Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 06-30-2013, 01:51 PM
XperimentalZ's Avatar
XperimentalZ XperimentalZ is offline
Senior Member
iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jul 2010
Location: Montreal, Canada
Posts: 558
Default Pixel Boat Rush (8-bit racing game by XperimentalZ Games) Community Development Blog

Hi everyone! It has been a long time since the release of Don't Run With a Plasma Sword, way too long. Pixel Boat Rush, is getting close to its beta stage!




Pixel Boat Rush is a 2-D sidescrolling challenging one-touch boat racing game, with guns, featuring pixel by pixel boat destruction. It will have a 8-bit style both for art and music.



There was no clear influence when the project started but as things settle down, we can now see a bit of Out Run for the ambiance, Excitebike and Tiny Wings for gameplay, Death Rally for Guns vs Racing and Gran Turismo for game progression.



There will be a multitude of tracks and each one will have a pre-determined set of waves and obstacles and they key will be to learn their pattern in order to better know when to brake/accelerate. There will also be power-ups and coins to collect but the main twist will be the arsenal of weapons used to blast opponent to bits and defensive systems to protect yourself.



The game will be playable through a quick race arcade mode but also a career mode where it will be possible to pass licenses, acquire new boats, train against your ghost and race in various events events.




We'll try to post complementary info on our website. We'll come back soon with more details. Meanwhile feel free to ask questions as they come and share what's on your mind!













Last edited by XperimentalZ; 03-15-2014 at 06:51 PM..
Reply With Quote
  #2  
Old 06-30-2013, 09:48 PM
Cynuyt Cynuyt is offline
Senior Member
iPad mini, iOS 6.x
 
Join Date: May 2013
Posts: 1,852
Default

Some screenshot i see it like Tiny Wing game. But i love a pixel art, will try it.
Reply With Quote
  #3  
Old 06-30-2013, 10:34 PM
mlago9 mlago9 is offline
Junior Member
 
Join Date: Jun 2013
Posts: 19
Default

Looks good guys are you looking for beta testers?
Reply With Quote
  #4  
Old 06-30-2013, 10:46 PM
XperimentalZ's Avatar
XperimentalZ XperimentalZ is offline
Senior Member
iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jul 2010
Location: Montreal, Canada
Posts: 558
Default

Quote:
Originally Posted by mlago9 View Post
Looks good guys are you looking for beta testers?
Eventually, but not before a while . The first step will be to put together a small focus group in a few weeks so we can collect a bunch of first impressions from which we'll make adjustments to the game direction.
Reply With Quote
  #5  
Old 07-01-2013, 07:16 PM
shortandnoisy shortandnoisy is offline
Member
iPhone 5, iOS 6.x
 
Join Date: Sep 2012
Location: UK
Posts: 57
Default

Liking the look and sound of this, loved Dont Run With A Plasma Sword, looking forward to seeing how this one develops and hearing more about it.
Reply With Quote
  #6  
Old 07-02-2013, 06:55 PM
mlago9 mlago9 is offline
Junior Member
 
Join Date: Jun 2013
Posts: 19
Default

Sounds good guys good luck
Reply With Quote
  #7  
Old 07-02-2013, 08:46 PM
XperimentalZ's Avatar
XperimentalZ XperimentalZ is offline
Senior Member
iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jul 2010
Location: Montreal, Canada
Posts: 558
Default Basic Gameplay + Controls

In this post we'll discuss some basic elements of the gameplay as well as controls. The controls configuration will have 3 buttons + the accelerometer.






Gas/Brake:

On the water, pressing the gas/brake button will accelerate the boat. Releasing it will make it brake.

In the air, releasing the button will cause the boat to dive faster, giving some sort of control of where to 'land'.

A boat going just at the right speed will 'stick' to the wave without taking off. On the other hand, if the goal is to jump above an obstacle, it will have to speed-up before a wave.

Since the boat can't accelerate in the air, one key strategy will be to brake just before a wave and re-accelerate just after to optimize the lap time. Of course, this will depend on the track configuration since it might be faster to simply jump over a series of waves.

The idea was to try to capture the main element of racing; take a curve at the right speed, without having a context as punishing and difficult as car racing. The objective is to have a resulting game mechanic which is easy to learn, but hard to master.

Weapon/System

Depending on how the boat is equipped, these buttons will activate offensive, defensive or bonus systems. As examples, one could have one rocket launcher and one machine gun. Another could have a protective shield and a laser. Another could have a speed booster and an electronic jamming system.

Device Tilting

Tilting the device in the air will control the orientation of the boat. This can be used to aim at opponents in the air and to perform discoverable 'style figures' like backflip and frontflip, which will give extra coin bonus during a race. Landing upside down will slow down the boat.
Reply With Quote
  #8  
Old 07-02-2013, 09:14 PM
POLYGAMe POLYGAMe is online now
Developer
iPad (4th Gen), iOS 7.x
 
Join Date: Jul 2010
Location: Auckland, New Zealand
Posts: 313
Default

Very cool! Go go 8-Bit!
Reply With Quote
  #9  
Old 07-03-2013, 10:34 PM
Doom Doom is offline
Senior Member
iPad, OS 4.x
 
Join Date: Jan 2011
Location: Northeastern California
Posts: 345
Default

Love the look and feel of this, the in air controls sound just as devious as Plasma Sword..XperimentalZ have such attention to detail..will be watching the progress for sure!
Reply With Quote
  #10  
Old 07-03-2013, 11:13 PM
XperimentalZ's Avatar
XperimentalZ XperimentalZ is offline
Senior Member
iPod Touch (4th Gen), iOS 6.x
 
Join Date: Jul 2010
Location: Montreal, Canada
Posts: 558
Default

Thanks for your comments guys! At this stage it is important for us to understand the general perception that people have about the concept so any comment is highly appreciated!

Last edited by XperimentalZ; 07-04-2013 at 02:02 AM..
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent