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Patchwork Battles - Groundbreaking New Customizable RPG

05-23-2013, 12:55 PM
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
Patchwork Battles - Groundbreaking New Customizable RPG

I debated internally as to if I should keep my old thread going or start a new thread for the Kickstarter kick-off. I decided to start a new thread as there is now a bunch more information to share and talk about.

The Patchwork Battles Kickstarter campaign is now live!!!. It's been a long time coming and has required a tremendous amount of work. Not only by me, but by my publisher Ayopa Games and by my artist-to-hire Franklin Chan.

We are all, obviously, super excited to finally get this launched. Giving Patchwork Battles' long journey, this is a huge step to finally getting this game completed and into the hands of our fans!

So, with all that said, let's go ahead and give some information about what Patchwork Battles is. I'll also be editing this post to add a link to the Kickstarter project page once it goes live!

What is Patchwork Battles?
Patchwork Battles is a multi-platform (iOS, Android, PC, Mac), turn based, RPG with groundbreaking new levels of customization and depth. Through a set of revolutionary systems, Patchwork Battles can be customized by each player to suit his or her own style of play!

In Patchwork Battles you'll become the young Jaden Toys on his quest to become a Grand Elite Animator and win the Patchwork Battles competition. He won't be doing this himself though, as he needs his Mimics. Mimics are magical beings that you build and bring to life through the magical art of Animation.

Every Mimic is made up of various body parts: arms, legs, head, body, etc. These body parts are imbued with a spirit of a Sixteen (see Sneak Peak below for more info). This spirit gives the body part its role or class. The body parts are put together in any fashion the Animator sees fit, and then brought to life!

One Animator may have a sword-wielding, magic-casting Tank. Another may have a Knight who can heal. Another still might have a Trickster who can cast elemental magic on its enemies and beneficial spells on its allies. It's up to each Animator to decide how he/she wants his/her party to look and function.

An Animator controls more than just how the Mimic looks and acts. He/she also has to build the different skills the Mimics have. Each Spirit knows a few base skills that can be used in battle. These skills are fairly weak, though. It's up to the Animator to further enhance them with new and special abilities.

Every Animator is able to create their own truly unique party of Mimics with their own truly unique set of skills.

Game Systems Overview
  • Build a Mimic. No longer are you given a set of characters with predefined roles by the game. Instead, Patchwork Battles gives you a foundation to build your own characters! Use an arsenal of body parts (heads, arms, legs, etc) to create your own unique characters from within a myriad of different classes.
  • Create New Skills. Patchwork Battles gives you some base skills and then lets you go out and find and/or craft skill crystals to grow your characters. Imbue your base skills with these crystals to create some truly awesome spells and unique abilities! Want to turn a single target spell into AoE? You can! Want to change and re-focus an existing skill? You can do that too! Truly limitless possibilities!!
  • Character Development. Now that you have your Mimics with your insanely awesome skills, they need to develop. Every Mimic develops separately. This means that each of your Mimics earn experience on their own and they each have their own unique skill tree based off the parts they have equipped. Change a body part, and your Mimic's entire skill tree will change!
  • Reactionary Battle System. The Reactionary Battle System is a natural progression of the massively popular Active Time Battle system. Instead of just acting and then waiting for your next turn, you can now react to the actions of your enemies and your allies. Dodging, blocking, and spell shielding all happen in reaction to an action by another character! The RBS is a true mixture of the turn-based battles RPG fans love, and real-time systems we all love!
  • Gathering and Crafting. Create your own buildings to harvest the materials you need for crafting body parts, part patches, and skill crystals. You can also find these materials out in the wilds on your adventures. Every material has a base quality and element associated with it. The higher the resource quality, the better item it produces. Your crafting levels up independently from your Mimics!
  • Community and Social. Patchwork Battles embraces social gameplay. Sell the uber items you create on a centralized Auction House. Using the Auction House provides the buyer and the seller with unique and rare in-game rewards. You can also share your Mimic and Skill blueprints with your friends, or sell them on the Auction House!
  • Make Menacing Monsters! Collect different monster parts to build ridiculous monsters that can be sent out to wreck havoc on other players. The more damage your monsters do the more you get rewarded!

Half-Classed Sneak Peek
One of the first things a young Animator learns is how to empower a Mimic part with a powerful spirit. These spirits (classes) are drawn from the earth and represent the spirit of one of the Sixteen. As of now, only 8 of the Sixteen different spirit have been awakened.

