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Trial By Survival (Nah-Meen Studios)

06-11-2013, 09:15 AM
Joined: Jun 2013
Location: New York
Posts: 118
Trial By Survival, Available 8-8-13 (Nah-Meen Studios)

Available 8-8-13 on The App Store!
Universal and compatible with Gen 4 devices and up!

Nah-Meen Studios Website
Trial by Survival Facebook

  • Game Modes
    Survival Mode: You must Survive on the world map for a period of time. Die and lose everything. Survive and return home to win.
    Arena Mode: Build a kit and survive wave after wave of enemies.
  • Procedurally Generated Levels - Every game will be unique
  • Permadeath
  • Destructible environments
    Break down walls, blow up cars, set houses on fire
  • Glitch the dog can help defend you, fetch things for you and keep you company
  • Scavenge loot from other failed survivors around the map (Survival Mode)
  • Build and level up over a dozen unique weapons
  • Customize your playing style with a character enhancing Perk system

Last edited by mrbradleypants; 08-04-2013 at 02:14 PM. Reason: added Official Trailer and release date
06-11-2013, 09:30 AM
This looks really cool.

Is it only dual stick combat or there any RPG-esque survival elements? Arenas or open world?

06-11-2013, 10:01 AM
If anyone's interested in the game, I had messaged the dev on Facebook. Here's the response. I highlighted the interesting details

No dual stick, just drag to move, tap to shoot. There is a survival mode with a world map and an arena mode. The scenarios are procedurally generated, so you will never play the same exact level twice. In Survival Mode you'll have to survive for 14 days. Each scenario you complete is a day, and they get harder as you go along. You have to find parts to build weapons and they upgrade as you use them. You use XP to buy Perks that enhance your character. Also, permadeath. If you want anything in your inventory after you die, you have to go to that map point to scavenge it, but everyone else can too... In the Arena mode you build a kit and it is just you in an arena and waves of enemies.
06-11-2013, 10:28 AM
Joined: Mar 2013
Posts: 3,079
My kinda game.
Looks great.
That control scheme worries me.
Planet wars tried it but it didn't work out and it went dual stick.

Last edited by saansilt; 06-11-2013 at 10:59 AM.
06-11-2013, 11:12 AM
Joined: Jun 2013
Location: New York
Posts: 118
Hey Saansilt, what worries you about drag to move, tap to attack?
06-11-2013, 11:43 AM
Originally Posted by mrbradleypants View Post
Hey Saansilt, what worries you about drag to move, tap to attack?
I don't know about Saansilt, but personally I prefer dual stick controls or at least the option of either dual stick or drag/tap. IMO, I just feel the dual stick set-up is the most precise and easy to control on a touch screen device. And that precision and ease is especially important in a game like this where permadeath is going to be a factor. Dragging and tapping means that fingers might get in the way of actually seeing what's going, might be easier to move to the wrong spot or shoot the wrong enemy.

It's your game. But at the very least, the option of multiple control schemes would make people happy.
06-11-2013, 12:00 PM
Joined: Mar 2013
Posts: 3,079
Dual stick is easier than tap drag anywhere.
In planet wars before it updated, my fingers where dancing on the screen and it became way to easy to block my veiw.
The action was fighting the controls, not the enemy.
Now if you are doing tap to lock on, and drag anywhere to move, that can work.
In fact that can work real well.
I think.
But please do keep multiple control options.
06-11-2013, 02:56 PM
I was looking at the thread for this game in the iPad forums (destructilble environments, always a plus) and I was wondering:
- are there elements like a day/night cycle
- can you set a camp or hole up somewhere while surviving on the world map? Or you just go from a home base, complete objectives, and return?
- how destructible? Can you blow through any wall? Can you enter any interior?

Anyway, I'm getting a Demon's Souls vibe, with being able to loot from dead survivors. This game definitely sounds awesome. Although, like saansilt, I'd prefer dual stick controls
06-11-2013, 03:04 PM
Joined: Jun 2013
Location: New York
Posts: 118
Thanks for the input, and we will be re-visiting the dual stick option. We find what we have to work really well, but we will look into the option for sure.

The way we have it set up is that you tap the character and drag to create a path. He can defend himself to a degree, so if you come across one or two enemies, he will automatically kick them away. Its a very forgiving system. We don't want people to always die for just running into an enemy. For firing, you tap anywhere to shoot in that direction. You can also hold down to adjust your trajectory and the weapon will fire by itself based on its rate of fire. You can tap behind an enemy and still get the kill (there is a perk that modifies your ammo to go through multiple enemies). There is also an aiming mechanic built into the weapon system. If you wait until you are aimed, you will have a much higher kill rate, no matter the weapon. That is to say, aiming with a pistol will give you a higher kill ratio then spraying a machine gun.

I hope this helps.
06-11-2013, 03:12 PM
Joined: Mar 2013
Posts: 3,079
Ok that sounds easy to play, but we'll have to see if it works as well as hoped.
Maybe tap anwhere to aim with a movestick?
That might help a bit.