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Your thoughts and experiences with "In-Game Currency Doublers"

07-24-2013, 01:53 AM
#1
Joined: Dec 2009
Location: U.S.A., earth
Posts: 84
Your thoughts and experiences with "In-Game Currency Doublers"

I understand that many games on iOS these days simply do NOT make enough $$ (it's still $100/yr to maintain a shop). Whether we like it or not, the old model of traditional "pay $1 to $5 for a game and be done with it" is antiquated, though still not completely wiped off the face of AppStore.

Many games feature in game currency that you can usually earn by completing levels and doing other things. The older way to get ahead was to pay real $$ for them. If done correctly, this only lets "payers" do things that non-payers would only get to do after a much longer time (sometimes, up to months later!?). If you had the patience, you could earn enough. Some games only have the currency buy cosmetic changes, new skins, etc. However, other games do have gameplay differences from the things you can buy, or new modes and levels to unlock.

A new thing it seems is to pay a one time fee of real money to double the rate you earn this currency. I've already done this for games like Stickman Golf 2 (Android version though for $1.77, but iOS charges $1.99 which is close enough). It does get you "closer" with the game/app. Although I'm on hiatus from that game (gotta figure out how to transfer saves when I inevitably upgrade to a new Galaxy s4 or something), I will likely go back to finish it.

OTOH, other iOS games I've tried though, such as Super Mole Escape, or Temple Run 2 (probably the first one too for all I know), if I wasn't being efficient with x2 XP, $$, gems, or whatever, it just didn't seem to be worth my time. So I tried those games briefly, and won't likely bother with them ever again. What surprised me is trying out Robot Unicorn Attack 2, they charge $5 for this 'privilege'! I'm turned off all the sudden.

How do you guys feel about such a transaction for such games?
07-24-2013, 02:22 AM
#2
Joined: Jan 2011
Location: England
Posts: 10,680
I still think 'make a good game and it'll sell tons'. I'm not a fan of IAP's, i dont mind 'light' IAP's but i think thats becoming more and more 'cloudier' all the time.

I even have the feeling that more and more games 'force' you to get a coin doubler at say $2 whereas previously i always thought of getting that as a 'thanks' to the devs.

Now when i see for example a lack of coins in a game its like they're saying to me 'you HAVE to get the coin doubler or you'll be here for months trying to level up your character' etc.

I dont have the patience anymore, its very well some kid telling me hes completed the game without buying any IAP's but often hes probably been playing that 24/7 whereas i've got a family/job to do !

Nowadays i try and stay away from any games which seem to have a lot of IAP's. If a game just has one or two, obviously pay to get rid of adverts etc i'll give them a chance. But if its free theres obviously a reason why, and the reason is they're often IAP heavy

07-24-2013, 02:28 AM
#3
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 7,066
If I like a game enough I may buy a doubler, provided it's the right price. I'm thinking of doing so for Maximus right now, tbh. Coin doublers for a buck or two are perfectly fine with me, but the $5 ones are just stupid, IMO. You'd rather fork over $5 than just playing a second round?

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
07-24-2013, 01:15 PM
#4
Joined: Mar 2012
Location: San Diego
Posts: 651
Doublers to me have always been on the more acceptable side of iap.
07-24-2013, 04:14 PM
#5
Joined: Jan 2012
Location: Saskatchewan, Canada
Posts: 87
They are good in the sense that they are a permanent purchase as opposed to just buying currency and using it up. However, I've never been able to actually purchase either. My money is just worth far more than my time. I won't buy anything that I could just get for free by grinding.
07-24-2013, 04:20 PM
#6
Joined: Jun 2009
Posts: 10,556
Quote:
Originally Posted by HungarianUrinalCakes View Post
They are good in the sense that they are a permanent purchase as opposed to just buying currency and using it up. However, I've never been able to actually purchase either. My money is just worth far more than my time. I won't buy anything that I could just get for free by grinding.
Depending on the dev, I might pick it up if only as a "tip + bonus for me" (Jetpack Joyride, I'm looking at you! )

I'm much more inclined to purchase 'permanent' IAP like these. Finally caved in and bought Block Fortress, and was debating if it's XP doubler was actually worthwhile.

I'm not so thrilled to see >$2 doublers on apps I already paid for (as opposed to freemium apps.)

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
07-24-2013, 05:09 PM
#7
Joined: Dec 2010
Location: Houston, TX
Posts: 9,439
I think coin doublers are the perfect compromise for freemium games. Release a free game that is inbalanced but possible with enough grinding and enable a IAP that restored balance to premium state. This allows users to play the game indefinitely for free if they'd like to "try before you buy" or want to scheme to see if they can enjoy the game without purchasing it but allows developers to make profit with one time non-consumable IAP. +1 to liking in-game currency doublers as the lesser evil.,
07-24-2013, 05:48 PM
#8
Joined: Jan 2012
Location: Philippines
Posts: 20,077
Doublers are auto-buy for me if it meets 2 of my requirements...

1. Game is decent.
2. Purchasing it will seem to make the game a lot less grindy. If i think even a doubler cant keep up with the shop prices, i never buy them, and usually just delete the game.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
07-24-2013, 07:26 PM
#9
ACCOUNT CLOSED: Officially Quit iOS Gaming
Joined: Mar 2012
Posts: 1,874
I know a lot of people buy them (mostly impatient children), personally I never buy them, even if its a game I really like. I'd rather earn the gold at the normal rate, I see these as cheating.

Last iOS game I bought: 6/1/15
07-25-2013, 10:42 AM
#10
Joined: Dec 2012
Posts: 2,358
Quote:
Originally Posted by Mene View Post
I know a lot of people buy them (mostly impatient children), personally I never buy them, even if its a game I really like. I'd rather earn the gold at the normal rate, I see these as cheating.
Have you considered the possibility that the game was designed with the gold/XP doubler in mind, and that by playing without them, you are in effect earning gold/XP 100% slower than intended?