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  #1  
Old 04-05-2013, 10:12 AM
BoogieGames BoogieGames is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Apr 2013
Posts: 26
Default Ninja (Afterlife Entertainment)


Hello TA

We're developing a 3rd person sneaker game for iOS, set in medieval Japan. Our team consists of three members, and we're planning to release for Christmas. We would like any and all feedback from you, as we go along with the game. I'll be happy to answer any questions, and possibly include you into our beta tests in the future.

Here's some info about the game:

General info
Genre: 3rd person sneaker
Platform: iPad & PC
Target group: Adventure & strategy
Rating: Teen
# of Players: 1

Synopsis
Take the role of Ninja on a path to vengeance. Somewhere in the great city lies a fabled Demonblade. The exact resting place of the sword is unknown, but three triads each hold a map piece to reveal its location. Do the triads’ dirty work and claim the maps one by one… Then, you may rise to vanquish an ancient demon responsible for the deaths of your kin.

Features
• 20 action-packed, tactical stealth-missions
• Sneak, steal, knock out guards & disappear to the shadows again
• Explore the city’s underworld and its inhabitants
• Experience a thrilling storyline
• Immerse into the atmosphere of the medieval Japan

You can also follow our official development blog
...or follow us in Facebook or Twitter

Last edited by BoogieGames; 10-15-2013 at 06:15 AM.. Reason: Changed company name
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  #2  
Old 04-06-2013, 08:34 AM
visitor visitor is offline
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Looks cool
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  #3  
Old 04-08-2013, 06:35 AM
BoogieGames BoogieGames is offline
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We made a short update to our devblog

You should check it out to get a clearer picture of what we are doing
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  #4  
Old 04-08-2013, 02:30 PM
Biggavelli Biggavelli is offline
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This looks good
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  #5  
Old 04-08-2013, 03:30 PM
master lee master lee is offline
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iPad 2, iOS 8.x
 
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This looks very nice looking forward to a Gameplay video!
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  #6  
Old 04-11-2013, 05:56 AM
BoogieGames BoogieGames is offline
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Ninja is a heavily story driven game. Find out a little about our narrative design process from here

P.S. We're working on some features, after which we'll make a gameplay video for you.
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  #7  
Old 04-16-2013, 07:36 AM
BoogieGames BoogieGames is offline
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Join Date: Apr 2013
Posts: 26
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Hello again.

We're working on a HUD for Ninja. The things that are necessary to show to player are:

• Health
• Light (is the ninja in shadows or not)
• Inventory

We were first going to make separate HUD icons for each of them. The idea for the light indicator was a lantern/candle, with the flame increasing/decreasing according to light. However, we decided to make just one element to show it all. Here are three different mockups, and we would like to hear your opinions on which is the best. Let's call them A, B & C You can also explain why / why not (to one or all), or suggest something entirely else. Bear in mind, that this is an iOS game.




A little explaining might be in order. Any yellow bar indicates light, green is health. In the middle design, the light is shown with increasing/decreasing glow on the dragon.

Also, all of these designs are mock-ups, and do not represent the final design.
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  #8  
Old 04-16-2013, 01:41 PM
BoogieGames BoogieGames is offline
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I just wanted you to know, that a new blog post is up.

It's about UI, GUI and HUD
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  #9  
Old 04-23-2013, 08:27 AM
BoogieGames BoogieGames is offline
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Here's a little concept art for you:

Check out more about our character design from our devblog
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  #10  
Old 04-29-2013, 04:10 AM
BoogieGames BoogieGames is offline
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Join Date: Apr 2013
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This week we're working hard to make the game look amazing for the upcoming NGC. check out the blog for more info.
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