Piracy

08-14-2013, 08:26 PM
#1
Piracy

One of my free app I get around 100 downloads per day. So I recently changed the price to $0.99.

From ITune report I see download is zero everyday after that. But from Chartboost new Install I see now around 30 downloads per day. So average 30 people are still getting the app free.

What should I do? Should I make the app free again? Is there any way around?
It's really frustrating.

Please advice.
08-15-2013, 12:00 AM
#2
Joined: Feb 2013
Location: yuma, az
Posts: 31
The only thing you can do is search the Internet, find the sites that are downloading your app and email them a take down letter, it should stop it.

But on the other hand if you setup your app as free, at least know who's downloading it. Maybe make a in app purchase deal or have a second premium app with more features.

08-15-2013, 02:23 AM
#3
how do chartboost measure downloads?

Free downloads don't immediately mean you will get paid downloads.

I know some who had 10K downloads on the free version and the premium version only had a handful of purchases despite being a pretty decent game with lots of extra content.
08-15-2013, 03:45 AM
#4
Chartboost has mechanism to find new installs and also total boot ups vs unique boot up.
08-15-2013, 11:17 AM
#5
Quote:
Originally Posted by waderain View Post
The only thing you can do is search the Internet, find the sites that are downloading your app and email them a take down letter, it should stop it.
I suggest using that energy for something else. Making another app maybe?
You'll waste a lot of time spying for new links on warez sites and it still won't boost your sales.
As for what to do next - if the paid model doesn't generate revenue it's obvious there's no need for keeping it. However, with 100 downloads a day for a free app you won't get much cash from ads or IAPs either (average conversion rate for IAPs is somewhere around 2%). If visibility is the problem - try more marketing. If it's the content quality - perhaps focus on polishing this app, making it more appealing. Or create a new one.

Last edited by EvilArev; 08-15-2013 at 11:19 AM.
08-15-2013, 04:52 PM
#6
Quote:
Originally Posted by EvilArev View Post
I suggest using that energy for something else. Making another app maybe?
You'll waste a lot of time spying for new links on warez sites and it still won't boost your sales.
As for what to do next - if the paid model doesn't generate revenue it's obvious there's no need for keeping it. However, with 100 downloads a day for a free app you won't get much cash from ads or IAPs either (average conversion rate for IAPs is somewhere around 2%). If visibility is the problem - try more marketing. If it's the content quality - perhaps focus on polishing this app, making it more appealing. Or create a new one.
What marketing do you suggest?
08-16-2013, 05:37 AM
#7
In my experience, revmob and chartboost have outperformed paid game sales. It's really hard to pirate a free game. At least with revmob and chartboost, those pirates are making you money.
08-16-2013, 06:20 AM
#8
Quote:
Originally Posted by Destined View Post
What marketing do you suggest?
Any. I'm not a marketing specialist. I'm a dev. I see the need for marketing, not what exactly to do.
However, since we seem to be talking about 2 Pics One Phrase app, I don't belive marketing alone will help. Sure, we could go with a better icon and a more proffesional iTunes description out of the box, but in my opinion it's the content, not visibility that's faulty here.
Quote:
THIS WILL BE GREAT FUN TO FIND THE RIGHT PHRASE
- looking at the screenshots doesn't make me belive that. Aside from really poor graphics, the phrases themselves don't seem interesting, funny or catchy at all. And even completed sentences seem like they would be faster to come up with by just messing with the letters, then trying to figure out the connection between the pictures. "Open and shut"? The pictures look more like "Oooo and Shhhh". This idea could work better if it had a strong social aspect. Possibly be a party game for a few people taking turns, trying to put the phrases together before others can do it.
Sorry if this seems a bit harsh, but I don't think I'd be doing anyone a favor by sugar-coating it.

Best regards,
P.
08-16-2013, 08:05 AM
#9
Well, your harsh opinion does not matter much. If you are not polite it's your problem. Customers are the one who makes a choice. But I agree on few points like graphics etc.
08-16-2013, 08:27 AM
#10
Quote:
Originally Posted by IPhoneAppLover View Post
Well, your harsh opinion does not matter much. If you are not polite it's your problem. Customers are the one who makes a choice. But I agree on few points like graphics etc.
Well I don't think EvilArev is being rude, the app store is a harsh place and if the art work does not look absolutely amazing then there is no hope for your app. Even then its still highly unlikely that any app will make money. The over whelming majority of mobile developers lose money. This app is not losing money because of piracy, people arnt buying it because it looks like its been thrown together over a weekend. The images don't even have the right aspect ratio. Can you not tell that the images look squashed? or did you just think people buy anything on the app store i can cut a few corners?