How come you never release the game soundtrack under the music section of iTunes?

04-05-2013, 03:42 AM
#1
How come you never release the game soundtrack under the music section of iTunes?

Just wondering. There are so many cool soundtracks that games have but I can only listen to them while playing the game.
04-05-2013, 05:44 AM
#2
Poeple don't buy it. Probably becuse it's hard for them to spend ~10 bucks for a music from a 3 dollar game.

04-05-2013, 08:58 AM
#3
From what I gather, and someone can correct me if I'm wrong, it's more difficult to get music onto iTunes than it is to get an app into the AppStore.

I have one friend in a band on a major label and they're on iTunes. My friends who're independent do not. A lot of it, I believe, has something to do with licensing what whatnot. They want you to be a part of ASCAP or some other major music licensing system, but for many small bands it's not financially worth it.

So, it would be easy, in a sense, to put out music on iTunes for indie game developers, but they'd have to roll through all the same troubles that indie bands do.
04-05-2013, 09:57 AM
#4
Many games don't have original soundtracks; in these cases the game developer licenses the music for in-game use but not stand-alone resell.
04-05-2013, 12:16 PM
#5
Thanks for the replies everyone
04-08-2013, 02:29 AM
#6
Joined: Nov 2009
Location: Wellington
Posts: 759
Quote:
Originally Posted by TheEvilRobot View Post
Just wondering. There are so many cool soundtracks that games have but I can only listen to them while playing the game.
We've released several of our soundtracks in several places including iTunes.

You can preview/download most of them here http://pikpok.bandcamp.com/
04-08-2013, 10:54 AM
#7
Quote:
Originally Posted by PikPok View Post
We've released several of our soundtracks in several places including iTunes.

You can preview/download most of them here http://pikpok.bandcamp.com/
What sort of steps did you have to go through in order to do this? Was it very difficult? I'm curious not for my own games, but others as well as people I know.
04-08-2013, 11:36 AM
#8
Quote:
Originally Posted by TheEvilRobot View Post
Just wondering. There are so many cool soundtracks that games have but I can only listen to them while playing the game.
Quote:
Originally Posted by EvilArev View Post
Poeple don't buy it. Probably becuse it's hard for them to spend ~10 bucks for a music from a 3 dollar game.
It could also be that with many games, the audio files are right there in the IPA file...

That being said, I have bought game soundtracks, and am still waiting to throw my money at BBB if/when they ever get that Thumpies soundtrack made...

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Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
04-09-2013, 05:52 PM
#9
Joined: Nov 2009
Location: Wellington
Posts: 759
Quote:
Originally Posted by rickermortes View Post
What sort of steps did you have to go through in order to do this? Was it very difficult? I'm curious not for my own games, but others as well as people I know.
You can set up an account on Bandcamp fairly easily at http://bandcamp.com/artists

For distributing a soundtrack or individual music tracks to numerous stores, it is probably best to use an aggregation/submissions service like Tunecore http://www.tunecore.com/
04-09-2013, 06:38 PM
#10
I did it the other way round, sort of. In Ground Effect I used a song from a band that had been managed by a friend of a friend, I heard it and said "that'd be good game music without the vocal" and she got me a version made from the original mix tape before the vocal went in. All I paid for it was an iTunes link to the album it was from in the game. I have no idea if they made any sales but it seems like a good way of working, a band could get a lot of sales on a game that sold in the millions.

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