App description: New features include leaderboards, achievements, and cloud saves!

Auralux is an abstract, essentialized, and simplified real-time strategy game.

You command only one type of unit and have only one type of order to give those units. You and your opponents start the game with precisely equal resources. Quick reflexes will get you nowhere. The only path to victory is through clever strategy.

Auralux features a slow, floating feel and vibrant minimalistic graphics. The entire game pulses to the rhythm of ambient music, and the player's actions evoke sounds that smoothly coalesce into melody.

This game is designed to provide a relaxing, cerebral experience. Every choice matters, and only the best strategies will succeed.

Features:
-Includes every feature and more from the renowned PC game.
-Free to try for as long as you like! Simply purchase additional levels for a very low price if you enjoy the game and want more challenges.
-Gameplay optimized for touch screen devices.
-Countless hours of gameplay
-Two available game modes : Normal and Speed Mode, with a secret mode for expert players to unlock!
-Relaxing, ambient soundtrack brings you into a rhythm and meditative state.

Game by E McNeill

Ported by War Drum Studios
www.wardrumstudios.com

EMcNeill's comments:
Hi all. I'm the developer of Auralux, a relaxing, minimalistic RTS game. I'm happy to report that the game has just been released for iOS.

I originally made the game for PC, and it was later ported to Android, where it did pretty well. Still, everyone I tell about it just replies "tell me when I can play it on my iPad", so I'm thrilled that it's finally out.

The gameplay is sorta similar to Eufloria or Galcon, and the presentation has been compared to Osmos, but I see key differences between them all. All the levels in Auralux are symmetrical, so it almost turns into a puzzle (i.e. how do you break the stalemate). It's meant to be slow and relaxing, but still a serious strategy game.

Anyway, let me know what you think!
03-22-2013, 04:35 PM
#2


Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!

03-22-2013, 05:25 PM
#3
this is pretty cool its like galcon only way prettier and the particle effects aren't to shabby
03-23-2013, 01:55 PM
#4
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Fantastic game here! I'm not usually a fan of these sorts of tactical resource rts games, but somehow you created a winning combination of aesthetic, sound, and difficulty which sucked me in. I played through the free pack in a matter of minutes and I'm right on the point of purchasing the combo pack. In any case, bravo!
03-25-2013, 02:40 AM
#5
Quote:
Originally Posted by EMcNeill View Post
Hi all. I'm the developer of Auralux, a relaxing, minimalistic RTS game. I'm happy to report that the game has just been released for iOS.

I originally made the game for PC, and it was later ported to Android, where it did pretty well. Still, everyone I tell about it just replies "tell me when I can play it on my iPad", so I'm thrilled that it's finally out.

The gameplay is sorta similar to Eufloria or Galcon, and the presentation has been compared to Osmos, but I see key differences between them all. All the levels in Auralux are symmetrical, so it almost turns into a puzzle (i.e. how do you break the stalemate). It's meant to be slow and relaxing, but still a serious strategy game.

Anyway, let me know what you think!
Fantastic Job! The Game has a smart interface and simply graphics, but it's an addictive gameplay proposal withe colorful design.
03-25-2013, 09:59 AM
#6
looks cool as hell but what's the monetization scheme?
03-25-2013, 02:34 PM
#7
Joined: May 2011
Location: paris (yeah, the one in france)
Posts: 420
Quote:
Originally Posted by knowledge3754 View Post
looks cool as hell but what's the monetization scheme?
First few levels free, then .99 for each level pack. Totally worth it!
03-25-2013, 03:02 PM
#8
Quote:
Originally Posted by Psiufoxx View Post
First few levels free, then .99 for each level pack. Totally worth it!
So far I agree. I've played the tutorial and the first real level and it's a lot of fun. I appreciate that there's a hint system since these types of games can end up having one working strategy for some levels
03-26-2013, 01:41 PM
#9
I there any word on word on multiplayer support? I would sit on it all day.
Also maybe this is just me, but I though that maybe power ups like speed or an instant sun upgrade thrown in the middle of the map as a sun would be cool, as in you would have to capture it as if it were a sun.

Anyway definitely buyin the combo pack ASAP.
03-26-2013, 08:37 PM
#10
Joined: Mar 2013
Location: Brazil
Posts: 228
Looks like Osmos, sounds like Bad Hotel and plays like the old board game War. I liked it! But I wish there was a way to make time runs faster or slower like Osmos. Things get slow sometimes.

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