IAP tips for my first game
So I'm almost finished with my first game. The game has a total of 50 levels and it's divided into two worlds. I was thinking that the first world (being 15 levels) will be free so I can get my game out there to a larger audience since the game will be over 200MB. The second world (35 levels) will cost .99. Of course the user has to beat a level to unlock the next level but if the user buys the second world without beating the first world, they can have access to the second world. Do you all think that's a good idea if users buy the second world, they can go straight to the second world gameplay without defeating the first? The whole game has a huge storyline so you'll have to beat the first if you want to understand what exactly is happening in the second world. Let me know what you all think. I haven't created a trailer yet but I'm still working on it. I just want opinions of whether this IAP approach is a good idea.
The problem is, I don't want users to buy something that will become locked. There's alot of gamers that have short attention span in the freemium world, they might want something right away for their money.