• Publisher: Sean Hogan
  • Genre: Adventure
  • Device: Universal
  • Size: 47.5 MB
  • Version: 1.507.5
  • Price: $4.99
  • Average User Rating:
    Not enough votes.
App description: Explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

Anodyne is a full-length adventure created by Sean Hogan (programming, music) and Jonathan Kittaka (artwork, writing), and is now available on your iPhone, iPad, or iPod Touch. Explore The Land on your way to work, on the school bus, at the DMV - anywhere!

* Explore the subconscious of Young , and adventure through over 20 diverse areas.

* Features an original, 60+ minute soundtrack, to accompany the world of Anodyne.

* Featuring over 6 hours of gameplay, and NO IAPs! Buy the game once, play it forever.

* Extensive use of a household item.

Anodyne was an honorable mention in the 2013 Student Independent Games Festival awards, and received a spot in ESA's 2013 Student Showcase at the E3 Expo.

"The game's sound design is the strongest facilitator of Anodyne's sense of dread and unease; the ambience and music give off an air of suspicion and danger, with ugly chords and disquieting, unnatural-sounding synthetic pings. It all adds up to a game where you're not sure who to trust, and you can't be sure of what's real."

Sophie Prell, Penny Arcade Report

"Yet saying that Anodyne is a simple Zelda knockoff would be a mistake for a number of reasons, the most glaring of which is the substitution of a save-the-princess story for bizarre psychopomps and solipsistic explorations of the human condition."

Jared Rosen, Indie Statik

"Sean Hogan and Jonathan Kittaka have made magic with this game, creating a world that I could be afraid to enter but never want to leave...The locations are vibrant and detailed, going to all manner of different places...[the music] can take the visual mood and shift it into territory that pixel art shouldn't be able to inhabit...this has Game of the Year written all over it."

Joel Couture, Mash Those Buttons

Sanuku's comments:


06-26-2013, 05:18 AM
#2
This isn't going to play well on iPhone.

06-26-2013, 05:25 AM
#3
Joined: Nov 2009
Location: Germany
Posts: 8,515
Pad in the middle? Uh-oh. That did not work well with Towel Fight 2.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
06-26-2013, 05:27 AM
#4
Joined: Jan 2011
Location: England
Posts: 9,861
I'll still give this a go as i'm sure in an update they'll change the position of the buttons.

But they must be clever guys, they did this guy in their part time at college and coded it themselves BUT then they do a strange decision like this with buttons in the middle (which just doesnt happen on iOS games). Bizarre
06-26-2013, 05:28 AM
#5
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,363
Quote:
Originally Posted by Vovin View Post
Pad in the middle? Uh-oh.
I was thinking the opposite. Definitely much more comfortable for iPad users.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

Last edited by metalcasket; 06-26-2013 at 05:31 AM.
06-26-2013, 05:30 AM
#6
Definitely not getting this. Those controls look really uncomfortable
06-26-2013, 05:32 AM
#7
Joined: Jan 2011
Location: England
Posts: 9,861
Quote:
Originally Posted by DannyTheElite View Post
Definitely not getting this. Those controls look really uncomfortable
Actually to be fair on the iphone/ipod i think it'll be okay, still a strange decision but i dont think it'll make it unplayable or that.

Looks like a classic retro style RPG, looking forward to it (hopefully in an update they'll let us adjust the buttons)
06-26-2013, 05:39 AM
#8
Joined: Nov 2009
Location: Germany
Posts: 8,515
Quote:
Originally Posted by psj3809 View Post
Actually to be fair on the iphone/ipod i think it'll be okay, still a strange decision but i dont think it'll make it unplayable or that.

Looks like a classic retro style RPG, looking forward to it (hopefully in an update they'll let us adjust the buttons)

Ever tried Towel Fight 2's early version with the pad in the middle? It wasn't really comfortable.

Well, maybe the controls are customizable. Or will be in an update.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
06-26-2013, 06:44 AM
#9
Joined: Dec 2010
Location: Houston, TX
Posts: 9,314
Is user interface that appears to take up half the screen space necessary to preserve video aspect ratio? It doesn't seem optimal but maybe I've been too spoiled by transparent virtual buttons or floating joysticks that seamlessly integrate over gameplay.

I am still looking forward to the release of Anodyna mobile and will be curious to see impressions.
06-26-2013, 06:47 AM
#10
Joined: Jan 2012
Location: Philippines
Posts: 18,299
Er... I was really looking forward to this, but um... it's the black part on the sides of the screen im worried about. Why not just make overlapping, semi transparent vbuttons like most games? O_o

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword