Type Kill - Development Video + Renderings

02-27-2013, 09:02 AM
#1
Type Kill - Development Video + Renderings

Hello everybody,

we've got something new! It's called Type Kill. In Type Kill the EAC (Eastern Axis of Communism) tries to invade the west and you'll be playing as a heavily armed MKII MECH and battle waves of incoming EAC units.
The enemies get bigger and badder as the game progresses. You'll even encounter bad ass enemies like attack helicopters and giant mega tanks.

The gameplay twist in Type Kill is that you're not aiming as in any given dual-stick shooter, you'll have to kill enemies by typing their "word" on your iOS keyboard. The cool thing is you can have fun playing a game while dramatically improving your typing skills But typing is not the only thing you'll do, you'll also have to pickup items like gems, health kits or the multi-strike skull by tapping the item or distract incoming missiles by tapping screen.

Visually we've also got a lot of cool things that probably haven't been on a mobile device before. Things that are implemented in games like Battlefield 3. You'll need an iPhone 5 to see all of these effects in game.

- SSAO (Screen Space Ambient Occlusion)
- Realtime smooth shadows
- Lens-flares and "lens-dirt" with chromatic aberration, if you've ever played Battlefield3 you'll know what I'm talking about
- Dynamic Lights and explosion decals

The game has been developed with our own engine called "drahtkern"! If you've got any questions, ideas or feedback about the game we'd love to hear about them.


Youtube link | Pop Up


If you want to stay up to date about TypeKill fan our facebook pages: http://www.facebook.com/TypeKill
http://www.facebook.com/drahtwerk
Or follow us on twitter @drahtwerk


Also check out these cool rendering:



03-01-2013, 05:18 AM
#2
Yay, we're currently submitting Type Kill to the iOS App Store!
And I've got another rendering, it shows the alternate mech model vs a super tank.
Attached Images
File Type: jpg Mech vs Tank.jpg (285.5 KB, 3 views)

03-29-2013, 09:23 AM
#3
Type Kill is finally available on all App Store and it's FREE!

Please post any questions in our shiny new release thread here on TA: clicky.
03-29-2013, 10:39 AM
#4
I like the idea. I'll check it out.
03-29-2013, 10:51 AM
#5
Its fun but the difficulty seems a little unbalanced. Instead of getting gradually harder each wave it just starts with 2, 3 and 4 letter words on the first 4 waves with a fair ammount of enemies then abruptly on the fifth wave you get attacked by A LOT of enemies not giving you a chance to even type 2 letter words. I almost lost instantly and I had more than 130 HP. But honestly, its fun. Just need to fix that little problem
03-29-2013, 10:58 AM
#6
Quote:
Originally Posted by lyace21 View Post
Its fun but the difficulty seems a little unbalanced. Instead of getting gradually harder each wave it just starts with 2, 3 and 4 letter words on the first 4 waves with a fair ammount of enemies then abruptly on the fifth wave you get attacked by A LOT of enemies not giving you a chance to even type 2 letter words. I almost lost instantly and I had more than 130 HP. But honestly, its fun. Just need to fix that little problem
Thanks! Would be awesome if you could repost that in the official release thread so we can spawn a discussion there: http://forums.toucharcade.com/showth...55#post2751455

Glad you like the game and had fun, we thought the difficulty was OK (our beta testers also liked it). We liked the idea of an intense battle considering that you're in a MECH and you can stand a lot of damage. But balancing is always hard, especially as most testers are hardcore gamers
If are able to generate enough downloads and interest in the game we will make it easier, add more cool enemys etc. - I promise
03-29-2013, 11:44 AM
#7
Quote:
Originally Posted by dwc View Post
Thanks! Would be awesome if you could repost that in the official release thread so we can spawn a discussion there: http://forums.toucharcade.com/showth...55#post2751455

Glad you like the game and had fun, we thought the difficulty was OK (our beta testers also liked it). We liked the idea of an intense battle considering that you're in a MECH and you can stand a lot of damage. But balancing is always hard, especially as most testers are hardcore gamers
If are able to generate enough downloads and interest in the game we will make it easier, add more cool enemys etc. - I promise
No problem. Im here to help