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View Poll Results: How Much Would You Pay For Pixel Boat Rush?
I'll pay 3.99$ or more! 0 0%
I'll pay 2.99$! 4 23.53%
I'll pay 1.99$! 6 35.29%
I'll pay 0.99$! 2 11.76%
I'd like to play it as a Freemium game 4 23.53%
I'm not sure yet if I'll buy it, I'll see. 0 0%
Won't Buy: the game should deliver more 0 0%
Won't Buy: not my type of game 1 5.88%
Voters: 17. You may not vote on this poll

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  #1  
Old 06-30-2013, 01:51 PM
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XperimentalZ XperimentalZ is offline
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Default Pixel Boat Rush (by XperimentalZ Games) Beta Testers Needed!

Hi everyone! Pixel Boat Rush is our third big project, after Don't Run With a Plasma Sword and Platforms Unlimited. This is our biggest and coolest title so far!

Its a a frantic arcade combat boat racing game, full of popular culture parodic references and set in a 2D sidescrolling pixel art environment.

The beta is about to begin its third and final phase apply now on Testflight


Low bandwidth Version | Pop Up












There was no clear influence when the project started but as things settle down, we can now see a bit of Out Run for the ambiance, Excitebike and Tiny Wings for gameplay, Death Rally for Guns vs Racing and Gran Turismo for game progression.





There will be 15 racing tracks and each one will have a pre-determined set of waves and obstacles and they key will be to learn their pattern in order to better know when to brake/accelerate. There will also be power-ups and coins to collect but the main twist will be the arsenal of 20 types of weapons used to blast opponent to bits and defensive systems to protect yourself.



The game will be playable through a quick race arcade mode but also a career mode where it will be possible to pass licenses, acquire up to 50 upgradable boats, train against your ghost and race through 100 events of various kinds.




We'll try to post complementary info on our website. We'll come back soon with more details. Meanwhile feel free to ask questions as they come and share what's on your mind!

























Last edited by XperimentalZ; 08-28-2014 at 01:17 PM..
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  #2  
Old 06-30-2013, 09:48 PM
Cynuyt Cynuyt is offline
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Some screenshot i see it like Tiny Wing game. But i love a pixel art, will try it.
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  #3  
Old 06-30-2013, 10:34 PM
mlago9 mlago9 is offline
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Looks good guys are you looking for beta testers?
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  #4  
Old 06-30-2013, 10:46 PM
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XperimentalZ XperimentalZ is offline
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Quote:
Originally Posted by mlago9 View Post
Looks good guys are you looking for beta testers?
Eventually, but not before a while . The first step will be to put together a small focus group in a few weeks so we can collect a bunch of first impressions from which we'll make adjustments to the game direction.
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  #5  
Old 07-01-2013, 07:16 PM
shortandnoisy shortandnoisy is offline
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Liking the look and sound of this, loved Dont Run With A Plasma Sword, looking forward to seeing how this one develops and hearing more about it.
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  #6  
Old 07-02-2013, 06:55 PM
mlago9 mlago9 is offline
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Sounds good guys good luck
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  #7  
Old 07-02-2013, 08:46 PM
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XperimentalZ XperimentalZ is offline
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Default Basic Gameplay + Controls

In this post we'll discuss some basic elements of the gameplay as well as controls. The controls configuration will have 3 buttons + the accelerometer.






Gas/Brake:

On the water, pressing the gas/brake button will accelerate the boat. Releasing it will make it brake.

In the air, releasing the button will cause the boat to dive faster, giving some sort of control of where to 'land'.

A boat going just at the right speed will 'stick' to the wave without taking off. On the other hand, if the goal is to jump above an obstacle, it will have to speed-up before a wave.

Since the boat can't accelerate in the air, one key strategy will be to brake just before a wave and re-accelerate just after to optimize the lap time. Of course, this will depend on the track configuration since it might be faster to simply jump over a series of waves.

The idea was to try to capture the main element of racing; take a curve at the right speed, without having a context as punishing and difficult as car racing. The objective is to have a resulting game mechanic which is easy to learn, but hard to master.

Weapon/System

Depending on how the boat is equipped, these buttons will activate offensive, defensive or bonus systems. As examples, one could have one rocket launcher and one machine gun. Another could have a protective shield and a laser. Another could have a speed booster and an electronic jamming system.

Device Tilting

Tilting the device in the air will control the orientation of the boat. This can be used to aim at opponents in the air and to perform discoverable 'style figures' like backflip and frontflip, which will give extra coin bonus during a race. Landing upside down will slow down the boat.
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  #8  
Old 07-02-2013, 09:14 PM
POLYGAMe POLYGAMe is offline
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Very cool! Go go 8-Bit!
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  #9  
Old 07-03-2013, 10:34 PM
Doom Doom is offline
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Love the look and feel of this, the in air controls sound just as devious as Plasma Sword..XperimentalZ have such attention to detail..will be watching the progress for sure!
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  #10  
Old 07-03-2013, 11:13 PM
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XperimentalZ XperimentalZ is offline
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Thanks for your comments guys! At this stage it is important for us to understand the general perception that people have about the concept so any comment is highly appreciated!

Last edited by XperimentalZ; 07-04-2013 at 02:02 AM..
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