App description: The digital era has brought an unprecedented level of access to cheap and addictive digital entertainment, notably games. Digital game sales, proliferation of gaming platforms and integration of games into social media have resulted in the so-called 'massive backlog' phenomenon. Specifically, gamers find themselves saddled with an enormous catalog of purchased but unconsumed games. This in turn causes severe mood swing, loss of appetite, and anti-social behaviors.

Kungfu Brain proposes to tackle this issue by strenghtening the pre-frontal cortex of a gamer's brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively "simul-play" several games can potentially lead to multi-fold reduction in backlog clearing time. Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.

In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They've very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.

It's observed that consistently playing Kungfu Brain can vastly enhance one's simul-tasking skill. If Kungfu Brain is played cooperatively by two gamers, it might hypothetically achieve the side-benefit of social or family bonding, but the validity of this claim cannot be proven either analytically or experimentally, so it's beyond the scope of this initiative.

Gameplay Video
===========
http://www.youtube.com/watch?v=LZRvfynQ51I

ExK's comments:


Link to iTunes
==========
Kungfu Brain on iTunes

Developer Info
==========
http://www.facebook.com/cksgames

Youtube
======

Youtube link | Pop Up


The digital era has brought an unprecedented level of access to cheap and addictive digital entertainment, notably games. Digital game sales, proliferation of gaming platforms and integration of games into social media have resulted in the so-called 'massive backlog' phenomenon. Specifically, gamers find themselves saddled with an enormous catalog of purchased but unconsumed games. This in turn causes severe mood swing, loss of appetite, and anti-social behaviors.

Kungfu Brain proposes to tackle this issue by strenghtening the pre-frontal cortex of a gamer's brain. This is achieved by training gamers to play at least two games simultaneously. The ability to effectively "simul-play" several games can potentially lead to multi-fold reduction in backlog clearing time. It's still a long way before a gamer can simul-play Super Mario Bros and Crysis. In view of this, Kungfu Brain strives to provide an introductory training platform to kickstart the initiative.

In every play session of Kungfu Brain, two mini games are randomly selected out of 5. They've very simple play rules. The difficulty ramps up gradually, and the gamers are encouraged to survive the mini games for as long as they can.

It's observed that consistently playing Kungfu Brain can vastly enhance one's simul-tasking skill. If Kungfu Brain is played cooperatively by two gamers, it might hypothetically achieve the side-benefit of social or family bonding, but the validity of this claim cannot be proven either analytically or experimentally, so it's beyond the scope of this initiative.






03-27-2013, 06:38 PM
#2
The game has been updated with 5 leaderboards in Game Center! Compete with the kungfu brains from the rest of the world!
03-31-2013, 08:24 PM
#3
Gameplay Video is now available


Youtube link | Pop Up

Last edited by ExK; 03-31-2013 at 08:37 PM.
06-18-2013, 06:22 PM
#4
- bug fixes
- added 5 achievements
12-20-2013, 05:16 PM
#5
1.0.3 (very major)
=============
- Remade 50% of the arts to modernize the looks
- Now show timer and clearly signal 'leveling up' during game.
- The player can now unlock a mini game combo permanently if they reach level 5 during random combo play.
- They can also earn a 'golden cert' if they reach level 10 for the combo.
12-22-2013, 07:12 PM
#6
Fixed broken screenshot links. Sorry!