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Old 04-08-2013, 01:17 PM
ilStugots ilStugots is offline
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Default Going Rate for Game Art?

I'm having a hard time finding a ballpark figure for what it would cost to have someone do the art for my game. I have no clue what the going rate a freelance artist would charge.

I know prices are going to vary greatly depending on the complexity of both the game and the art required, but does anyone know a ballpark figure for having someone do all the art for say a typical 2D platformer? Probably a couple dozen sprite sheets and tilesets for creating the levels. Is vector more expensive than pixel art?

I'm asking because I've been programming as a hobby and I'm wondering if outsourcing the art is something I can even afford to do.
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Old 04-08-2013, 01:59 PM
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DungeonPlunder DungeonPlunder is offline
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Originally Posted by ilStugots View Post
I'm having a hard time finding a ballpark figure for what it would cost to have someone do the art for my game. I have no clue what the going rate a freelance artist would charge.

I know prices are going to vary greatly depending on the complexity of both the game and the art required, but does anyone know a ballpark figure for having someone do all the art for say a typical 2D platformer? Probably a couple dozen sprite sheets and tilesets for creating the levels. Is vector more expensive than pixel art?

I'm asking because I've been programming as a hobby and I'm wondering if outsourcing the art is something I can even afford to do.
Not sure about vector since I only deal with Pixel art but the rates I deal with are between $0.80 and $4.50 by 32x32 blocks.
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Old 04-08-2013, 11:20 PM
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BazookaTime BazookaTime is offline
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What I did was contact a bunch of artists and give them an idea of what I wanted. I looked at their quotes and reviewed their portfolio again before making a decision.
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Old 04-16-2013, 07:13 PM
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lazypeon lazypeon is offline
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For pixel art, I'd expect to pay, minimum, $5,000 to $10,000 for the assets (multiple characters, animations, tiles, etc... ), obviously depending on the scope of your project. I've paid upwards of $20 in the past per 64x64 sprite, but was very impressed with the quality. Hopefully this helps ballpark your project. Keep in mind that you'll have to contact the artist to be sure.

There's a lot to consider, such as the artist's style, communication style, current workload, etc... The artists I've worked with in the past have been very talented and professional. I highly recommend contacting Primal Arts, as Tom has done some amazing work for me: http://primalarts.net/
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Old 04-16-2013, 07:29 PM
Com2us|TaoFTW Com2us|TaoFTW is offline
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Quote:
Originally Posted by ilStugots View Post
I'm having a hard time finding a ballpark figure for what it would cost to have someone do the art for my game. I have no clue what the going rate a freelance artist would charge.

I know prices are going to vary greatly depending on the complexity of both the game and the art required, but does anyone know a ballpark figure for having someone do all the art for say a typical 2D platformer? Probably a couple dozen sprite sheets and tilesets for creating the levels. Is vector more expensive than pixel art?

I'm asking because I've been programming as a hobby and I'm wondering if outsourcing the art is something I can even afford to do.
There is actually a -very- good article written about this. Granted, it is a fighting game -and one that I particularly like- but it will give you insights to how much development costs goes into a good game.

http://www.giantbomb.com/articles/th...uld/1100-4587/

Here's a quote that would apply to you.

Quote:
Originally Posted by David Lang
The frames of animation are very expensive for a couple reasons, but at the end of the day it gets down to volume. Say you need 500 frames of animation per character (arbitrary number, I don’t know what Skullgirls frame count per character is), you actually should budget for 1,000 frames of animation in time and materials because for a 2D fighter the animation is the gameplay, and you will need to rework a lot of the sprites to have the game play the way you want. If you were to outsource that many frames of animation you’d pay $20-$30/hour for that, and at that resolution/complexity each person working on them would get around 4 frames of animation done per day (these are highly involved sprites). That puts the cost of just getting the sprites done anywhere from 40k-60k USD. Keep in mind this will take time, and while you’re waiting for the art to get back from the outsourcer you’re still paying salaries, rent, internet, insurance, etc., so sunk cost for just the art itself is probably gonna net out to 90k USD.
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Old 04-17-2013, 08:49 PM
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MindJuice MindJuice is offline
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For reference, I've paid $3,000 for Charmed, $2,000 for Spellchemy (still in dev) and $1,100 for Balloonatic.
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Old 04-17-2013, 09:12 PM
MidianGTX MidianGTX is offline
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For reference, I've paid $3,000 for Charmed, $2,000 for Spellchemy (still in dev) and $1,100 for Balloonatic.
Wow... that's incredibly annoying. I could totally do that job. Here I am, broke as hell, when I could totally be making cash and getting my work seen by gamers.
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Old 04-19-2013, 12:29 AM
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MindJuice MindJuice is offline
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Wow... that's incredibly annoying. I could totally do that job. Here I am, broke as hell, when I could totally be making cash and getting my work seen by gamers.
I didn't know you were an artist. Got a portfolio?
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Old 04-19-2013, 01:29 AM
MidianGTX MidianGTX is offline
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I didn't know you were an artist. Got a portfolio?
Nope. That's my problem. I'm self-taught with everything so I have no official qualifications to help towards getting a job, and I also suffer from OCPD which turns me into a crippling perfectionist. Things get shoved into folders and then never looked at again because I know I'll just find flaws. Then it sits there for a while until I delete it for being trash.

I've done a few bits and pieces for friends, but that's about it. One day I'll try building a portfolio again, people keep bugging me about it

Last edited by MidianGTX; 04-19-2013 at 01:33 AM..
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Old 04-19-2013, 11:13 AM
CharredDirt CharredDirt is offline
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I have a game company but half my business comes from freelance game projects. I've settled in nicely at $15 an hour, it seems to work for everybody. Platformers could run in the neighborhood of 60-100 hours, depends on how complex you're going to get. Could be a lot more if you go crazy with animation. So that's $900-$1,500 for reference for a fairly simple platformer.
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