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  #1  
Old 05-08-2013, 05:09 AM
Sanuku Sanuku is offline
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Default Mosaique - (by Winning Blimp) [Universal]





Low bandwidth Version | Pop Up



Low bandwidth Version | Pop Up

Last edited by metalcasket; 05-09-2013 at 02:17 AM..
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  #2  
Old 05-08-2013, 08:49 AM
Pipipitchu Pipipitchu is offline
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I watched the video but I'm not sure I understood...
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  #3  
Old 05-08-2013, 08:54 AM
psj3809 psj3809 is online now
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Yeah i'm not too sure ! Nice video but i wished it showed more gameplay.

Must admit the graphics for the buttons/interface look amazing, i'll probably buy it for that alone !
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  #4  
Old 05-08-2013, 08:55 AM
ColeDaddy ColeDaddy is offline
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The screenshots above provide a good explanation. I beta-tested for this game and its a cool board-clearing game reminiscent of the Cubis franchise, but in glorious 2.5 D.
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  #5  
Old 05-08-2013, 11:10 AM
Enriana Enriana is offline
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I'm intrigued. Will wait for impressions.
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  #6  
Old 05-08-2013, 11:13 AM
Sanuku Sanuku is offline
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Quote:
Originally Posted by psj3809 View Post
Yeah i'm not too sure ! Nice video but i wished it showed more gameplay.

Must admit the graphics for the buttons/interface look amazing, i'll probably buy it for that alone !
Quote:
Originally Posted by Enriana View Post
I'm intrigued. Will wait for impressions.
I added a Gameplay Trailer to it the first Thread that should explain how the Core Gameplay Mechanics are working.
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  #7  
Old 05-08-2013, 08:04 PM
Gabrien Gabrien is offline
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Interesting game with an interesting mechanic, but the interface is just plain cumbersome to use, (for all its aesthetic qualities) especially on the iPad. Why portrait only? Why the huge buttons with the middle one impossible to comfortably reach? Why not just simply let us aim by tapping where we would like to place the block?
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  #8  
Old 05-08-2013, 08:07 PM
Smartbomb Smartbomb is offline
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Oh that's really pretty. I'm a sucker for such warm and appealing aesthetics.
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  #9  
Old 05-08-2013, 08:08 PM
MidianGTX MidianGTX is offline
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Quote:
Originally Posted by Gabrien View Post
Interesting game with an interesting mechanic, but the interface is just plain cumbersome to use, (for all its aesthetic qualities) especially on the iPad. Why portrait only? Why the huge buttons with the middle one impossible to comfortably reach? Why not just simply let us aim by tapping where we would like to place the block?
If you can't even reach the middle button how would you ever manage to play by tapping where you want to place the block?
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  #10  
Old 05-08-2013, 09:31 PM
Pipipitchu Pipipitchu is offline
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Still not sure about getting this one...
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