• Publisher: yoji Suzuki
  • Genre: Arcade
  • Device: iPhone
  • Size: 1.4 MB
  • Version: 1.11
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: NOKOGI Rider is a vertical-scrolling danmaku STG (hell-barrage shooting game).
Clear the level using a laser that can erase shots and enemy bullets. There are five stages in total.
*Only one stage in lite version.

It features '90s arcade-style graphics and complex music based on wave memory sounds.
The game itself has a rather retro feel, but the controls are designed specifically for the touch screen of a smartphone. For example, unlike many games that have been ported from arcade games, there are no difficult to use software buttons on the screen. The game can be played easily with one hand.

Support device:
- iPhone 4
- iPhone 4s
- iPhone 5
- iPhone 5c
- iPhone 5s
- iPhone 6
- iPhone 6 Plus
- iPod touch (4th generation)
- iPod touch (5th generation)

Support OS:
- iOS 6.0 or later

Gameplay:
-Touching the screen will cause your piece to move to the selected spot while shooting.
-Removing your finger from the screen will charge your laser meter.
-Touching the screen while the laser meter is fully charged will fire the laser.
-Multi-touching three points on the screen will pause the game.
-Pushing the home button will ended the game and return to the home screen.

Vehicles:
There are three types of vehicles.
- TYPE A: Well-rounded vehicle (for intermediate players)
- TYPE B: Excels at high-speed, low-range attacks (for advanced players)
- TYPE C: Excels at low-speed, long-range attacks (for beginning players)

Difficulty:
There are three levels of difficulty.
- BEGINNER: The easiest mode.
- SOLDIER: A mode that will be enjoyable for gamers.
- NINJA: A mode for those unique people who consider themselves shooters.

Saving and Playback of Replays:
By selecting "SAVE REPLAY" on the home screen after a game ends, you can save a replay of the previous game, with up to 8 replays possible to be saved at once.
Use "LOAD REPLAY" to playback saved replays.

Practice:
In practice mode, you can practice any stage that you have reached at least once.
In practice mode, your highest score, and the replay of your highest score, are automatically saved.
In practice mode you start with 8 vehicles.

Play Data:
By selecting "PLAY DATA" on the home screen, you can check play records.
The records that are saved include scores, rankings, number of times each stage has been played, and playing time.
*In the paid version play data is automatically saved, but in the Lite version it is cleared when the app is closed.

Differences between the Lite and paid versions:
- Number of stages: paid-5, Lite-1
- Play data save: paid-yes, Lite-no
- Replay saves: paid-yes, Lite-no
*There is no in-app billing in this game.

More information:
https://googledrive.com/host/0B7c8xPyv4KQWMm8yaXFKdG5TU0E/index.html

strivemind's comments:


Lite Version

03-21-2013, 05:58 AM
#2
Joined: Jan 2011
Location: England
Posts: 9,824
$4.99 ? At least theres a lite version

Money isnt the issue but the games only 2.1 meg ? Do love the retro graphics but think the price is very OTT

Edit - Well just tried the lite version. Actually plays very well, the controls are a bit odd, had it set to touch, when you touch the screen the ship moves just above your finger wherever you touch. So its not really 'relative touch' but at least the ship isnt under your finger.

The other control scheme 'slide' didnt seem to work, i was sliding my finger, tapping the screen, tilting, anything, weird.

Tempted to get this but the price i still think is quite high. But at the end of the day this seems to play well. Well worth trying the lite version

Last edited by psj3809; 03-21-2013 at 06:08 AM.

03-21-2013, 06:06 AM
#3
Game Impressions

So the graphics are decidedly low-res, and there's no Universal support, but I encourage bullet-hell fans to at least try the Lite version. There is definitely an excellent game here.

PROS

- iPhone 5 widescreen support
- solid 60 FPS
- multiple ships and difficulty levels
- scoring is based on maintaining a chain, similar to Bug Princess
- hyper laser (with reduced movement) by letting go of the screen for a second or so
- bullet cancelling (with laser)
- records an actual replay of your game (full version only)


CONS

- not Universal
- no Game Center
- controls are not 100% relative, but are still really tight and work well (no joystick)
- artwork not as interesting as more modern games

Playing: Pocket Mine 2, Terra Battle
Waiting:Last Class Heroes, Chaos Rings 3, Starships
GameCenter: StriveMind
03-21-2013, 08:12 AM
#4
Tried the lite, but the controls really aren't clicking with me... That lazer is a pain
03-21-2013, 09:22 AM
#5
Tried the lite and would buy the full as fast as i can...

IF it had full screen (now you see the bottom/time/batterie...ugly!),
relative controls (though it's not hidden under the finger) and maybe
it's just the lite version, but it does not multitask at all.

Too much pain for five bucks. What a pity !
03-21-2013, 09:37 AM
#6
Why do people continue to release shmups without relative touch controls in this day and age. They're not getting my money for a game with control methods that went out of favor last decade.
03-21-2013, 11:09 AM
#7
Quote:
Originally Posted by Royce View Post
Why do people continue to release shmups without relative touch controls in this day and age. They're not getting my money for a game with control methods that went out of favor last decade.
I enjoy playing Cave's iOS games with the 1:1 controls, but they were never designed to be played that way. Being able to zip from one side of the screen makes things a lot easier (while, for me at least, finger getting sweaty and catching meanwhile makes things more difficult *cough*)

Gridrunner is a nice case study because the developer originally designed his own (not 1:1) control scheme, then put in 1:1 controls because of user pressure and it kinda messes up the game.

Anyway Nokogi this game is trying something different -- a kind of compromise. I've only played a tiny bit but seems solid to me. Laser usage is like Uoratou from Dodonpachi Maximum but with a little more thought put into it.
03-21-2013, 11:37 AM
#8
Quote:
Originally Posted by Athos View Post
Anyway Nokogi this game is trying something different -- a kind of compromise.
Offset direct touch is not new. It was an improvement to direct touch controls that was popular a few years ago. Relative touch does not have to be 1:1, and in fact is best when adjustable. One way or another, if this works for you that's great and I would have no problem if it was included as an alternative option to the current standard, RT, but that's all it should be, like tilt, an alternative option for the few who prefer these inferior control methods.
03-21-2013, 11:45 AM
#9
Joined: Jan 2011
Location: England
Posts: 9,824
The controls arent 'that' bad as the ship stays in front of your finger but yeah i wish it was relative touch.

But when its 1:1 and the ship is below your finger in some games thats crazy. I dont get why still in the year 2013 there arent testers or people who look at rival games and think 'you know all these shooters have relative touch, we should add that as an option/default' etc.

Its like they created a game and didnt bother seeing what control methods work well.

I'm very anti-tilt games, i know 'some' games are good with tilt but still, if devs add another control option they then gain sales from that group.
03-21-2013, 01:04 PM
#10
Quote:
Originally Posted by Royce View Post
Offset direct touch is not new. It was an improvement to direct touch controls that was popular a few years ago. Relative touch does not have to be 1:1, and in fact is best when adjustable.
Ah ok I was lumping relative touch with 1:1. Carry on.

Anyway this game does seem fun. Respect to dev for doing his own thing also having the cojones to charge so much. The music's melody sounds familiar somehow but unless I actually place it I'm going to say I like it. Reminds me of Final Fantasy Legend for Gameboy.