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Sword of Fargoal 2

08-31-2012, 02:04 PM
#1
Joined: Dec 2009
Posts: 368
Sword of Fargoal 2

Hello All! Here's an early preview announcement that I'd like to share:

We know how important it is to everyone ourselves included to finish our year+ long efforts on "Sword of Fargoal 2." We are resolved to do just that, and we have a plan that we think will help us successfully accomplish *all* of our goals for the completely rebuilt, new release of the game.

Though this is not the 'official' announcement that will be to-come, we wanted to let you know *early on* that we will in fact be launching a "Fargoal 2" Kickstarter campaign as many of you have suggested!!

As many of you know, we have been working on adding all the new dungeon level types, character classes, intelligent monster behaviors, treasures, traps, interface design changes, music tracks, etc. Plus there are completely new features like "Action Cards" & side-quests that we plan to put into the new game.

"Sword of Fargoal" (and "Sword of Fargoal Legends") were feats of gargantuan proportions already on their own (for a small, grass roots, three-person team). What we've discovered is that "Fargoal 2" has been many more times *bigger* for us to accomplish! At this point we are about 80% done. It is that last 20% that we know will be the hardest, and the portion we will be asking for help from our Kickstarter supporters and Fargoal fans.

When we can fully announce the Kickstarter campaign and we know its specific timing, we will let you all know what fantastic rewards will be offered. Digital downloads of the game will, of course, be one of the base reward levels.

There are so many more cool reward levels that we will be offering that I can't wait to share. In fact, I am going to spill the beans on one of them right now:

At the highest level, for *one person only* we will be offering THE real-life, handcrafted "Sword of Fargoal" itself! Yes, you heard right!! (preview pictures of the Sword will be shown in the official announcement).

Please stay tuned, and spread the word for people to look for our Kickstarter announcement coming soon.

Thank you *all* for sticking with us, giving us inspiration and encouragement, and sometimes the 'kick in the pants' that we've needed as well. It has been a long, amazing, and sometimes perilous quest for us so far but we think we can see the signs that we are about to reach the Sword Level soon, and are on the right path to getting "Sword of Fargoal 2" launched in all its glory for all to see!!

Sincerely,

Jeff McCord
Fargoal, LLC

Get Sword of Fargoal for iPhone || Check out fargoal.com for information and news.

Get the new board game Cargo Runners for iPad and Wizard Hex for iPad/iPhone (Universal) || Check out Trouble Brothers for even more games!
09-06-2012, 10:10 AM
#2
Woah, thats nice!
I was just wondering what happened to Fargoal 2, which brought me here, and thats a nice surprise!
Can you tell us anything about Fargoal 2, like some new features and stuff, or are you waiting to announce it with the kickstart...

09-06-2012, 12:47 PM
#3
Joined: Mar 2009
Location: Kitchener, ON
Posts: 1,665
New character classes, monsters, foes, hundreds of swords, axes, maces, helms, shields, armour, potions, flasks, spells, wands, rods etc. etc. Way more interesting, varied and interactive dungeons with side branches containing sundry hazards and treasures. Tinkering with gadgets and machinery to create custom traps and contraptions, explosive chain reactions. Post-Sword quest in the Ruins of Fargoal.

Lots of stuff, basically.

Madgarden aka Paul Pridham -- Code, sound, pixels: Death Road to Canada, PUNCH QUEST with rocketcat games, EGGNOGG, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter
09-06-2012, 03:41 PM
#4
Joined: May 2009
Location: Bay area, CA
Posts: 2,455
Quote:
Originally Posted by Madgarden View Post
New character classes, monsters, foes, hundreds of swords, axes, maces, helms, shields, armour, potions, flasks, spells, wands, rods etc. etc. Way more interesting, varied and interactive dungeons with side branches containing sundry hazards and treasures. Tinkering with gadgets and machinery to create custom traps and contraptions, explosive chain reactions. Post-Sword quest in the Ruins of Fargoal.

Lots of stuff, basically.
Sounds basically epic.

Game Designer, Web Developer, Jack-of-all-trades
www.artfoundry.com
Gamecenter ID: Delerium
Alt TA: LCDDreams
09-07-2012, 12:31 AM
#5
Finally some good news. Yeah. YEAH. YEAHYEAHYEAH!!!
09-08-2012, 04:41 AM
#6
That is a BOMBSHELL
09-08-2012, 09:00 AM
#7
Joined: Mar 2009
Location: Kitchener, ON
Posts: 1,665
No ur

Madgarden aka Paul Pridham -- Code, sound, pixels: Death Road to Canada, PUNCH QUEST with rocketcat games, EGGNOGG, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter
09-08-2012, 09:25 AM
#8
Is there any newsletter on the sequel? Maybe on the 20th level of the dungeon?
09-08-2012, 09:43 AM
#9
Joined: Mar 2009
Location: Kitchener, ON
Posts: 1,665
Well, there's the website at fargoal.com, and some forums there, but nothing really like a newsletter.

Madgarden aka Paul Pridham -- Code, sound, pixels: Death Road to Canada, PUNCH QUEST with rocketcat games, EGGNOGG, Chillaxian, GlitchMachine, Saucelifter, Sword of Fargoal... and more stuff on the way.
madgarden.net -- saucelifter.com -- glitchmachine.com -- fargoal.com forums -- madgarden@twitter
09-09-2012, 05:35 PM
#10
Can we expect a new official forum thread with informations and screenshots anytime soon?