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  #1  
Old 03-13-2013, 03:48 PM
madebymadison madebymadison is offline
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Default How the App Store became the Greed Store

Wow. I remember my iPad 1. The wonderful games. You bought them. You played them. Depending on production value there were different price points. I loved that. It's why I got the iPad2 and sold my Wii.

Then came iApp. It was GOOD at first: games like the Japanese Taiko No Tatsujin got it right: release new playable song packs every now and then to expand the game. Buy CONTENT. That was good.

Then iApp turned into a "buy upgrades to perform better" "buy virtual money with real money" and iApps with price tags of up to 80 or 100 Euros started appearing just for coins, rings, currency, whatever the name was.

And then it invaded the formerly iApp free games, like Cut The Rope, that was FINE and superb without it. It became omnipresent, invasive and a cash cow for developers.

This is not good. Most iApp doesn't add anything. There is hardly a game coming out anymore without it (and developers are wondering why people hack their systems to circumvent it, it happens more and more (although I refuse to jailbreak my device to do it: it's illegal)).

The point is.
I PLEDGE to not buy ANY game anymore with iApp in it. I refuse to be that cash cow. I want a normal App Store with normal games you pay for without useless iApp unless it's functional like the Taiko No Tatsujin expansion packs. That works for me, the rest is greed. And that, my dear friends, is not pretty.

I guess, when I look at the releases these days, that no more games will even make it onto my iPad anymore. iApp has become a monster, and I no longer think it's acceptable. I KNOW MANY users feel the same.

My fear is, if things don't change, a year, maybe two, from now, the App Store will be a freemium iApp fest with no buyers and true gamers that hoped the iPad would replace their consoles, like I hoped, will have left to buy the PS4 or whatever next gen console is coming.

I wish somebody would wake up and smell the coffee. This is way out of control.
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  #2  
Old 03-13-2013, 03:55 PM
Sanuku Sanuku is offline
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Keep supporting Developers like Simogo, Vlambeer,... and you should do fine in the upcoming future.
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  #3  
Old 03-13-2013, 04:44 PM
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Rubicon Rubicon is offline
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Wow a post moaning about iap. Original.

Quote:
Originally Posted by madebymadison View Post
...My fear is, if things don't change, a year, maybe two, from now, the App Store will be a freemium iApp fest with no buyers and true gamers that hoped the iPad would replace their consoles, like I hoped, will have left to buy the PS4 or whatever next gen console is coming.

I wish somebody would wake up and smell the coffee. This is way out of control.
You have this wrong. If things hadn't started changing the app store would've become drier and drier as developers who made 20 bucks from their first game won't be returning.

iap is taking over for at least three reasons, and they will all probably piss you right off.

1) You cannot get large, high production value developments whilst expecting to pay one dollar or perhaps a tiny handful at most - the numbers just don't add up anymore. Looking at two years ago isn't relevant as its the next two that developers have to plan for. With rising competition, harder and harder discovery and insanely stupidly ridiculous low prices meaning you need 250,000+ customers to maybe break even. That's a silly proposition to anyone that can do math.

2) You are dead wrong about spending habits. You not liking iap doesn't mean the rest of the world doesn't. The top-grossing chart is full of these games and you often hear stories about game X making $100K per day.

3) LMAO at the "PS4 replacement" comment. When your average iOS customer starts to consider paying $60 for a game normal, then it may come to pass. Until then, developers wishing to make bigger games than match-3 timewasters need to earn some proper money for the often tens of expensive man years invested. That means freemium with virtual currency, as opposed to giving your work away for the price of a latte.

