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Comet Blaster

07-09-2013, 07:58 PM
#1
Joined: Nov 2010
Location: Wisconsin
Posts: 207
Comet Blaster

I created Comet Blaster to explore a unique mechanic that I've never experienced in depth while using an iPhone. I imagined the mechanic late one night while playing with the icons on my iPad. The mechanic is simple, but powerful - touching in one area of the screen while simultaneously touching another to create a line between the two points. I created this video to show off what I've been working on.

07-10-2013, 02:38 AM
#2
This game looks amazing! When will it be released?

07-10-2013, 04:15 PM
#3
Joined: Nov 2010
Location: Wisconsin
Posts: 207
Release

Quote:
Originally Posted by Artemys View Post
This game looks amazing! When will it be released?
Thank you! I'm hoping to release it soon.
08-15-2013, 08:21 AM
#4
Joined: Nov 2010
Location: Wisconsin
Posts: 207
Comet Blaster Update

Here is an update on my iPhone game Comet Blaster.

I've quit my day job to work on Comet Blaster full time. Comet Blaster is now my day job, I feel this is the only way I can truly create something great.

I've created around 100 levels (skies) with 6 different game elements. The more I've worked at this the more I realize the ultimate goal is to create the most engaging experience possible. I don't think anyone will enjoy or be truly fulfilled by anything that's an artificial filler, so I've gone through each level carefully and reduced the number of skies to 30. That will give a 15 - 30 minute engaging experience as apposed to a 1 - 2 hour good/okay experience. I have the next 15 or so skies all drawn up, but I want to see how these 30 go before I continue building. There are currently two galaxies with slightly different colorations to provide variance containing 15 skies. You must obtain a high enough star rating to move to the next galaxy.

Comet Blaster will be free. It will offer a few in-app purchases, so I don't go completely broke . You'll have the ability to purchase hints on skies to help you earn 3 stars, you can buy your way to the next galaxy if you haven't earned enough stars, and make a donation to me. The app will be ad-free (NO ADS, I HATE ADS) and will not contain any hidden bullshit to make you pay money.

I'm currently just finishing up the final in-app purchases and working out the final bugs. Trying to launch this thing as soon as possible! Wish me luck while I finish this up .

Here are recent images from the game.




Fish Have No Souls ~~~~~~ GET IT!
08-15-2013, 09:37 AM
#5
Joined: Aug 2012
Posts: 2,082
This looks pretty good... Loving your payment model too.

I'll definitely download this when it comes out, if it will run on a 3Gs, of course.
08-15-2013, 10:27 AM
#6
Joined: Nov 2010
Location: Wisconsin
Posts: 207
thanks

Quote:
Originally Posted by Primoz View Post
This looks pretty good... Loving your payment model too.

I'll definitely download this when it comes out, if it will run on a 3Gs, of course.
Thanks for the feedback. I'm wondering too how it'll work on a 3Gs. I have a beta copy I could send you later today or tomorrow if you want to sign up on testflight here: http://tflig.ht/gRS1na we could check it out and I could make any necessary tweaks.

Fish Have No Souls ~~~~~~ GET IT!
08-15-2013, 10:37 AM
#7
Joined: Aug 2012
Posts: 2,082
Quote:
Originally Posted by Brilliant AiRic View Post
Thanks for the feedback. I'm wondering too how it'll work on a 3Gs. I have a beta copy I could send you later today or tomorrow if you want to sign up on testflight here: http://tflig.ht/gRS1na we could check it out and I could make any necessary tweaks.
I'd love to test it; signed up.
08-15-2013, 01:29 PM
#8
Joined: Nov 2010
Location: Wisconsin
Posts: 207
nice :)

Quote:
Originally Posted by Primoz View Post
I'd love to test it; signed up.
awesome, I see your request. let me finish up a few things and I'll send it out

Fish Have No Souls ~~~~~~ GET IT!
08-15-2013, 03:05 PM
#9
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
Nice to see this thread pop up again; I'm impressed with the gameplay mechanic, and can imagine that a lot of variety could go into this title. Hope that your spot testing goes well, and you'll be able to let this go out soon!
08-21-2013, 09:33 AM
#10
Joined: Nov 2010
Location: Wisconsin
Posts: 207
Quote:
Originally Posted by AnarKitty View Post
Nice to see this thread pop up again; I'm impressed with the gameplay mechanic, and can imagine that a lot of variety could go into this title. Hope that your spot testing goes well, and you'll be able to let this go out soon!
Thank you for the nice comment and encouragement. You have no idea how much a few kind words or critical feedback can help when you're pouring your soul into something. The last thing I want is dead silence . I'm feeling like it's about 90% ready to launch. Should be able to push to apple in about a week, which means it should be available in a week or two. I'll keep you guys updated on this thread.

Quote:
Originally Posted by Primoz View Post
This looks pretty good... Loving your payment model too.

I'll definitely download this when it comes out, if it will run on a 3Gs, of course.
Sent you the Beta last night, sorry about the delay, I'm super picky, and didn't want to send it out with any major bugs. This is the 4th round of Beta testing. I checked a few things out and it is compatible with 3Gs and above. The problem is, is I'm primarily using an iPhone 5, so in comparison there could be some performance issues, but we'll see. Hoping for the best. If there are performance issues, I can always reduce the amount of details on older devices. I have been designing for the different screen sizes so that shouldn't be an issue. Looking forward to hearing from you.

Fish Have No Souls ~~~~~~ GET IT!