★ TouchArcade needs your help. Click here to support us on Patreon.

Pixel Boat Rush (by XperimentalZ Games) Beta Testers Needed!

View Poll Results: How Much Would You Pay For Pixel Boat Rush?
I'll pay 3.99$ or more! 1 2.27%
I'll pay 2.99$! 7 15.91%
I'll pay 1.99$! 12 27.27%
I'll pay 0.99$! 7 15.91%
I'd like to play it as a Freemium game 13 29.55%
I'm not sure yet if I'll buy it, I'll see. 0 0%
Won't Buy: the game should deliver more 0 0%
Won't Buy: not my type of game 4 9.09%
Voters: 44. You may not vote on this poll
06-30-2013, 01:51 PM
#1
Pixel Boat Rush (by XperimentalZ Games) Beta Testers Needed!

Hi everyone! Pixel Boat Rush is our third big project, after Don't Run With a Plasma Sword and Platforms Unlimited. This is our biggest and coolest title so far!

Its a a frantic arcade combat boat racing game, full of popular culture parodic references and set in a 2D sidescrolling pixel art environment.

Launching on October 9! 1.99$, geared for a premium experience with optional IAP.









The gameplay mixes a one-touch racing mechanic with 2 weapon/defensive buttons. The progression features an in-depth career mode and RPG-like humoristic conversations with parodic characters!

An easy to learn, hard to master, fun arcade racing game with loads of content!

One-Touch Racing Mechanic:

Touch to accelerate, release to brake. If you release the gaz on a wave, you'll stick to it. If you keep the gaz pressed, you'll jump off the waves. Releasing the gaz while in the air will make you fall faster.

Obstacles and Power-Ups:

If air drag makes staying on water quicker, sometimes it's best to jump. I could be for grabbing a power-up, avoiding an obstacle or a tricky set of waves.

Combat:

Fighting with opponent brings a whole new dimension to the game. Not only it adds action, but also a tactical aspects, which quickly becomes a key for victory.


Main Features:


- Career and arcade mode
- 15 racing tracks
- 100 racing events across 7 types of race (normal, ceasefire, eliminations, demolition, carnage, last man standing, endurance)
- 20 Licenses: series of mini-quests which unlock the next racing categories
- 50 racing boats, each with its own specific upgradable configuration: find which boat is best suited for each event!
- Over 20 types of guns
- 4 racing categories: climb the ladders and become the world champion!
- One-touch racing mechanic + 2 offensive/defensive buttons
- Power-ups: boost, ammo, shield, coins, repair
- Time trial mode against your best ghosts
- RPG-like parodic conversations with characters inspired from the popular culture
- Pixel damage: when a boat takes damage, bits of the boat fly-off
- Trophies system for replay value: finish first in all races to collect all gold trophies
- Game Center: leaderboards (based on best lap time and trophies earned) and achievements
- Cloud save with manual upload/download and 3 save files
- MFI and iCade controllers support
- Colourful pixel art retro graphics
- Rich original retro soundtrack

























XperimentalZ Games website Twitter:@XperimentalZ

Last edited by XperimentalZ; 10-02-2014 at 09:30 PM.
06-30-2013, 09:48 PM
#2
Some screenshot i see it like Tiny Wing game. But i love a pixel art, will try it.

06-30-2013, 10:34 PM
#3
Joined: Jun 2013
Posts: 19
Looks good guys are you looking for beta testers?
06-30-2013, 10:46 PM
#4
Quote:
Originally Posted by mlago9 View Post
Looks good guys are you looking for beta testers?
Eventually, but not before a while . The first step will be to put together a small focus group in a few weeks so we can collect a bunch of first impressions from which we'll make adjustments to the game direction.

XperimentalZ Games website Twitter:@XperimentalZ
07-01-2013, 07:16 PM
#5
Joined: Sep 2012
Location: UK
Posts: 57
Liking the look and sound of this, loved Dont Run With A Plasma Sword, looking forward to seeing how this one develops and hearing more about it.
07-02-2013, 06:55 PM
#6
Joined: Jun 2013
Posts: 19
Sounds good guys good luck
07-02-2013, 08:46 PM
#7
Basic Gameplay + Controls

In this post we'll discuss some basic elements of the gameplay as well as controls. The controls configuration will have 3 buttons + the accelerometer.






Gas/Brake:

On the water, pressing the gas/brake button will accelerate the boat. Releasing it will make it brake.

In the air, releasing the button will cause the boat to dive faster, giving some sort of control of where to 'land'.

A boat going just at the right speed will 'stick' to the wave without taking off. On the other hand, if the goal is to jump above an obstacle, it will have to speed-up before a wave.

Since the boat can't accelerate in the air, one key strategy will be to brake just before a wave and re-accelerate just after to optimize the lap time. Of course, this will depend on the track configuration since it might be faster to simply jump over a series of waves.

The idea was to try to capture the main element of racing; take a curve at the right speed, without having a context as punishing and difficult as car racing. The objective is to have a resulting game mechanic which is easy to learn, but hard to master.

Weapon/System

Depending on how the boat is equipped, these buttons will activate offensive, defensive or bonus systems. As examples, one could have one rocket launcher and one machine gun. Another could have a protective shield and a laser. Another could have a speed booster and an electronic jamming system.

Device Tilting

Tilting the device in the air will control the orientation of the boat. This can be used to aim at opponents in the air and to perform discoverable 'style figures' like backflip and frontflip, which will give extra coin bonus during a race. Landing upside down will slow down the boat.

XperimentalZ Games website Twitter:@XperimentalZ
07-02-2013, 09:14 PM
#8
Joined: Jul 2010
Location: Auckland, New Zealand
Posts: 566
Very cool! Go go 8-Bit!
07-03-2013, 10:34 PM
#9
Joined: Jan 2011
Location: Northeastern California
Posts: 386
Love the look and feel of this, the in air controls sound just as devious as Plasma Sword..XperimentalZ have such attention to detail..will be watching the progress for sure!
07-03-2013, 11:13 PM
#10
Thanks for your comments guys! At this stage it is important for us to understand the general perception that people have about the concept so any comment is highly appreciated!

XperimentalZ Games website Twitter:@XperimentalZ

Last edited by XperimentalZ; 07-04-2013 at 02:02 AM.