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  #1  
Old 08-06-2013, 11:53 PM
Devster3 Devster3 is offline
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Default Does anyone think the mobile game apps are dying?

Just curious,

Do any of the developers or players out there, believe that the mobile game apps could be dying? Meaning decrease in people searching for new phone games to play?

Or do you think the opposite and the market is still growing and people crave new games?

Just gathering some thoughts.
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  #2  
Old 08-07-2013, 01:07 AM
Connector Connector is offline
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Yeah, definitely.

The trend to freemium, the constant bait and switches from premium to freemium with no compensation, constant early adopter blues after 3 days, $100 inapps, flamewars over stuff on TA, so many apps going free after a month, etc, are making a huge negative impact on ios gaming.

Seems like most of the major publishers are forcing their devs to make everything freemiums with $100 apps. But, at least some of the indies are still trying to do it right.

Games like Whirl the Squirrel, Lums HD, Baby Nom Nom, Plasma Sky, and many more still give me hope.

But yeah, it is discouraging.
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  #3  
Old 08-07-2013, 03:11 AM
flathead flathead is offline
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Mobile gaming is not declining. We aren't anywhere near the peak, either.

Tablets are outselling PCs and smart phones are still selling like crazy. This industry is expected to grow significantly over the next 10 years.

Quote:
Originally Posted by Connector View Post
Yeah, definitely.

The trend to freemium, the constant bait and switches from premium to freemium with no compensation, constant early adopter blues after 3 days, $100 inapps, flamewars over stuff on TA, so many apps going free after a month, etc, are making a huge negative impact on ios gaming.

Seems like most of the major publishers are forcing their devs to make everything freemiums with $100 apps. But, at least some of the indies are still trying to do it right.

Games like Whirl the Squirrel, Lums HD, Baby Nom Nom, Plasma Sky, and many more still give me hope.

But yeah, it is discouraging.
I disagree.

1. Why is the freemium trend bad?
2. Bait and switch from premium to fremium doesn't prevent the gaming market as a whole from increasing. Just because you get burned buying a premium game doesn't mean you quit gaming all together.
3. $100 in apps doesn't stop people from wanting to play games, they may be annoyed or uninstall that particular game, but that doesn't mean they will never download another game.
4. Games going free, as noted above, doesn't stop people from playing other mobile games.
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  #4  
Old 08-07-2013, 09:34 AM
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Rainier Rainier is offline
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Definitely not declining, since the number of end users keeps climbing. The part that's killing it is the pricing to freemium (the race to zero), and app discovery is just very, very difficult for almost everyone coming into the game that doesn't have a lot of marketing dollars. The system is on the verge of being broken, if it isn't already.
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  #5  
Old 08-07-2013, 09:41 AM
McCREE McCREE is offline
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No. 90% of people playing mobile games don't know that places like this exist, that sales happen, that IAP's are frowned upon, that freemium is an issue, etc, etc, etc.

Anyone concerned about these kind of 'problems' should take a deep breath, recognize the plethora of quality titles showing up and having success outside the .99 - 2.99 price point and rest assured that the future is bright.
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  #6  
Old 08-07-2013, 04:24 PM
Connector Connector is offline
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Quote:
Originally Posted by flathead View Post
Mobile gaming is not declining. We aren't anywhere near the peak, either.

Tablets are outselling PCs and smart phones are still selling like crazy. This industry is expected to grow significantly over the next 10 years.
I never said anything about market share. On that end, I agree with you, the future is bright for ios, I believe that ios gaming will grow, especially on Tablets, and especially as consoles via the Apple joysticks and HDMI.

I am an optimist on that as shown by my title and the HDMI thread.

http://forums.toucharcade.com/showthread.php?t=173262

So I agree with you, my comments about the decline had to do with other things that I had mentioned, for the past 6 months, I do believe apps have kinda gone downhill with the things I have mentioned, which has carried over to TA in flamewars and the such. I am not disagreeing that Freemium models are not successful or make money, or even that they are bad.

Quote:
I disagree.

1. Why is the freemium trend bad?
2. Bait and switch from premium to fremium doesn't prevent the gaming market as a whole from increasing. Just because you get burned buying a premium game doesn't mean you quit gaming all together.
3. $100 in apps doesn't stop people from wanting to play games, they may be annoyed or uninstall that particular game, but that doesn't mean they will never download another game.
4. Games going free, as noted above, doesn't stop people from playing other mobile games.
Well, I and probably the majority of gamers, don't like freemiums, 8 hour wait timers, $100 inapps, bait and switch which should be illegal cause you buy a game, then then they make it freemium causing you to have to buy it again.

