• Publisher: Like Zhang
  • Genre: Strategy
  • Device: Universal
  • Size: 39.3 MB
  • Version: 1.9.3
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: - Role Playing + Tower Game !!!
- New concept of the next generation tower game
- Modern Weapons v.s. Ancient Monsters
- Technology v.s. Magic
- Upgradable weapons from Bows,Catapult to Sniper Guns, Missiles
- Control your player to fight monsters with various skills, NOT just building tower alone!
- beautifully hand drawn game stages

Are you sick of those "tap, build and watch" tower games? Have you ever dreamed about a tower game in which you can:
* Move a character around and kill enemies using your own hands, not just relying on towers and simply watching
* Create your own unique build using skill points, not the same build for everyone
* Active enemies! Why are those monsters in other games too dummy to attack towers?
* Who said we cannot use modern weapons to kill monsters? I wanna see Machine Guns v.s. Dragon!

Here we go!

This is the game for you!!

In this game, your main character was a gangster from modern age, but he was sent to ancient time full of monsters from fairy tales. He has to fight by himself, using modern knowledges to build weapons. While keeping struggling in the monster world, he also tries to figure out where he is and how to come back home...

The story, which was called the legend of Rift Warrior, just began...

What's fun? Let me answer your questions:

Tower building?
---Yes! We have multiple weapon systems for you to build and upgrade. Each new weapon is not just an "enhanced" one, but a totally new weapon with new effects.

Role playing and character build?
---Yes! It's just like the traditional role playing game in which you get experience to level up and learn different skills.

Can I move my player around to fight enemies?
--YES! That's where the fun is :)

Can I level up by killing monsters?
--- Absolutely YES! You get much more experience and money by playing the "last kill" to eliminate the enemy. Or you can simple standing close to enemies and get experience/money when they are killed by weapon buildings, but it's less than being kill by you.

Can I have different skills?
--- YES! We have 10 skills for you to learn, but you have to level up before learning new skills in most cases.

Is there a storyline?
--- YES!

Can I focus on character build to solo the game?
---Sure. It might be difficult, but feel free to try it out!

Can I just leave my character alone and rely on tower weapons to fight with monsters?
--- Definitely. You can choose your own game playing style. Either make your own hands dirty by swinging your know knives, or just keep creating tower weapons!

The story is yours, and the legend of Rift Lord begins now! Have fun!!

Vovin's comments:


This time, I swear I am going to wait for impressions.
06-15-2013, 03:06 AM
#2
Joined: Jan 2012
Location: Philippines
Posts: 19,136
Quote:
Originally Posted by Vovin View Post



This time, I swear I am going to wait for impressions.
Hahaha! I've got really good games this week and the last that i'll wait with you on the sidelines too.

Quadropus and Minion Rush are keeping me busy, and im still playing Man of Steel as I really think it's a worthy game to play, despite the rushed nature of the game.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

06-15-2013, 03:58 AM
#3
I like the graphics. Well, maybe. No one with impressions?
06-15-2013, 07:24 AM
#4
Quote:
Originally Posted by Tyra View Post
I like the graphics. Well, maybe. No one with impressions?

Darling, have you just taken the plunge?

But Tower Defense with some Duablo-style mashing and RPG elements is interesting.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
06-15-2013, 07:29 AM
#5
Joined: Dec 2010
Location: Houston, TX
Posts: 9,355
06-15-2013, 07:39 AM
#6
Joined: Dec 2010
Location: Houston, TX
Posts: 9,355
Early first impressions after 3 levels - meh; there is a rigid path your character must stay on and he can only ever walk along that one line auto-attacking (basically as a tower with limited mobility). This basically neuters any hack 'n slash notion. You build traditional tower defense buildings in the areas surrounding your character (if out of your character's reach then nothing can be built). Despite some hints to the contrary so far Rift Warrior feels like just another traditional tower sefense game so far.

The gameplay isn't bad for a traditional tower defense game. Enemy variety is interesting with some having ranged attack with a greater radius than you can attack so you have to chase them. Only being able to build around your hero character adds a frantic challenge forcing you to be offensive to gain ground for stationary tower placement. Apparently the mobile character gets more experience if he is closer to the enemy source. I died several times on the second level so challenge is very nice. In part I tried just fending off enemies with only the "controllable" character's auto-attack but found out tower deployment and upgrade is essential to survival/victory. Also you can repair towers mid-game with in-game gold. Gold accrual seems balanced. I really like the pacing and challenge of the tower defense dynamics in Rift Warrior.

There are elements that seem unpolished; text seems generic, non-Retina graphics, limited auto-save doesn't retain mid-game progress when multi-tasking out. There are occassional pop-up advertisements after levels (but these are not obtrusive to gameplay). After levels you acquire gems by a slot machine system (however I can not find any use for gems in the game). When you select a tower the bottom left hand corner option is a picture of a gem, tapping that brings up a series of 4 blank partchments with no apparent use.

Rift Warrior is totally worth $0.99 for tower defense fans despite some unpolished aspects but it's not as revolutionary as it sounded and might not entrance action RPG fans. I will report more if that changes.

Last edited by undeadcow; 06-15-2013 at 08:21 AM.
06-15-2013, 09:11 AM
#7
Quote:
Originally Posted by undeadcow View Post
Early first impressions after 3 levels - meh; there is a rigid path your character must stay on and he can only ever walk along that one line auto-attacking (basically as a tower with limited mobility). This basically neuters any hack 'n slash notion. You build traditional tower defense buildings in the areas surrounding your character (if out of your character's reach then nothing can be built). Despite some hints to the contrary so far Rift Warrior feels like just another traditional tower sefense game so far.

The gameplay isn't bad for a traditional tower defense game. Enemy variety is interesting with some having ranged attack with a greater radius than you can attack so you have to chase them. Only being able to build around your hero character adds a frantic challenge forcing you to be offensive to gain ground for stationary tower placement. Apparently the mobile character gets more experience if he is closer to the enemy source. I died several times on the second level so challenge is very nice. In part I tried just fending off enemies with only the "controllable" character's auto-attack but found out tower deployment and upgrade is essential to survival/victory. Also you can repair towers mid-game with in-game gold. Gold accrual seems balanced. I really like the pacing and challenge of the tower defense dynamics in Rift Warrior.

There are elements that seem unpolished; text seems generic, non-Retina graphics, limited auto-save doesn't retain mid-game progress when multi-tasking out. There are occassional pop-up advertisements after levels (but these are not obtrusive to gameplay). After levels you acquire gems by a slot machine system (however I can not find any use for gems in the game). When you select a tower the bottom left hand corner option is a picture of a gem, tapping that brings up a series of 4 blank partchments with no apparent use.

Rift Warrior is totally worth $0.99 for tower defense fans despite some unpolished aspects but it's not as revolutionary as it sounded and might not entrance action RPG fans. I will report more if that changes.

Thanks for TOFFTing and for the info! I'll have another thought but as soon, as a TD itch approaches, I'll smash that buy button thing.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
06-15-2013, 03:57 PM
#8
Joined: Jan 2012
Location: Phoenix, AZ
Posts: 37
Game Impressions

Honestly, I love TD games that have heroes featured and even lets you level them up and get them massively powerful!

This game, however, doesn't really allow you to do that. It has a number of bugs, such as if you gain a level (which increases your attack and hp) and you die in that stage, you lose the increase in HP (possibly the attack as well but I can't tell) and basically makes it impossible to level up your character enough to even pass stage 2. Another bug I noticed is if after you gain a level you get 2 skill points, but if you die during that stage, you gain another 2 skill points for the same level once.

I deleted it after dying in the second stage 5 times, didn't really play with the towers because I was hoping for something different and fun... if you do get the TD itch, MAYBE this game is good for you, but with so many great ones out there and more on the way I'm not sure you really want to spend the cash on this one.

One day, Solomon Dark will be released... one day. And the world will be good again. :P

Last edited by Stayfitla; 06-15-2013 at 04:02 PM.
06-16-2013, 02:42 AM
#9
Thanks for your comment.

The intention of this game is to mix Tower defense with some ARPG aspects. In fact, I was intending to add some elements from Dota, so users won't just place towers but also be able to manipulate the player. It's kind of difficult though after I realized it's hard to keep the control simple on a mobile device.

I do have ideas like performing different skills (as in Diablo) or using Magic. However, the more elements I added to the game, the more confusing it might be for users. So eventually I keep the game sticking to TD style with a controllable player.

All your opinions are welcome, regardless negatives or positives! The next version is already submitted to App Store and expected to release in the next weekend. The major change for the next version is reducing difficulty in the first several stages so users won't get too frustrated, and bug fix for In App Purchase, as well as some minor changes to enhance player/buildings.

Quote:
Originally Posted by undeadcow View Post
Early first impressions after 3 levels - meh; there is a rigid path your character must stay on and he can only ever walk along that one line auto-attacking (basically as a tower with limited mobility). This basically neuters any hack 'n slash notion. You build traditional tower defense buildings in the areas surrounding your character (if out of your character's reach then nothing can be built). Despite some hints to the contrary so far Rift Warrior feels like just another traditional tower sefense game so far.

The gameplay isn't bad for a traditional tower defense game. Enemy variety is interesting with some having ranged attack with a greater radius than you can attack so you have to chase them. Only being able to build around your hero character adds a frantic challenge forcing you to be offensive to gain ground for stationary tower placement. Apparently the mobile character gets more experience if he is closer to the enemy source. I died several times on the second level so challenge is very nice. In part I tried just fending off enemies with only the "controllable" character's auto-attack but found out tower deployment and upgrade is essential to survival/victory. Also you can repair towers mid-game with in-game gold. Gold accrual seems balanced. I really like the pacing and challenge of the tower defense dynamics in Rift Warrior.

There are elements that seem unpolished; text seems generic, non-Retina graphics, limited auto-save doesn't retain mid-game progress when multi-tasking out. There are occassional pop-up advertisements after levels (but these are not obtrusive to gameplay). After levels you acquire gems by a slot machine system (however I can not find any use for gems in the game). When you select a tower the bottom left hand corner option is a picture of a gem, tapping that brings up a series of 4 blank partchments with no apparent use.

Rift Warrior is totally worth $0.99 for tower defense fans despite some unpolished aspects but it's not as revolutionary as it sounded and might not entrance action RPG fans. I will report more if that changes.
06-16-2013, 08:01 AM
#10
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Free now

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