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  #1  
Old 07-19-2013, 12:43 PM
Eskema Eskema is offline
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Default FullBlast SHMUP game

Prototype was moved to a release date

Last edited by Eskema; 08-12-2014 at 06:04 AM..
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  #2  
Old 07-19-2013, 04:36 PM
RCranium666 RCranium666 is offline
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The graphics look good. There aren't nearly enough bullets though. Is it universal or retina?
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Old 07-19-2013, 04:38 PM
Eskema Eskema is offline
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Universal, and the video doesn't show too much action, but in hard mode I can tell you, there's more than enough bullets... Hehehehe
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Old 07-20-2013, 05:03 AM
_Max_ _Max_ is offline
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Love all SHMUP games, will follow this game, i notice the hit effect (get hit by enemy) didn't really good.
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Old 07-20-2013, 06:23 AM
Eskema Eskema is offline
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Have in mind that this is a beta, we expect to polish a lot of details before release, and we are still a few months ahead of the expected release date so....
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Old 07-21-2013, 09:42 AM
RCranium666 RCranium666 is offline
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Quote:
Originally Posted by Eskema View Post
Have in mind that this is a beta, we expect to polish a lot of details before release, and we are still a few months ahead of the expected release date so....
Thanks for the the early preview.
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  #7  
Old 07-21-2013, 09:58 AM
one.sixty.four one.sixty.four is offline
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it looks great, and with just little polish on the enemy ships and icade support, this could be one sweet game.

Last edited by one.sixty.four; 07-21-2013 at 10:01 AM..
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  #8  
Old 07-23-2013, 09:49 AM
tucho tucho is offline
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Hi people, I'm Tucho, the responsible of all the visuals of this project. You can see below a lot pictures of the artwork for this project. Crits and comments are welcome

Last edited by tucho; 01-02-2014 at 01:40 PM..
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  #9  
Old 07-23-2013, 01:42 PM
Bytebrain Bytebrain is offline
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This game looks like it's right up my alley. I prefer non-bullet hell shmups as long as they're done well.
Hopefully it'll sport relative touch.

iCade support would be icing on the cake.
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  #10  
Old 07-23-2013, 04:18 PM
Exact-Psience Exact-Psience is offline
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Looks good, im hoping this has relative-touch control options.
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