Support our Sponsors:

Go Back   Touch Arcade > Developer Discussion > Public Game Developers Forum

Reply
 
Thread Tools Display Modes
  #1  
Old 05-23-2013, 03:36 PM
R3v's Avatar
R3v R3v is offline
Senior Member
iPhone 5, iOS 7.x
 
Join Date: Sep 2012
Posts: 135
Default Mind-Blowing Mobile App Development Facts You Need To Know

Hello folks,

I have published a new article with interesting notes on mobile app development from the latest mobile dev and game conferences I attended. Enjoy
Reply With Quote
  #2  
Old 05-24-2013, 06:57 AM
Tinytouchtales Tinytouchtales is offline
Member
iPhone 5, iOS 6.x
 
Join Date: Jul 2012
Location: Berlin, Germany
Posts: 77
Send a message via Skype™ to Tinytouchtales
Default

thanks, interesting read!
Reply With Quote
  #3  
Old 05-24-2013, 08:27 AM
Blackharon's Avatar
Blackharon Blackharon is offline
Developer
iPad (4th Gen), iOS 7.x
 
Join Date: Mar 2010
Location: Canada
Posts: 862
Default

I'd be interested to see data behind this:

"A mobile app or game invitation sent via SMS has the highest k-factor compared to all other channels and this trend is even stronger in Latin America."

I don't know anyone who's ever sent or received a SMS invite, so this is surprising me. We actually put SMS invites on the back-burner for our latest game because 'No one ever does this'... now I feel like this might have been a mistake!
Reply With Quote
  #4  
Old 05-24-2013, 08:35 AM
nick@Paintteh.com nick@Paintteh.com is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: May 2013
Posts: 6
Default

Quote:
Virtual joysticks are evil and user needs to interact with objects directly.
That can be quite tricky for some games, because it can lead to visibility problems for game objects.

Thou, nice list.
Thank you for that!
Reply With Quote
  #5  
Old 05-24-2013, 09:46 AM
R3v's Avatar
R3v R3v is offline
Senior Member
iPhone 5, iOS 7.x
 
Join Date: Sep 2012
Posts: 135
Default

Quote:
Originally Posted by Blackharon View Post
I'd be interested to see data behind this:

"A mobile app or game invitation sent via SMS has the highest k-factor compared to all other channels and this trend is even stronger in Latin America."

I don't know anyone who's ever sent or received a SMS invite, so this is surprising me. We actually put SMS invites on the back-burner for our latest game because 'No one ever does this'... now I feel like this might have been a mistake!
This was said last week on Mobile Gaming USA West conference in San Francisco during the panel about Latin America mobile gaming market. However, it doesn't mean SMS is the most effective UA tool - you cant bring such volumes of users via SMS as you can just via ad networks for example. However, they haven't presented any hard data
Reply With Quote
  #6  
Old 05-24-2013, 09:57 AM
Blackharon's Avatar
Blackharon Blackharon is offline
Developer
iPad (4th Gen), iOS 7.x
 
Join Date: Mar 2010
Location: Canada
Posts: 862
Default

Quote:
Originally Posted by R3v View Post
This was said last week on Mobile Gaming USA West conference in San Francisco during the panel about Latin America mobile gaming market. However, it doesn't mean SMS is the most effective UA tool - you cant bring such volumes of users via SMS as you can just via ad networks for example. However, they haven't presented any hard data
Ah I understood K-Factor to be marketing speak for UA. After looking up K-Factor I begin to understand. It seems to do better with low volumes.

If I understand correctly, it's # of invites sent * % of invites accepted. If 1 invite is sent and 1 invite is accepted the k-factor is rather high. It doesn't mean that it's worth implementing.

Feature is back on the [nice to have if we're bored] list. Thanks for clarifying.
Reply With Quote
  #7  
Old 05-28-2013, 05:58 AM
WeeAllan's Avatar
WeeAllan WeeAllan is offline
Junior Member
iPhone 5, iOS 7.x
 
Join Date: Sep 2011
Location: Scotland
Posts: 25
Default

Quote:
Originally Posted by Blackharon View Post
I'd be interested to see data behind this:

"A mobile app or game invitation sent via SMS has the highest k-factor compared to all other channels and this trend is even stronger in Latin America."

I don't know anyone who's ever sent or received a SMS invite, so this is surprising me. We actually put SMS invites on the back-burner for our latest game because 'No one ever does this'... now I feel like this might have been a mistake!
We put SMS invites into one of our apps. It took off really well and currently outstrips Facebook and Twitter shares.
Reply With Quote
  #8  
Old 05-30-2013, 01:20 AM
pat3ck pat3ck is offline
Member
iPad (3rd Gen), iOS 5.x
 
Join Date: Jul 2012
Posts: 43
Default

Quote:
Gaming company Supercell from Finland is actually doing $2.4m/day with their two freemium titles Clash of Clans and Hay Day.
Wow. That's a lot of money. I know Clash of Clans is pretty popular, I just didn't know it could pull in that huge amount for them.
Reply With Quote
  #9  
Old 05-30-2013, 01:39 AM
StartledMonocle StartledMonocle is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: Apr 2013
Location: Southern California
Posts: 15
Default

Great read, Bookmarked
Reply With Quote
  #10  
Old 06-03-2013, 05:14 AM
trishawthomas trishawthomas is offline
Junior Member
 
Join Date: Feb 2013
Location: Aurora
Posts: 1
Default

Quote:
Originally Posted by R3v View Post
Hello folks,

I have published a new article with interesting notes on [URL="http://www.appfreak.net/mobile-app-development-facts-you-need-to-know/"]mobile app development[/URL] from the latest mobile dev and game conferences I attended. Enjoy
Hi,

Thanks informative article, it helps lots to android developers.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent