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App description: Featured by Apple!
"Battlestone is an excellent action RPG" - Inside Social
"Finally, a collectible character game with real action" - Kotaku


7 reasons why you should play Battlestone!

- Explore a stunning 3D world that unfolds before you on your quest.
- Touch control combat: intuitive, easy to use touching and swiping attack moves: Create combination attacks with special abilities to take down multiple enemies in a single move.
- Create dozens of heroes: use the Battlestones you win to summon new and rare heroes with unique powers.
- Customize how you want to upgrade your hero's abilities.
- Swap heroes quickly in battle: switch heroes in the middle of the action to survive oncoming challenges.
- Battle other players: fight your friends and other players to win powerful Battlestones.
- Built-in guilds and weekly guild tournaments.

Swipe out Evil! Create a powerful team in this beautiful arcade action game. Collect dozens of unique fighters to drive back the evil of The Void and control the mighty forces trapped in the Battlestones. With the swipe of your finger you can deliver over-the-top attack combinations to fend off hordes of enemies. Discover and train your squad of heroes and seamlessly swap them in battle to use all of their special powers to defeat evil.

What are users saying about Battlestone:
"This game has it all."
"This is one of the best action rpg games. Awesome graphics and control!"
"This game is amazing. Love the storyline, the battle, the maps, the music"
"No virtual controls!"
"If you always wanted to try a hero fighting type game but couldn't ever find a good one to start with or try, this is a perfect place to start."


Note: Requires an Internet connection to play and 600MB of storage.
To contact Customer Support, please follow the steps below:
1. Tap the Global Navigation icon in the top-right corner (the Global Navigation icon has 3 horizontal lines.)
2. Tap the Settings icon (the Settings icon looks like a set of gears.)
3. Tap the "Help" icon.
4. Input your email address, a detailed description of your issue, and tap "Submit.
5. Zynga Customer Support will review your issue and contact you within 48 hour

Use of this application is governed by the Zynga Terms of Service. Collection and use of personal data are subject to Zyngas Privacy Policy. Zyngas Privacy Policy is available in the Privacy Policy field located in the Developer section below. Both policies are available at www.zynga.com. Social Networking Service terms may also apply.
Terms of Service: http://m.zynga.com/legal/terms-of-service

Sanuku's comments:


05-19-2013, 01:05 AM
#2
Joined: Nov 2009
Location: Germany
Posts: 8,710
Woah!!
App is initially around 120mb but downloads additional content of 600mb!

Played a bit and can already see mean IAP lurking in the distance... or grinding like a millstone.
A pity, cause the game is beautiful, very polished and gameplay really cool.

Had quite some stutters and hiccups on my iPhone 5, btw., framerate broke in a few times. But that could be because of the downloading content.

Game seems to have several currencies, I saw like four. Coins, gems, battlestones and stars. It also has timers - or energy potions - you need to fight.

Dunno how all turns out and if my assumptions are correct, because I've already deleted it.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 05-19-2013 at 03:58 AM.

05-19-2013, 06:53 AM
#3
Quote:
Originally Posted by Vovin View Post
Woah!!
App is initially around 120mb but downloads additional content of 600mb!

Played a bit and can already see mean IAP lurking in the distance... or grinding like a millstone.
A pity, cause the game is beautiful, very polished and gameplay really cool.

Had quite some stutters and hiccups on my iPhone 5, btw., framerate broke in a few times. But that could be because of the downloading content.

Game seems to have several currencies, I saw like four. Coins, gems, battlestones and stars. It also has timers - or energy potions - you need to fight.

Dunno how all turns out and if my assumptions are correct, because I've already deleted it.
I know the currency and timer systems looks bad, but they're actually nowhere near as aggressive as I expected. I played this for quite a while yesterday and didn't run afoul of a timer until I'd almost finished the third map, which is about 20 levels or so. The only other timer comes in when you summon new heroes, but that one doesn't get in the way of actual gameplay.

As to the currencies, the only one that you don't generate through gameplay are the gems, which are used to skip timers, summon "super" and "ultimate" heroes, and to insta-heal your heroes in battle. So far I haven't found any of these actions to be necessary -- more like cheats than actual game mechanics.