On the issues of making games free after a short time, or early adopter blues, yeah, in a sense you are right, but you do have to realize too that many non hardcore gamers when they hear that stuff about most games going free, stop buying games and just wait for frees. And the loyal early adopters that support the cause are hurt.

Anyway, this is my last post on this topic, I don't want to get into a discussion about alot of this stuff, it's flamed all over the forum, I still am optimistic about ios gaming, and I will always look for the gems that are out there, even if they are freemiums. And when the apple joystick comes out and my ipad can be used as a console, I will smile.
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  #7  
Old 08-07-2013, 11:12 PM
CharredDirt CharredDirt is offline
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I'm not wild at the freemium trend but right now but mostly it's freemium or die. The only exception is if you're a large publisher with an ad budget or you're an indie and get great exposure/articles written about you. People just don't want to plunk down hard cash on a game they know nothing about.

And freemium doesn't always have to be bad. Tiny tower did it right, you can totally play the game and have a great time without ever spending a dollar.
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  #8  
Old 08-08-2013, 02:31 AM
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Silvanis Silvanis is offline
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I would argue that we will see indies pull out of the iOS space, just because it's too difficult to be discovered. At least as far as devoting themselves to iOS. The next games Silver Moonfire works on will be multiplatform with a PC focus, simply because there are a lot more avenues to get attention that way.

So are iOS apps dying? I think there will be a decrease in the number of releases, but given that the market is over-saturated with a single store model, that's not necessarily a bad thing. It sucks for little guys like me that are trying to break in, but established indies and larger companies should still find good money in iOS.

Last edited by Silvanis; 08-08-2013 at 02:33 AM.. Reason: typo
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  #9  
Old 08-08-2013, 02:47 AM
DonnyDJ76 DonnyDJ76 is offline
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I'm heading to sleep now, but this is certainly an excellent topic of discussion I'm going to follow. Between premium, freemium, in app purchases, new devices being released every year, new consoles being released during the holidays, there's plenty to discuss.

It just irks me when games such as 'Splosion Man are originally $3 and the price is slashed to $1, with the addition of IAPs.

Another example is Chillingo. I used to love Chillingo, but after being one of the only people to pay $1 for Kamikaze Pigs, before the promotion codes, and after the sudden drop to free, I wonder. It's not the dollar;it's the principle.

Independent developers need to be strongly supported.
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  #10  
Old 08-08-2013, 10:02 AM
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Foursaken_Media Foursaken_Media is offline
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Personally, I kind of think freemium can be a "trap" for indies... they look at the top of the charts and hear about Clash of Clans pulling in a million a day, and get suckered into thinking that's the only way to go these days.

Heck, how many successful, quality indie freemium games have been released this year? I can't think of one off the top of my head to be honest... I can name a ton of successful indie paid games... actually we've had 2 of them just this year (Block Fortress and Heroes & Castles).

Also, from what I'm seeing, the trend is that there are indeed more premium games, and prices are actually going UP. Look at the top 50 games and you'll see a host of $1.99, $2.99, and even $3.99+ games. Granted there are still a lot of $.99 games, but just on a week to week basis I'm seeing more and more games daring to release at above $.99 and actually chart well! I also think that while freemium is indeed the flavor of the week (or year), more and more devs will realize the free charts are complete hit or miss, and move back to paid. Heck, we've already had a ton of post-mortems on great free games that have failed, like Punch Quest and Gasketball, and have seen some freemium games even switch to paid (NimbleQuest for ex). I've even seen a lot of high profile games with HUGE 20-30 person teams release freemium games that are not looking like they're doing so hot...

Anyway, onto the original topic, I definitely don't see mobile games dying. Are they evolving? Of course... they've already evolved heavily, several times over, over the course of just a few years. But imo there has never been more high quality games being offered for every type of player... you have more "core games" getting released now than before (granted still not a ton of them, but you've got a lot more at least), you've got better, more polished casual games now than before, and heck, whether people like it or not there is now a slew of high quality free games for the HUGE crowd of people that don't want to pay anything for games. Maybe people don't remember when 3 years ago it was like "Fart App" city up and down on the free charts
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