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IAP Currency, Consumables, Apple Review Questions

05-22-2013, 06:09 PM
IAP Currency, Consumables, Apple Review Questions

Hey guys,

We're working on our first IAP game (not our first iOS / Android game, just first IAP game).

I was wondering how exactly the submission process works for these In-Apps.
I have submitted the Currency purchases as consumables for review.

Now, my question is do I need to register the items that you purchase with this currency as well for review through Apple?

Example: I purchased 500 in game dollars. Now I want to use those to buy a sword.
Does that sword need to get a Product ID and all that set up to go through the In-App Review process as well?

Since the only "real" exchange of money is during the currency pack purchase, I wasn't clear.

Just to clarify, I'm using Unity and the Soomla SDK. A shot in the dark, but I thought I'd ask here anyway.

Cheers guys!
05-22-2013, 06:17 PM
I looked more into Adding new In-App purchases through ItunesConnect and it seems as though you cannot have an IAP that is Free or worth any In-Game currency.

I believe this all needs to be handled on my end locally. If anyone has any more insight though that would be fantastic.
05-23-2013, 12:36 PM
I've also wondered this. Can the restore feature simply restore the ingame currency?
05-23-2013, 03:32 PM
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,670
only real $ related items are actual iap that needs set upwithin itc

what you do with virtual currencies or items obtained with them is up to you

as for soomla i dont know
05-24-2013, 08:53 PM
Thanks for the reply.

Yeah that's what I figured, good to know.