What follows is a brief introduction to 4 of the 8 known Mimic spirits.

The Shadow
The Shadow is a melee damage-dealer. Its strength lies in dealing crazy damage without being noticed. The Shadow is a bit squishy but is able to compensate for its lack of defenses by being a very sneaky fighter. Rarely does a Shadow attack directly, instead choosing to attack when his allies attack or when the enemy is busy focusing on another Mimic.

The Shadow's signature skill is Sneaky Sneaky. The Shadow waits, silently, for an ally to go in for a melee attack on an enemy. Just as the ally begins their strike The Shadow leaps behind the enemy, unleashes a quick stab or two, and then leaps back to where it came from. All very sneakily, of course. If timed right, the Shadow is able to deal massive amounts of damage without an enemy even noticing!

The Trickster
The Trickster is not your standard "take a flurry of blows and live" tank. Instead, the Trickster tanks by avoiding and redistributing damage. Other Mimics aren't all that fond of Mimics who use Trickster parts because they end up taking damage more frequently then they otherwise would. This isn't all bad, however, because Trickster skills can be really amazing at minimizing spike damage to a single Mimic.

The Trickster's signature skill is Yummy Dummy. This skill gives the Mimic the ability to call forth a fantastic dummy that can be used for all sorts of fun stuff. It can taunt the enemy (by being so tauntingly annoying), it can bounce around in place on its spring, and it can even be used as a target for any damage redirection the Trickster may do. This dummy is really a Trickster's best friend!

The Wizard
The Wizard is exactly that: a Wizard. He casts spells, from the back row, that wreak havoc on his adversaries. The Wizard throws balls of fire, calls forth towers of earth, and can even create storms of lightning on the battlefield. If there is an element to be manipulated the Wizard can, and will, manipulate it.

The Wizard's signature skill is Hot Potato. The Wizard summons a molten hot rock at the feet of his enemies. This rock begins to dance around the battlefield, leaving a trail of lava anywhere it touches. Eventually, the rock will heat up to such great temperatures that it explodes, causing mass damage (and hopefully, casualties) to other Mimics caught in its wake!

The Priestess
The Priestess is your guiding light, bringing peace and serenity to your party. When your party of Mimics starts to feel a little beat up, The Priestess steps in and mends them right away. The Priestess is very weak on her own, but her spirit is absolutely vital to your success in the Patchwork Battles.

The signature skill of The Priestess is Let's Try Again. This spell is extremely difficult to time correctly, but once mastered is truly one of the most powerful spells seen in the Patchwork Battles competition. Just as one of your Mimics falls, the Priestess jumps in and summons the God of Life to save the day. The God of Life absorbs the life from whoever fell your Mimic and uses this life to bring back your fallen ally, giving you a great chance to turn the tide in your favor!

Kickstarter Project: http://kck.st/10qq0mi
Website: http://www.codegrit.com

Thanks for reading (again)! You can find much more information and pretty pictures over on the Kickstarter project page.. should you be interested!!

Last edited by jlach; 05-23-2013 at 08:52 PM. Reason: Shorten the Kickstarter URL :)
05-23-2013, 09:09 PM
Joined: Oct 2012
Posts: 124
Send a message via Skype™ to renman3000
Looks amazing. No game play footage yet?

05-23-2013, 09:11 PM
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
Originally Posted by renman3000 View Post
Looks amazing. No game play footage yet?
Unfortunately, none yet

Not because of a lack of code, though. If you think the developer art that's on the Kickstarter is ugly, you should see what the battle screens look like

I don't even have Mimics for my developer art.. Just text floating around the screen, haha

The joys of working without an artist!
05-24-2013, 01:37 PM
Joined: Jul 2011
Location: SF, USA and Manchester, UK
Posts: 156
Many thanks for everyone's Patchwork Battles support! The developer codeGrit Studio is making an RPG that's truly groundbreaking and addictive. Head to the Kickstarter and check out all of the new material and info! http://kck.st/10qq0mi
05-27-2013, 07:11 AM
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
05-27-2013, 05:57 PM
Joined: Mar 2011
Location: Middletown, CT
Posts: 91
I just posted a Kickstarter update that shows an early development version of the Battle Scene. You should all check it out, it's pretty awesome (albeit ugly, haha!)