As to the actual gameplay, Battlestone strikes me as a fun, fast-paced mash up of Diablo, Pokemon, and Battleheart. There's an actual (if cliched) story, which takes you through a series of maps to fight "The Void" across a variety of mission-types. Unlike Battleheart you control a single hero at a time, using taps to move and swipes to attack. The action plays on real time and requires precision and quick reflexes. You can switch heroes on the fly; it's in the hero management that the game resembles Pokemon. You use Battlestones that you earn in combat to summon heroes, which you then level up, merge, and upgrade. Using the right hero in the right situation is a big part of the tactics involved in the gameplay. So far I've encounters three main classes (Mage, archer, and warrior), but each seems to have subclasses that bring different but related abilities -- for example, rogues are quicker than rangers, but rangers seem to be hardier: both are archers.

Visually the game is pretty impressive, though the combat maps do share assets, which is to be expected but still a bit disappointing. The heroes have dynamic shadows (at least on an iPhone 5) and the character animation is generally good. Attack and spell effects are pretty impressive, too -- I love my mage's blizzard and ice wall spells.

As should be clear from my comments, I'm really enjoying the game. Time will tell whether the IAP system will bring the whole thing down, but so far the game is perfectly playable without spending a dime, and I have yet to use any of the initially allotted gems (except for the ones you get in the tutorial). I'll report further if I run into a paywall...
05-19-2013, 07:27 AM
#4
Joined: Nov 2009
Location: Germany
Posts: 8,710
Strange, then I must be doing something wrong. I grinded for a while and was at the start of the third map - and lost every damn fight. Those ravagers two-hitted me sometimes. So I grinded even more. I upgraded my weapon several times and also got an uncommon mage, who got 3 fuses and some level ups... still it was damn hard to win. Even with character switches for a few rounds they always handed my butt over to me.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
05-19-2013, 07:58 AM
#5
Quote:
Originally Posted by Vovin View Post
Strange, then I must be doing something wrong. I grinded for a while and was at the start of the third map - and lost every damn fight. Those ravagers two-hitted me sometimes. So I grinded even more. I upgraded my weapon several times and also got an uncommon mage, who got 3 fuses and some level ups... still it was damn hard to win. Even with character switches for a few rounds they always handed my butt over to me.
I've beat every level of the third map except the boss one -- and I got close before hitting the energy limit. The key, I think is keeping your character in motion, using double taps. My rogue rarely gets hit, and my mage can blink out of a tight spot easily. I'm using my warrior to mop up after the rogue and mage. I should note that I've done zero grinding, just gone from level to level. I'll play the boss level again today to see if I can beat it this time -- perhaps that's the paywall for me...

UPDATE: Just beat the boss level in one go. No paywall, yet .

Last edited by squarezero; 05-19-2013 at 08:28 AM.
05-19-2013, 11:05 AM
#6
Zynga may have a hit here..

*wishes it was out already*

05-19-2013, 11:19 AM
#7
Joined: Feb 2010
Posts: 464
Strange,

I'm from Canada, but I do not see this on the App Store.

I tried searching Battlestone and Battle Stone with no luck.
05-19-2013, 11:26 AM
#8
Joined: Jun 2012
Posts: 1,086
Quote:
Originally Posted by gemineye62 View Post
Strange,

I'm from Canada, but I do not see this on the App Store.

I tried searching Battlestone and Battle Stone with no luck.
It's on there. I found it with the search you put in. You can always look up any zynga game and click the other apps by this developer to find it.

I, like Vovin, deleted it already. I'm not a fan of wait timers / energy needed to enter levels. Didn't give it a very long go after seeing that.
It usually means you don't have to wait at first to get you into the game then becomes an issue.
I'll have to see what SZ says as he gets further in the game to see if my assumptions are correct. He's already further than I'd made it.
05-19-2013, 11:43 AM
#9
Joined: Oct 2012
Posts: 2,313
I'm to tempted to see what it's like. Downloading.
05-19-2013, 12:08 PM
#10
Quote:
Originally Posted by Nobunaga View Post
It's on there. I found it with the search you put in. You can always look up any zynga game and click the other apps by this developer to find it.

I, like Vovin, deleted it already. I'm not a fan of wait timers / energy needed to enter levels. Didn't give it a very long go after seeing that.
It usually means you don't have to wait at first to get you into the game then becomes an issue.
I'll have to see what SZ says as he gets further in the game to see if my assumptions are correct. He's already further than I'd made it.
Again, don't blame anyone for being wary: this is Zynga, after all. I also tend to have less of a problem with wait timers, since I rarely play a game for hours at a time. But as someone who fairly quickly deleted games like Real Racing 3 and Injustice, I can tell you that the wait system on this one is nowhere near as onerous -- yet, anyway.