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App description: Games are about adventure. That's why you usually incarnate a brave prince who must go through a great journey full of enemies, fights, puzzles and secret passages in order to rescue a helpless princess locked up on the top of the enemy's hightest tower. It's looks like fun, doesn't it? But how about living that great adventure from another point of view? How about being the princess?

Hope will not leave anyone indifferent. Starting with the concept itself, it's more of an interactive experience than a videogame, bringing a whole new perspective over the classical motif of the hero rescuing the damsel in distress. For the first time ever, you will see the game universe through the eyes of the archetypical frail princess, incarnating her during the whole adventure. Loneliness, fear, boredom, anxiety Will the Prince make it? Did he perish in the underwater level? How many lives does he have left?

In Hope the players actions are limited by the characters confinement. There is not much to do in the damp tower youre trapped in besides walking, sighing and crying. And sleeping at night, of course. Nothing you can do will affect the development of the story, although you may find a way to know about the Princes journey. You may also be able to find out about the Princess background, that part of the tale nobody ever cares about. And of course, there will be an ending, although it may not look as heroic from this point of view or does it?
04-19-2013, 02:34 AM
#2
now, i'm curious enough and can't wait to see tomorrow what's actually happen in that game....
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04-19-2013, 02:57 AM
#3
Wow the concept is just genius! I love the idea and for free it seems like a cool experiment. You can only see games like this on the appstore

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04-19-2013, 05:07 AM
#4
Joined: Jan 2013
Location: The Garden of Sinners
Posts: 1,840
only 2 screenshots? O_o

=>> HEY YOU! Why own an iPad if you haven't played CRABITRON? <<=

Playing: Corridor Z, Goblin Sword, Lost Toys, Duet Game, Layton Brother, Threes!, Solomon's Keep, Crabitron, Punch Quest, IB3, Sword & Sworcery (Recommend them all!)
04-19-2013, 05:12 AM
#5
Quote:
Originally Posted by killercow View Post
Wow the concept is just genius! I love the idea and for free it seems like a cool experiment. You can only see games like this on the appstore
Yep. Simply genius idea. This might not move a bunch of units but the premise is so intelligent

Every model of reality has margins where it begins to run out of explanatory steam, where we can see its problems and limitations
Frozen Synapse: Deputy
GameCentre: The Lost Deputy
04-19-2013, 05:27 AM
#6
Joined: Jan 2012
Location: Philippines
Posts: 19,678
Brilliant premise... It also opens up to other devs on different concepts, and even makes me think of possibilities this concept can create.

Will there be a guard trying to befriend you when you choose to consistently cry?
Will there be dialogues with the evil queen who imprisoned you and will there be choices if you want to exchange slaps on the face for drama?
Will you be given choices to cry or stay strong when you captor shows you that your prince has been lost in a dark forest while looking for you?
Will you be able to choose to ignore the food being slipped theough the small whole in your door?
Will you be able to talk to birds and mice in you chamber, in which they can provide some help in your rescue?
Will you be able to sing a song of your choice of lyrics that can influence the flow of the game?

All these questions that come to my mind boils down to WHAT IF?

Again, brilliant concept, and one that has so much potential to play around with for devs and writers alike.
04-19-2013, 06:07 AM
#7
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,298
Add me to the intrigued crowd. I have a feeling this will either be brilliantly executed or fall flat on its face...with high-concept games, it's usually one or the other.
04-19-2013, 06:47 AM
#8
Quote:
Originally Posted by Greyskull View Post
Add me to the intrigued crowd. I have a feeling this will either be brilliantly executed or fall flat on its face...with high-concept games, it's usually one or the other.
Not that it's any use to the devs if they are chasing sales but I think that even if this falls flat on its face the perspective could pick up some cultural cred.

With this, Year Walk and alot of 2013 to go ios gaming is looking a little more cleverer than pervious years
04-19-2013, 07:19 AM
#9
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,298
Quote:
Originally Posted by Lost_Deputy View Post
Not that it's any use to the devs if they are chasing sales but I think that even if this falls flat on its face the perspective could pick up some cultural cred.

With this, Year Walk and alot of 2013 to go ios gaming is looking a little more cleverer than pervious years
Yeah, it feels like the real diamonds in the rough are either on ios, the console "network" shops (like Journey...still need to pick that up), or are found in the dark corners of the internet...though they usually sell Steam keys or can be purchased from sites like Great Old Games.

I've been playing games all my life, beginning with the original home Pong console, Atari 2400, and a Radioshack TRS-80. It feels like a large group of longtime gamers are abandoning the big publishers in favor of indie games...to a degree not seen since the big publishers WERE essentially indie devs themselves...back when you bought computer games in zip-lock bags; back when Electronic Arts actually recruited programmers and designers IN THEIR PACKAGING. Back when Electonic Arts went by a different name, Electronic Artists...and the sad thing is that they were, and they put out some of the most innovative games ever seen...games in which you could gamble on cockroach races (The Standing Stones, iirc)!

I followed indie development on the PC from the mid 90's on, until recently most projects never seemed to get past the development stage. I would check a project out 2 years after I first stumbled upon it, and it would either have been abandoned or remain in the incomplete stage I had first seen it in. Now, I can't even keep up with all the quality indie releases...I only recently heard of FTL, which I'monly holding out buying because it may be ported to ios.

When it comes to the current state of gaming, you could quote A Tale of Two Cities..."it was the best of times, it was the worst of times".

Last edited by Greyskull; 04-19-2013 at 11:06 AM.
04-19-2013, 08:20 AM
#10
Quote:
Originally Posted by Greyskull View Post
Awesome history mate. Bigger than mine. I missed the Atari days but not by much. It's almost bizarre thinking about companies like EA being down in the mud with the rest of us.

Lots of old school in here. Cool to think we were there at some if the cutting stuff at the start and still around for the fresh ideas years later.

Possibly grasping to the concept of still being relevant but screw it. It's all we've got