Ravenmark: Mercenaries

03-18-2013, 11:37 AM
#1
Ravenmark: Mercenaries

Hi, Khai from Witching Hour Studios here!

Some of you may know our little indie set-up through our first title, Ravenmark: Scourge of Estellion- an epic tale of warring nations, spread through six campaigns of unforgiving TBS tactical warfare. Lauded by critics from Gamezebo, Pocket Tactics, Gamasutra and many others for its rich lore and depth of gameplay as well as content, the game itself has gone from strength to strength as the team continued to build on the world they've created. Alas, all good things must end and as the team uploaded Scourge of Estellion's last campaign, we fondly bid adieu to a title that we've enjoyed working on so much in the past year. You can view the game here at our website: http://www.ravenmark-saga.com/

Whenever a door closes however, a new one opens, and the team have been busy working on our next title, Ravenmark: Mercenaries! Due for a summer 2013 release, Mercenaries is made as a sequel to our original title and aspires to realise the full potential of its table-top gaming origins, with an emphasis on tense but thoughtful head-to-head battles.

Personally, after all that hard work and finally seeing everything starting to come together I am both relieved and excited. I'll be giving you a glimpse of what you can expect from us when Summer comes. Check it out!

First up: our latest, nail-biting trailer!


What you can expect from Mercenaries in the coming weeks:

Multiplayer
Asynchronous head-to-head battles, with players fielding two of their own brigades against another opponent’s two brigades.














Contracts & Engagements
Players can assign brigades to pursue a plethora of contracts and engagements outside of multiplayer.


Brigades
Players control a mercenary commander who directs brigades to fight the turn-based battles of Mercenaries.


Other features planned:

Commanders
Certain mercenary brigades have no captain and go where the wind takes them, but intrepid commanders lead many other brigades with their auras!

The Standard Bearer
One of the many new features! The Standard Bearer endows useful auras and abilities to augment your mercenary army’s fighting prowess. Each player controls one Standard Bearer per battle.

Commander Traits
Customizable traits and bonuses for the players to enhance and boost their playing style.

Customisable Standard
A customizable graphic that represents players in multiplayer battles!

For more details visit our page at http://mercs.ravenmark-saga.com/

Khai, Community Manager at Witching Hour Studios
www.ravenmark-saga.com
www.witching-hour.net
www.facebook.com/RavenmarkSaga

Last edited by Crumston; 03-20-2013 at 11:33 PM.
03-18-2013, 12:19 PM
#2
Everything is looking appropriately fantastic, including the excellent trailer, can't wait!

Obsessions: FTL | Sword of the Stars: The Pit (Gold Edition)
GC: onlyphoenix

03-18-2013, 12:25 PM
#3
Joined: Dec 2010
Location: Houston, TX
Posts: 9,343
Ravenmark: Mercenaries looks promising. Is it correct to assume this will emphasize multiplayer and that the only single player component will be standalone side quests geared towards boosting multiplayer resources, "a plethora of contracts and engagements"?
03-18-2013, 02:37 PM
#4
I like what I'm seeing so far. The screenshots and the trailer look great. It will be great to play a tabletop wargame on the go without having to dedicate huge blocks of time to going somewhere and tediously setting up miniatures. This game really needs more publicity than it's getting. I think the mention on Pocket Tactics will help though.
03-18-2013, 03:19 PM
#5
Looks cool!

Wish Ravenmark: SOE wasn't so expensive though :'(
03-18-2013, 03:33 PM
#6
Joined: May 2012
Location: Europe, CET timezone
Posts: 943
Quote:
Originally Posted by ThisIsAUsername View Post
Looks cool!
Wish Ravenmark: SOE wasn't so expensive though :'(
Sorry, R:SOE is NOT expensive. It is more than worth the price.
On a console, it would be a premium title, and priced as such (e.g. 60-70).
What is the price, 10? For like 10 episodes that others would market as a standalone game for 1-2 at least?
R:SOE is easily the best fantasy strategy title for iOS at the moment (actually, I have no other game like it, and I am a genre player).

That out of the way, really looking forward to Mercenaries. Curious how it turns out.
And I hope that smaller skirmishes are an option. The one thing I did not like in SOE were the large-scale battles. The smaller skirmishes (e.g. parts of the Deepwood Dragoons campaign, or of the first one) played much better. In my opinion, the way the game works is much better suited to those skirmishes.
03-18-2013, 04:09 PM
#7
Epic trailer is epic.

Can't wait :-D
03-18-2013, 08:25 PM
#8
Quote:
Originally Posted by ThisIsAUsername View Post
Looks cool!

Wish Ravenmark: SOE wasn't so expensive though :'(
Let's try not to let this discussion devolve into quibbling about price. It bothers me whenever it comes up, not because I want to censor anyone but when it's about a game that brings you literally dozens of hours of fun for the price of a meal it seems petty. How is it that a person owns a $300+ device but feels that $10 is too much to pay for a deep professional quality game? I suppose it's a matter of value, but you can always download the episodic version and see if it's for you.

Anyway, I wonder if the company standard will come on a special element or if you will get to choose the element that carries it from battle to battle.
03-18-2013, 08:33 PM
#9
Joined: May 2009
Location: SweetsTown, DessertVille, CandyLand
Posts: 901
Quote:
Originally Posted by Uberskooper View Post
Let's try not to let this discussion devolve into quibbling about price. It bothers me whenever it comes up, not because I want to censor anyone but when it's about a game that brings you literally dozens of hours of fun for the price of a meal it seems petty. How is it that a person owns a $300+ device but feels that $10 is too much to pay for a deep professional quality game? I suppose it's a matter of value, but you can always download the episodic version and see if it's for you.

Anyway, I wonder if the company standard will come on a special element or if you will get to choose the element that carries it from battle to battle.
I think they'll be introducing a new unit, the Standard Bearer, which will be like the 'flag' in a capture-the-flag scenario, except you'll be trying to kill the opponent's bearer.

It's cool, refreshing, and irresistibly tantalizing...ChocoVanilla Ice-Cream!
03-18-2013, 08:44 PM
#10
Yes the time draws near, we must celebrate so says Quintillus "Quincy Iones

Game center:dreadnokv1/ Twitter:@dreadnokv1
Ravenmark:Scourge of Estellion Best TBS since Advance Wars http://itunes.apple.com/us/app/raven...6806?ls=1&mt=8