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  #1  
Old 05-22-2013, 04:46 PM
Sanuku Sanuku is online now
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Default Ultima Forever: Quest for the Avatar - (by Electronic Arts) [Universal]


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Last edited by killercow; 08-08-2013 at 09:00 AM..
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  #2  
Old 05-22-2013, 04:52 PM
TheBeastlyNinja TheBeastlyNinja is offline
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Welp time to bust out the Canadian account imps soon to come
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  #3  
Old 05-22-2013, 04:53 PM
Smartbomb Smartbomb is offline
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Is this online only or is there offline?
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  #4  
Old 05-22-2013, 04:54 PM
SteveWD40 SteveWD40 is offline
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Be interesting to know about the monetization.
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  #5  
Old 05-22-2013, 04:55 PM
undeadcow undeadcow is offline
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Wow... NES Quest for the Avatar was one of my favorite RPGs. It's time to go looking for moonroot again! I'm also very curious about the pricing model, is it subscription based?
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  #6  
Old 05-22-2013, 04:57 PM
Sanuku Sanuku is online now
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Filesize:

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  #7  
Old 05-22-2013, 05:00 PM
Royce Royce is offline
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Quote:
Originally Posted by SteveWD40 View Post
Be interesting to know about the monetization.
From a recent Joystiq preview

Quote:
Combat brings its own rewards in the form of bronze, silver, and gold keys, all of which can be used to unlock an area's loot chest. The type of key used determines the quality of the loot in the chest. Bronze keys are standard drops that you can pick up from slain enemies (or buy via the in-app store). Silver keys can be purchased in-app or you can convert 10 bronze ones. Gold keys are only available as in-app purchases. Ultima Forever's in-app purchase model isn't inherently offensive for a free-to-play title, but it's certainly not a balanced approach to doling out loot.
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  #8  
Old 05-22-2013, 05:01 PM
Aventador Aventador is offline
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Making freemium out of good old games, just bad
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  #9  
Old 05-22-2013, 05:08 PM
SteveWD40 SteveWD40 is offline
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No timers and they have my attention at least.
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  #10  
Old 05-22-2013, 05:09 PM
Quantus Quantus is offline
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Quote:
Originally Posted by SteveWD40 View Post
No timers and they have my attention at least.
If the game really takes off, you can trust EA will implement timers.
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