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Cute But Epic (by 7-3.)

06-12-2013, 09:58 PM
#1
Cute But Epic (by 7-3.)

Hi,

My first posting, been reading a bit, so hope I'm not breaking any rules.
We're a small team and are looking to release our first game so want to hear feedback from you as we show you our development progress and screencaps and artwork.

We're building a top-down maze level runner, using the gyro as the controller. As your poppet runs through the corridors, it'll have to avoid traps, defeat enemies and collect treasure all while trying to get out in time. One of our key features is that we intend to use a players location to unlock easter eggs and tilt the game in their favor.

As you complete mazes well your character gets stronger and better

We want to make the game experience short and intense maximum 2 min per maze so it's fast and furious.

We'll be posting up some of our work soon, so I really look forward to your feedback.
06-19-2013, 12:15 AM
#2
Updates of Progress (Art)

Hi,

Just updating this thread with some of the concept art and the initial wireframing for your game Really excited as we've already got a working prototype out - later I can submit a video of it once I figure out how to Videograb on an iOS device properly.



Early rough sketches of the various characters we wanted to put as PCs - They are called poppets.



A wireframe of a PC with various armor and equipment upgrades as they complete mazes




Top-Down view of a maze without any accoutrements. The poppet is at the bottom

07-25-2013, 05:17 AM
#3
Our game so far :) 24th July

Just wanted to showcase some of our artwork and in-game screenshots

What do you guys think of the art?
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Last edited by Yixman; 07-25-2013 at 05:33 AM.
07-25-2013, 05:30 AM
#4
I really like the concept and 3D artwork! Great visual presentation, too. This looks like it would be a lot of fun.
07-25-2013, 05:32 AM
#5
Quote:
Originally Posted by Jerreldulay View Post
I really like the concept and 3D artwork! Great visual presentation, too. This looks like it would be a lot of fun.
Thanks for the compliment We are working to make it a lot of fun - it's a lot of hard work too, more than we had anticipated but really enjoying the process of making our first game
07-25-2013, 10:45 AM
#6
Joined: Dec 2012
Location: Principality of Zeon
Posts: 53
Interesting concept but I wonder how good the gyro-based controls will be.

Also you say that it's top down runner but the character seems too small for me (looking at your maze screenshot) so maybe you should bring camera down a little bit to see all details But it's too soon to tell what will work and what not

Good luck with the development!
08-15-2013, 02:44 AM
#7
Call for Testers :)

Hi Guys,

I have uploaded a video of 20seconds of gameplay. http://www.youtube.com/watch?v=mfiudNH21co; The video itself uploaded is 1 min, but only the first 20 seconds are recorded.

There are certain aspects of the game that we have to work hard on improving on - especially the overall strategic overview; i.e. how the progression of levels work, and how one upgrades the poppet.

We also are working on the game mechanics as we feel that it still lacks enough tension.

That being said, we want to solicit as much feedback as possible so that we can iterate even before release. We're such a small team that I feel that without you guys we will fall into groupthink.

If you have an iOS device, are able to install testflight (or have it already), and can spare some time to communicate with us via email - we would really like you on as a beta tester.

Please write to us at beta@geo-grab.com; PM me; or just reply to this thread.
08-17-2013, 10:01 AM
#8
Joined: Jan 2012
Location: Philippines
Posts: 19,661
Hmm... tilt-only controls? Interesting.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword