• Publisher: Andrew Lloyd
  • Genre: Puzzle
  • Device: iPhone
  • Size: 10.4 MB
  • Version: 1.0.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Shark Chum's innovative gameplay offers a fun and challenging new take on the puzzle game genre.

It's up to you to strategically drop bait or chum in the ocean to keep a roaming shark from eating any seals. The shark will always swim to the closest food source that it can smell -- whether it's to the chum that you place or to the seals that you are trying to protect.

Features:
28 challenging levels across two worlds
Place chum or bait in the water to guide the shark
Drop sardines in the water to move seals
Move icebergs to block the shark's path
Optimized for iPhone 5 -- includes levels specially designed for the iPhone 5 screen size
Game Center achievements

indieMobile's comments:
I just released a new iPhone puzzle game, Shark Chum. I believe that the gameplay is fairly original with some interesting twists on the genre. I would love any feedback from the TouchArcade community. Thanks for taking a look.




YouTube Gameplay Trailer:
Youtube link | Pop Up
06-21-2013, 11:40 AM
#2
Joined: Apr 2010
Location: California, USA
Posts: 3,735
Don't know about this games' game play, but I DO like the icon of the seal as the shark chum! Must be because of my hatred of them in general as a big-game saltwater fisherman that I am!

06-21-2013, 12:19 PM
#3
Aww... I tought we were to kill the little seals.
Looks good tough.
06-21-2013, 10:04 PM
#4
Tough crowd! I guess the seals aren't as sympathetic a character as I was hoping for. Maybe I'll have to work on a sequel that doesn't penalize seal carnage.
06-21-2013, 10:06 PM
#5
Sorry mate.
It looks good.
But chum got me thinking that the seals were the targets.
06-22-2013, 06:51 PM
#6
I feel guilt for getting the seals killed.
Dang it, they are seals!
Stop toying with my emotions!
But back on track,
Its a fun puzzler. I am enjoying a bit too much, as the delayed an army of two session for about half an hour.
I like it because its fun to try and move the seals around and see if bruce does or does not munch on em.
The star system is a standard I guess, it adds that extra challenge of "you can do better"
Basically it plays like this:
Bruce(Shark) is in a cage at some point.
You have to map a path by placing chum such that the chum leads to the other cage and that the seals are further from the shark than the chum at any given time.
Or just move the seals right in front of bruce's cage. That'll make you lose a level.
Ideas to expand:
Enhanced chum effect with little bits.
Thats pretty much it for now.
Edit: Also two new themes with levels.
Like an aquarium and a sandy beach.

Last edited by saansilt; 06-22-2013 at 07:50 PM.
06-24-2013, 01:08 AM
#7
saansilt - Thanks for playing through the game a bit. I'm glad you're enjoying it. I will keep your ideas in mind as I work on updates.