Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 06-18-2013, 08:57 PM
SmashRiot SmashRiot is offline
Junior Member
iPad mini, iOS 6.x
 
Join Date: Jun 2013
Location: USA
Posts: 13
Default Trisector (by Jesse Ozog)

Hello,

Trisector is an arcade style side scrolling bullet filled shoot-em-up (SHMUP) that has a dash of cave flying and a heaping ton of bullets.

Fight as a mercenary investigating Tri-Corp’s activities through 9 story levels and 1 boss level. Navigate the terrain, collect power-ups, dodge and shoot enemy bullets, and destroy enemies. Damaged and destroyed enemies have a chance to drop random power-ups and destroyed enemy bullets turn into XP pods (for reducing energy costs) or energy (for more survivability and offensive power).



Features:
• Universal App for iPad, iPhone, and iPod
• Training level
• 9 bullet filled Story levels and 1 Boss level
• Collect power-ups including a Shield, Weapon Upgrade, Burst, and more
• Bullets, Bullets, and more Bullets (and Lasers too)
• Random power-ups from damaging and destroying enemy ships
• Collect all of the Story Nodes in a level to earn a starting Energy, Weapon and Speed bonus
• A Hard Mode toggle for an additional challenge
• Dynamic Difficulty Scaling option for Normal Mode
• Dynamic music system that changes for each level and situation
• Comprehensive in game help and information via the Codex
• Retina ready with high resolution graphics and dynamic lighting
• Game Center support with Score and Time Leaderboards and Achievements
• No In-App Purchases or Ads
• Did anyone mention the heaping ton of bullets?

Controls:
• Landscape device orientation
• Steer using Relative Touch, Tilt, on-screen Joystick, or MFi Game Controller
• Configurable control sensitivity
• Tap screen to fire
• Boost and Drag power-ups control ship speed

Please Note:
• Trisector works with devices running iOS 7, and is best on iPad.


Low bandwidth Version | Pop Up


More info on Trisector may be found at http://smashriot.com/trisector/

Hope you all enjoy!

Last edited by SmashRiot; 04-05-2014 at 06:58 PM.. Reason: updated app info for v1.0.8
Reply With Quote
  #2  
Old 06-18-2013, 11:34 PM
deckard deckard is offline
Senior Member
 
Join Date: Mar 2009
Location: Tampa, FL
Posts: 528
Default

I helped beta test this game and greatly enjoyed watching it grow into a polished side-scroller shmup in the old skool style with a dose of bullet hell for extra flavor. If you nosh a code please post which you took and do the dev a favor and leave a comment here and review on iTunes! Support indie dev's!
Reply With Quote
  #3  
Old 06-19-2013, 04:34 AM
Royce Royce is offline
Senior Member
iPad mini
 
Join Date: Mar 2011
Posts: 3,413
Default

Have you considered adding other control options besides tilt?
Reply With Quote
  #4  
Old 06-19-2013, 05:22 AM
Bytebrain Bytebrain is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,311
Default

Quote:
Originally Posted by Royce View Post
Have you considered adding other control options besides tilt?
Yeah, I was all over this, until I read the dreaded words "tilt to steer"...

It boggles my mind that developers still makes the colossal mistake of making Shmups with no on screen controls.

One only have to check the numerous threads on other games of this type and see the response whenever a developer makes this choice.

Almost every single developer releasing a Shmup in the last three years have been forced to implement alternative control options after initially releasing with only tilt to steer, and those who hasn't have lost sales, and lots of them.
Reply With Quote
  #5  
Old 06-19-2013, 05:29 AM
AnarKitty AnarKitty is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
 
Join Date: Oct 2010
Location: Minneapolis, USA
Posts: 3,655
Default

Just redeemed TA7L4Y3LHFN3 now. I must say, the trailer has me very excited; a nice mish-mash of classic shmup ideas, including a dose of cave shooter, which I've been dying for on iOS. Good luck, and thanks for sharing!
Reply With Quote
  #6  
Old 06-19-2013, 06:40 AM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Used H3TN7WKEEA63. Didn't play for long, but it seemed quite intriguing, with some interesting ideas. I can even see why tilt is used for control and how the game might have been balanced around it. Unfortunately, it still feels cumbersome and unresponsive, and well, not much fun to play.

Last edited by Gabrien; 06-19-2013 at 06:43 AM..
Reply With Quote
  #7  
Old 06-19-2013, 07:33 AM
deckard deckard is offline
Senior Member
 
Join Date: Mar 2009
Location: Tampa, FL
Posts: 528
Default

Normally I loathe tilt controls as well but after a lot of testing with touch and/or drag implementations, we all agreed tilt was the best fit for the fast response time the game requires as the difficulty ramps up.
Reply With Quote
  #8  
Old 06-19-2013, 09:01 AM
SmashRiot SmashRiot is offline
Junior Member
iPad mini, iOS 6.x
 
Join Date: Jun 2013
Location: USA
Posts: 13
Default

Thanks for the constructive input on the controls.

Over the course of development, there were a few different control styles that were tried out. Tried out a tap and drag, tap to move, tap screen region to move, d-pad, an analog style stick, and then finally tilt.

The tilt was pretty heavily refactored and ended up using an 3d acceleration vector calculated relative to a neutral vector that is set on game resume, which gave a nice mix of fine and coarse grained control. The tilt allowed for large and fast up/down moves and also allowed for smaller more controlled adjustments. If the tilt feels a bit sluggish, turn up the Tilt Sensitivity under settings and it will make it way more responsive. The default Tilt Sensitivity is relatively low after watching people play test the game (Default is 16, I run at 20).

I'll investigate adding an analog stick style up/down control for a following release, and I think I still have the analog stick code commented out in there. Just need to make sure the control is not obscuring the lower corners too much, and that the controls work for both left/right handed people. Ideally, I'd love to use a good physical analog stick to play the game.

re: gameplay, the difficulty starts ramping up on level 5 and is pretty thick with bullets during 8 and 9. The goal was to make a difficult yet fair bullet filled shump, and I think Trisector delivers that gameplay.

and deckard is my tester supreme. thanks for chiming in here dude!
Reply With Quote
  #9  
Old 07-01-2013, 09:22 AM
SmashRiot SmashRiot is offline
Junior Member
iPad mini, iOS 6.x
 
Join Date: Jun 2013
Location: USA
Posts: 13
Default

Trisector was updated to version 1.0.1 today and is now a Universal App for iPad, iPhone, and iPod touch.

The Trisector v1.0.1 update includes a Control Stick option (left or right side of screen), performance improvements and juicier explosions.

Example of Juicier Explosions in Level 9:

Low bandwidth Version | Pop Up


Trisector is currently 50% off for the Universal release.

Hope you enjoy!
Reply With Quote
  #10  
Old 07-01-2013, 09:49 AM
Exact-Psience Exact-Psience is online now
Senior Member
iPad Air, iOS 7.x
 
Join Date: Jan 2012
Location: Philippines
Posts: 15,261
Default

It'll probably work with the new control stick, but for me, it's an auto-skip for a shmup if not in relative-touch controls. This looks good, but sorry, not for me.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent