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  #1  
Old 06-23-2013, 11:37 AM
tuannd tuannd is offline
Junior Member
iPhone 4, iOS 6.x
 
Join Date: Jun 2013
Posts: 3
Default What should I do next after releasing?

Hi guys,
I've just released a ship shooting game on iOS, it's a universal game.
After a week, I've got about 5000 downloads so far but the download number is lesser day by day.
I've sent review requests (got no response so far), send press release on prmac, make updates with bug fixed and gonna add achievements and more ships with new power in next updates.

That's all I can do so far. I've searched and read some articles but got no idea what I should do next to market my game.
Please share with me if you have any advice or experience, and if you have any idea, feedback to make my game better, that would be great.

Thanks in advance.

My game:
Video:
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  #2  
Old 06-23-2013, 02:57 PM
DungeonPlunder's Avatar
DungeonPlunder DungeonPlunder is offline
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iPhone 4, iOS 6.x
 
Join Date: Dec 2012
Location: Drummondville, Qc, Canada
Posts: 438
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First of all congratulations on releasing your first game.

Couple things without having tried your game:

1. Your game description when browsed for on the device reads "Top 5 arcade game in 6 countries" followed by "Really a fantastic game! -B. Adams". That's all the user sees to decide if he'll bother expanding it to read the remainder.
- Who's B. Adams?
- When I see top X in Y countries with no country names it means they're minor ones so it's not exactly enticing.
- What are the 6 countries where you're top 5? Here's your highest ratings ever (http://www.appannie.com/app/ios/batt...ate=2013-06-23).
2. See if you can shave off 3 megabytes off your game as it cannot be downloaded over cell data if it's over 50 megs.
3. Your first screenshot should never be a menu screen. Show a nice action screen with catchy overlay.
4. Make sure your keywords are optimized for app discovery.

Good luck.

Last edited by DungeonPlunder; 06-23-2013 at 03:01 PM..
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  #3  
Old 06-23-2013, 10:02 PM
tuannd tuannd is offline
Junior Member
iPhone 4, iOS 6.x
 
Join Date: Jun 2013
Posts: 3
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Thank DungeonPlunder for your advices.
I'm working to make the description and screenshot nicer as well as justify the resource to make the app size smaller.

About top #5, I once saw in the Featured list of App Annie that my app on #3-5 of Arcade and Role Playing game in many countries. However, after seeing your list, I know the rank in Featured list is not the same as in the top list. I'll remove it now.

Thank you very much. It looks like there is still a lot of things to do now.
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