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iPhone: Fighter Attitude. 3D fighting game with split screen VS

06-29-2013, 10:26 PM
#1
Fighter Attitude. 3D fighting game with split screen VS

This thread corresponds to the version 1.1 which is now obsolete

Please visit the new thread v1.2 (massive update)


************
OBSOLETE

Fighter Attitude is an innovative 3D Fighting Game that features
split screen Versus mode, stylish action, multiple cameras and
a gesture based control system.
Available on the App Store for Ipod, Iphone and Ipad.
App Store : https://t.co/CxoqdAkRzu
http://www.fighterattitudegame.com

Official trailer: http://youtu.be/syflbHM19BY

Video "Playing Fighter Attitude" http://youtu.be/fZJn8fxm2sw

July 30th 2013 News ************************

Fighter Attitude v1.2 got arenas improvements, sounds FX improvements and an on-screen gamepad additional control, more information and release date coming soon

Update Sept 12











Last edited by FighterAttitude; 09-23-2013 at 05:43 PM. Reason: Adding F.A.Q.
06-29-2013, 11:51 PM
#2
Screen shots added

06-30-2013, 10:52 AM
#3
So how many arenas are there?
I know there are four charecters.
Also, can you block here?
06-30-2013, 11:21 AM
#4
Quote:
Originally Posted by saansilt View Post
So how many arenas are there?
I know there are four charecters.
Also, can you block here?
Hi Saansilt !

There are 4 arenas as well
Yes, you can block and dodge
06-30-2013, 11:33 AM
#5
Very cool looking game. I'll be very interested to try it when I pick it up at some point. Btw, it seems like split-screen would be kind of hard on a small device, is it even available on iPhones/iPod touches?

Last thing, while the screen shots look great, people might be a bit skeptical, so a lite version might boost sales.
06-30-2013, 11:46 AM
#6
Thanks Pocketnova!

Yes, the split screen is enabled for iPod Touch 4th Gen and works!
For sure it's easier on a bigger screen, but on the other side
it makes it super portable, I mean, you can have a match on
the car / bus or the train without taking out bulky stuff

The only issue the smallest screen has (iPod4 and iPhone4 ) is that
you can accidentally pop up the Notification bar while swiping, but once you get the
Touch system feel it's not an issue

You're totally right about a Lite version
06-30-2013, 08:28 PM
#7
Joined: Apr 2010
Location: California, USA
Posts: 3,845
Sorry, but to me, this just ain't that good. Controls are wonky and not at all intuitive. Graphics kinda shoddy and camera is weird. I deleted it after the first play. Just saying.... Also, it wouldn't auto-rotate for the screen. Had to play it upside-down and I didn't dig that, either. Bye-bye!!

Last edited by bigrand1; 06-30-2013 at 08:30 PM.
06-30-2013, 08:59 PM
#8
The control is badly, the camera is not good, and I'm not convinced by the graphics of this game. So, Deleted!

Pine Entertainment
06-30-2013, 09:49 PM
#9
Hi BigRand and Andre!

Thank you very much for your feedback!

This game is a very different approach to the traditional fighting games, and
it's unique control probably different to any other game out there.

I highly recommend to use the training mode for a while to master it,
I understand that if the game is played the first time without taking
the training could leave exactly the described impression, so I think I need
to work in that to make the training the first step.

The control system is what makes the game free of a side fixed perspective

Please watch the following video from a Match on iPhone 5,
this is a small screen with 2 people playing on it
It can be seen the Fighter can be controlled in a skilled way

This recording is the one I have handy, sadly it has no sound because
was one of my first recording tests, will replace it with another one.
Also the bit of slowdown comes from the recorder software

http://www.youtube.com/watch?v=MlDjSinx-YU


The game does not auto-rotate for now, it will come on a later update, but
I didn't quite get why it had to be played upside-down

Thank you again for taking the time to share your experience, that will help
me to make a better game

Last edited by FighterAttitude; 06-30-2013 at 09:58 PM. Reason: typo
07-01-2013, 01:20 AM
#10
Quote:
Originally Posted by FighterAttitude View Post
Hi BigRand and Andre!

Thank you very much for your feedback!

This game is a very different approach to the traditional fighting games, and
it's unique control probably different to any other game out there.

I highly recommend to use the training mode for a while to master it,
I understand that if the game is played the first time without taking
the training could leave exactly the described impression, so I think I need
to work in that to make the training the first step.

The control system is what makes the game free of a side fixed perspective

Please watch the following video from a Match on iPhone 5,
this is a small screen with 2 people playing on it
It can be seen the Fighter can be controlled in a skilled way

This recording is the one I have handy, sadly it has no sound because
was one of my first recording tests, will replace it with another one.
Also the bit of slowdown comes from the recorder software

http://www.youtube.com/watch?v=MlDjSinx-YU


The game does not auto-rotate for now, it will come on a later update, but
I didn't quite get why it had to be played upside-down

Thank you again for taking the time to share your experience, that will help
me to make a better game
I think you handle feedback very well, I think making training mode first would be a good idea IMO. (BTW, I'm not waiting for a sale or a promo code, the only reason I haven't already downloaded it is because I don't have any iTunes GC credit. Man, my AppStore life seems to be run by gift cards )

I love the idea of split screen, very creative IMO.