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  #1  
Old 04-10-2013, 04:46 AM
stateless stateless is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: Jan 2013
Posts: 4
Default If you had to develop a gameplay demo, what tech would you use?

Hi all,

I'm in the process of budgeting production for a Kickstarter campaign and one of the elements will be a short gameplay video. The game code is not read to be shown yet, so I'm looking into ways to demo the UI and a couple of gameplay elements separately.

I could build it in Flash and record a movie of the animations. I could build in CSS3 as a web app. Or maybe Lua and Carona or Marmalade.

Would love to hear from any devs who have built a demo separate from their actual game code.

Thanks very much.
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  #2  
Old 04-10-2013, 04:47 AM
Therealtrebitsch Therealtrebitsch is offline
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Join Date: Mar 2010
Posts: 543
Default

For quick prototyping use Stencyl or even Gamesalad.

If you only need a GUI demo, those are the tools you want.
I like Stencyl better.
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  #3  
Old 04-10-2013, 06:07 AM
phongtt phongtt is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Mar 2012
Posts: 238
Default

Gideros (coding in Lua) can be a good option.
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