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Impossible Road (By Pixel on Toast)

05-02-2013, 08:28 AM
Joined: Apr 2009
Location: France
Posts: 3,651
Impossible Road (By Pixel on Toast)

Out next thursday, May 9th.
05-02-2013, 01:07 PM
Joined: Jul 2009
Posts: 1,786
Pocketgamer had a brief write-up about this. Looks pretty slick, and I'm curious about whether the controls will be tilt, touch, or both.

05-03-2013, 01:52 PM
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,731
Wish the ball was a little bit more visible, but it's really neat how you can jump right off the track and land somewhere further down.

Social Games: Pocket Mine 2, Terra Battle, FF Record Keeper, PAD
GameCenter: StriveMind
05-03-2013, 02:02 PM
Joined: Jun 2009
Location: London, UK
Posts: 3,740
F-Zero X meets Super Monkey Ball meets Hamsterball. I'm in, but hoping for touch.

゙(゚、 。 7 ノ
 l、゙ ~ヽ
 じしf_, )ノ
05-06-2013, 08:30 PM
Joined: Nov 2010
Posts: 5,772
Looks neat
05-07-2013, 06:52 PM
Touch it is. Think Super Hexagon controls.

05-07-2013, 07:36 PM
Originally Posted by PixelsOnToast View Post
Touch it is. Think Super Hexagon controls.

Are there any more obstacles beside hairpin turns, drops, narrrows, etc.? What about jumps or moving parts?