App description: An epic adventure through a land of monsters, traps, and magic.

"You should choose to own this adventure" -- Eurogamer

"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku

"This is some of 2013s best interactive storytelling" -- IGN UK

"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)

"Incredibly impressed" -- Touch Arcade

Top 10 Best Mobile Games of 2013, Mashable.com
Top 20 of 2013, Touch Arcade
Top 25 of 2013, Gamezebo

+ Plot your own journey across a hand-drawn 3D world map
+ Fully interactive story, with 1000s of choices
+ The story is rewritten on the fly based on how you play
+ Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
+ Outwit monsters by learning their weaknesses and tells
+ 48 magic spells to master, with weird and wonderful effects that change the story

"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo

"Lets not mince words here... Sorcerys unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything Ive seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jacksons work make me now want to no, HAVE TO acquire an iOS device" - Just Press Start

From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.

The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.

Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).

"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).

Sanuku's comments:


05-01-2013, 05:10 AM
#2
Instabuy! This one looks amazing

05-01-2013, 05:11 AM
#3
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Sweet been waiting for this
05-01-2013, 05:11 AM
#4
Joined: Jan 2011
Location: England
Posts: 10,220
This looks great, roll on 12am !!
05-01-2013, 05:11 AM
#5
Good day for releases

Gamecenter: KineticBlur
Now Playing (iOS): Hearthstone, Battleheart: Legacy
Now Playing (PS4): Watch Dogs
05-01-2013, 05:21 AM
#6
Joined: Feb 2009
Location: Singapore
Posts: 1,760
This one, I want.
05-01-2013, 05:23 AM
#7
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,138
First Eclipse now this. Good week.
05-01-2013, 05:32 AM
#8
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Yep, this is how you re-invent a classic gamebook while not turning it into some kind of action/platformer abomination (see: Deathtrap Dungeon, or those dire student efforts). Either recreate it directly and faithfully (as Tin Man Games does), or go all in, take a risk, and deconstruct/reconstruct. After inkle's Frankenstein, though, there was never really any doubt about the quality of Sorcery!
05-01-2013, 06:00 AM
#10
Quote:
Originally Posted by SteveWD40 View Post
Haha, awesome! And I agree, I'll be throwing money at this one tonight too! This has turned into a really good release week!

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