You may now begin shooting the messenger....
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Old 03-13-2013, 08:22 PM
madebymadison madebymadison is offline
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Ruby:

I paid 24 bucks for final fantasy ios. No problem.
And I think developers like Rovio who launched Angry Birds with no iap in the beginning and made millions would disagree. It IS possible.
Simogo, mentioned earlier, are also a succesful developer, yet without iap.
So (Im not pissed off, I am happy you are expressing your views) we simply disagree is all.
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  #5  
Old 03-13-2013, 08:23 PM
madebymadison madebymadison is offline
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Quote:
Originally Posted by sanuku View Post
keep supporting developers like simogo, vlambeer,... And you should do fine in the upcoming future.
Exactly!!
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  #6  
Old 03-13-2013, 09:26 PM
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tofusoup tofusoup is offline
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Quote:
Originally Posted by madebymadison View Post
Ruby:

I paid 24 bucks for final fantasy ios. No problem.
And I think developers like Rovio who launched Angry Birds with no iap in the beginning and made millions would disagree. It IS possible.
Simogo, mentioned earlier, are also a succesful developer, yet without iap.
So (Im not pissed off, I am happy you are expressing your views) we simply disagree is all.
If only every customer on the app store was like you. How about the rest of them.

The focus should be on games that abuse the iap, and not categorize it all into a whole. It's not easy to balance. As a developer you do want to maximize your games potential.

Sure there are plenty of successful developers with or without iap, but how many developers are there total. Think about that.
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  #7  
Old 03-13-2013, 09:50 PM
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mr.Ugly mr.Ugly is offline
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since crappy safari ate my wall of text after switching a tab to get thoose links.. i post just them..

developers are in genenral not greedy. you cant look at the top charts and generalize a few ones successes to every developer. Most games do not even break even, if they do people call this a success. How sad is that devs who pour their souls are called greedy if they actually want to earn a living. A game has to be free since 2,99 is premium and 5 dollars a sacriledge.

devs try to earn ANY money.. and going free2play is just another way of monetazing. Its the current trend but just having iap in you games does not mean the devs are now making any money..

http://www.theverge.com/2012/10/31/3...-game-struggle

http://www.wired.com/gamelife/2012/1...ales-disaster/

http://penny-arcade.com/report/edito...s-led-to-devel

you said youpaid 24 for final fantasy.. but would you pay that money for some indie game from an unknown developer? i highly doubt that.

free2play is here to stay for some time.. and next stop will be consoles, sooner than you think.

Last edited by mr.Ugly; 03-13-2013 at 09:56 PM..
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  #8  
Old 03-13-2013, 10:43 PM
madebymadison madebymadison is offline
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Quote:
Originally Posted by tofusoup View Post
If only every customer on the app store was like you. How about the rest of them.

The focus should be on games that abuse the iap, and not categorize it all into a whole. It's not easy to balance. As a developer you do want to maximize your games potential.

Sure there are plenty of successful developers with or without iap, but how many developers are there total. Think about that.

I agree. LILY was a good example. It had a price tag when it came out that was higher than most games. And the iAp was costumes and a key. That I bought (ALL of it) to support the developer. But that also gives me stuff to play around with in the game. They didn't abuse it. But tbh, I think the majority currently is. That is what is getting to me. There are most certainly developers out there who balance it pertfectly or tune it to perfection after a release. That, I am fine with. But there is a lot of shady stuff going on. Too much if you ask me.
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  #9  
Old 03-13-2013, 10:45 PM
madebymadison madebymadison is offline
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Quote:
Originally Posted by mr.Ugly View Post
you said youpaid 24 for final fantasy.. but would you pay that money for some indie game from an unknown developer? i highly doubt that.
Actually I would. I'm an artist myself. Not breaking even. So I feel for developers. My God: is 2.99 PREMIUM now? I remember buying Asphalt etc. when it came out at 8.99 (and that is Euros, not dollars) and not caring about the price because it was worth it.

If it's worth it. Big or small developer. I am willing to pay higher prices. Honest.
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  #10  
Old 03-13-2013, 10:46 PM
madebymadison madebymadison is offline
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(Completelt off topic; I LOVE your Avatar Mr. Ugly!!)
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