The Big Blue - (by Playchemy)[Universal][By the original Ecco the Dolphin Team]
The next generation, underwater, action/adventure game by the original Ecco the Dolphin team.
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Welcome to the Big Blue
Players will experience the ocean like never before. The look and feel of this game will be strikingly beautiful and at the same time mysterious and terrifying. The ocean, especially a million years in the future, is the perfect setting for a unique game play experience.
The Big Blue is a new aquatic action adventure game from the team that created Ecco the Dolphin.
Our goal is to create the most beautiful water and lighting effects ever seen. Our team has a lot of experience in this area and we plan to push it to the limit.
Using Artificial-life technologies, the Big Blue will be teaming with life. Swarming and flocking behaviors will give the ocean a hyper realistic, living feel. Everything in the Big Blue will be alive and reactive.
Using procedural animation system the creatures of the Big Blue will be very lifelike. The movements through the water, and even above the surface, will be perfect and super realistic.
Music & Sound
At the very heart of the concept, the Big Blue is all about sound and music. The music is not just an accompaniment to the visuals and gameplay, but is at the heart of the experience. To this end we are creating a specialized sound system, a musical engine that will run continuously as you play the game. Parameters and player's interactions will drive music and keep it fluid and in emotional context with the visuals and events that occur in the game.
Spencer Nilsen will team up with Bear McCreary (Walking Dead, Battlestar Galactica) to compose the Big Blue's musical score. We couldn’t get Bear for the video but he had this to say:
"Spencer Nilsen's groundbreaking videogame scores not only changed the industry, but also my idea of what videogame music could be when I was a kid. His scores were years ahead of their time and their influence can be heard in all the most popular videogame scores of today, especially the ones I composed! I'm thrilled to collaborate with him on Ed Annunziata's exciting new project, The Big Blue, and look forward to combining our unique musical sensibilities into one cohesive musical vision."
Original sound track downloads and extended, boxed CD collections will be available to backers as a reward for helping us make this game.
The Big Blue is a massive adventure game. The basic game play involves the following:
The Big Blue will be a highly unique play experience and will include these unique game play features:
The world of the Big Blue is vast, alive, beautiful but at the same time alien. The deeper you go the darker it gets. The Big Blue is an immense environment to explore.
The moment-to-moment gameplay will be action oriented. Some creatures will be very fast, and can breach the surface like the dolphins. Some can swim very deep and have no need to surface for air. Choosing the right creature for the right quest will be critical.
The world of the Big Blue takes place a million years in the future. This futuristic time frame allows new creatures to evolve. A key member of the Big Blue team is Jon Berg, who designed the walkers in the Empire Strikes Back, and the chessboard creatures from the original Star Wars.
Jon will design our BIG creatures, such as the Leviathans, sea dragons, and evil Gyreforms. We are very lucky that he is interested in working on this project. Here are a few creatures that we are designing:
Singers (Sea Mammals)
These are dolphins, killer whales, and whales. These creatures are our our playable characters and Non-Playable characters.
Leviathans are massive creatures, which can only be described as sea monsters. In the world of the Big Blue nothing is bigger than a Leviathan, which make blue whales of today look like minnows.
Sea Dragons are a new species of creature. They are fast and able to fly above the surface for short distances. Sea Dragons are extremely intelligent and are able to swim to depths that no other creature can. Sea Dragons are very rare and elusive. You may play the big blue for months and never see one. If you do, beware, they could be deadly.
Gyreforms are strange malignant life forms that evolved from the accumulation of plastic trash in the pacific gyre. Since it evolved from plastic, this parasitic life form is NOT organic.
All creatures are controllable in the Big Blue, and many can be spawned as pets or helpers. The game will feature a system that allows alphanumeric codes to share creatures outside of the game.
Creature-Cards allow players to collect creatures and share and trade with their friends. Some creatures will be common, some rare, and some extremely rare. For example white dolphins will be extremely rare, because they will only be available to KS contributors.
Primordial soup: The road map to the Big Blue MMO
If we reach our goal the first version of the Big Blue will be a single player adventure game.
If we exceed our goal by 50% the game will get multiplayer, cooperative game play. Players will be able to share environments, creatures, and complete quests as teams.
If we reach 2X our goal we will be able make the Big Blue an MMO.
If you have played the game Eve Online, think of an aquatic version of that game and you’d have a good idea how the Big Blue Online will work.
Earth Day 2014
The Big Blue will launch April 22, 2014. Our backers will get early previews, and insider information during the development of the game. This gives us just over a year for development. There will be many subsequent updates to the game. This will lead the Big Blue to support multiplayer and then finally a massively multiplayer game.
Platforms: Where you can play the Big Blue?
The Big Blue is being developed in Unity. A huge benefit of using Unity is that we can compile to different platforms. The Big Blue will run on Mac, Windows, and iOS and Android platforms.
More about the Game:
Last edited by Sanuku; 03-25-2013 at 05:27 PM..