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App description: Fast paced, arcade action using Unreal's cutting edge graphics technology. Beautifully rendered in FULL 3D!

You have 60 seconds to collect as many star waves as you can while avoiding a variety of colorful, and clever enemies! Use special abilities and power ups to Blitz your enemies into oblivion and build your highest score!

- Precise and responsive tilt control delivers a more immersive and intense interactive experience!

- Unique and powerful in-game pickups!

- Choose your style of play through character choice and boost module modifications!

- Challenge friends through Game Center Leaderboards!

- State of the art technology using the Unreal Engine!

NOTE:
Optimized for latest iOS devices. Playable on both iPod Touch 4th generation and iPhone 4 with less than optimal results.
07-16-2013, 03:22 PM
#3
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
These mazes look, um, familiar.. but hey, it's free and looks to be worth a look.
07-16-2013, 04:10 PM
#4
Developer Introduction / Invite

Hi all,

Roller Blitz is my first release as a solo/indie developer! I was hoping to get a video up sooner but someone beat me to it!

The inspiration for this design is best summarized as "Pacman on steroids".

Controls:
The tilt controls are actually very precise which might take some getting used to; particularly if you're expecting a physics based ball game...

Play:
There's a good bit of strategy and depth even for this light arcade style game. Hit combos are the key to high scores, but running the waves up is a different strategy altogether. The leaderboards are tied closely to unlocking characters and each leaderboard suggests a different approach to play.

Lastly, the longer you play, the faster everything gets....and it can get very fast!

I hope you enjoy Roller Blitz as much as I did making it!

I'd personally like to invite players to offer feedback, suggestions, or comments. I love developing for mobile because after years of working on AAA, the connection between player feedback and implementation has never been faster! Let's make some great games

-Brett

Last edited by Graveljaw; 07-16-2013 at 04:42 PM.
07-17-2013, 09:06 PM
#5
Gamecenter - challenge the designer!

Just wanted to extend an invitation to friend me on Gamecenter!

Gamecenter name = Graveljaws

Some people are getting close to my own scores already!
07-18-2013, 01:14 AM
#6
Quote:
Originally Posted by Graveljaw View Post
Hi all,

Roller Blitz is my first release as a solo/indie developer! I was hoping to get a video up sooner but someone beat me to it!

The inspiration for this design is best summarized as "Pacman on steroids".

Controls:
The tilt controls are actually very precise which might take some getting used to; particularly if you're expecting a physics based ball game...

Play:
There's a good bit of strategy and depth even for this
led lights arcade style game. Hit combos are the key to high scores, but running the waves up is a different strategy altogether. The leaderboards are tied closely to unlocking characters and each leaderboard suggests a different approach to play.

Lastly, the longer you play, the faster everything gets....and it can get very fast!

I hope you enjoy Roller Blitz as much as I did making it!

I'd personally like to invite players to offer feedback, suggestions, or comments. I love developing for mobile because after years of working on AAA, the connection between player feedback and implementation has never been faster! Let's make some great games

-Brett
it is nice game for sure.. I have played it several times and enjoyed alot.. I am just waiting for next versions

Last edited by WalterMendoza; 07-18-2013 at 12:21 PM.
07-18-2013, 11:40 AM
#7
That's great to hear. I've got some cool things in the works, too.
However, if there's something particular you'd like to see, feel free to let me know
07-18-2013, 11:56 AM
#8
Quote:
Originally Posted by Graveljaw View Post
Just wanted to extend an invitation to friend me on Gamecenter!

Gamecenter name = Graveljaws

Some people are getting close to my own scores already!
I'm currently at #5 and I try to get to the second place, it's only 6.000points away. But your score your is too good

Game Center: sink_or_swim
07-18-2013, 12:21 PM
#9
Quote:
Originally Posted by sink_or_swim View Post
I'm currently at #5 and I try to get to the second place, it's only 6.000points away. But your score your is too good
The key to high scores is sustaining your HitCombo. It's important to know that everything you hit or pickup is multiplied by the HitCombo.

1 star with no combo = 25
1 star with HitCombo of 8 = 200

Also, note that you have nearly 4 seconds between each hit to sustain the combo. So, you might try using the bombs, bursts, and plasma in between Blitz mode.

Pro tip: don't destroy all of the spikes right away. Instead, use them to keep your HitCombo alive!

With some practice, it's possible to hit 300,000 and beyond!

I'll post some videos soon to demonstrate a few tips and tricks.
07-21-2013, 10:37 AM
#10
Pro Tip!

Today's Pro Tip!
Use the plasma gun to clear the long pathways in front of you.

Most enemies and obstacles can be eliminated with just one or two shots so try to conserve your ammo!