.