• Publisher: Tom Carbone
  • Genre: Music
  • Device: Universal
  • Size: 117.5 MB
  • Version: 1.2
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Pitch Jumper is a music platformer where the songs you choose from your personal library create a customized gaming experience. Each Level will adapt not only to your songs length, but to the beats, music density, & BPM. Challenge your friends for the high score and Play your music!

"This music-based platformer will have you bobbing and singing" - AppAdvice.com

Features:
Play any song on your device
Get Started with over 10 FREE indie tracks
Compete with your friends on song based leaderboards
Collect special notes to increase your multiplier
Levels custom fitted to your song
Track your score on a global ranking system
Missions and achievements to unlock for a higher score
Dynamic controls fitted to your comfort
Rock out with Coda to your own music!

Pitch Jumper is proud to be a student game from UCFs Florida Interactive Entertainment Academy (FIEA).

***Runs best on iPhone 4 or higher or iPad 2/iPad Mini or higher. Also available on Android through the Amazon store***

Darklighte's comments:
Hi Everyone,

I'm one of the developers for our grad project Pitch Jumper, a mobile platformer that crafts each level based on whatever song you pick out of your personal library. It's free on itunes so if you'd check it out we would appreciate the feedback.

If you'd like more general info you can check out the website, facebooks, etc. or you can ask me here and I'll be glad to answer questions.
08-22-2013, 08:03 PM
#2
Awesome. I've been looking for music influenced games. Does it only support iTunes or regular MP3 files as well?

I'll post impressions later

08-22-2013, 08:44 PM
#3
Overall a decent platformer, but there were some things that need tuning IMO. The jumping felt kind of clunky and it's very easy to accidently wall jump when you want to jump regularly and vice versa. Also the left right controls felt a tad unresponsive.

What aspects does the music influence? I noted level length and that environment flashing and moving to the music.

Now is the primary goal here to collect and reach the end of the level? IMO the gameplay feels kind of...dull. There's no sense of urgency or danger. If this is meant to be aimed at younger players, that's perfectly acceptable. Or it could just be me, since I'm more accustomed to difficult platformers like Penumbear, Kid Tripp, and 14px.

But for a (first?) game and as a casual platformer, it's fun and a great start. Good luck in your future projects and career (fellow college student here!) and I'll be on the lookout for any other apps and games from your group
08-23-2013, 09:48 AM
#4
Anyone else try this? Your feedback will be very helpful to these guys
08-23-2013, 09:51 AM
#5
Joined: Jan 2012
Location: Philippines
Posts: 18,650


Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
08-23-2013, 09:51 AM
#6
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Nvm, beat to it by seconds.
08-23-2013, 10:31 AM
#7
I seen the first level length is too long, and it very easy and not have anything impression. I thought.
08-23-2013, 11:47 AM
#8
How it works

@Bronxsta

Pitch Jumper works off of any mp3 or m4a (itunes) in your library.

This was our first full scale project and it took our team of 13 about 7 months to complete. The changes each level based on song length, bpm or tempo, and music density.

Good call on the target demographic too, it is aimed at a more casual and younger audience. We had 150 bucks to play with and decided after some research to do some facebook advertising with it and are seeing some awesome click through rates. Max of 2.1% where average is around .5%.

We have a leaderboard running but we haven't set it up to output to our website yet or anything. With that in mind we had two goals for that why am I doing this problem. The first was people would enjoy 'playing' their music. The second was to get people to challenge their friends to high scores.

Tons of features we wish we had time to implement like facebook integration, itunes integration so you could just straight buy a song through our app etc. :/

We technically finished this prototype at the end of the summer semester so all work on it from this point on is voluntary. We are working on porting it to android and a couple of other small things.

Thanks for the feedback and if you have any more questions ask away!
08-23-2013, 11:51 AM
#9
Song Length

Quote:
Originally Posted by Cynuyt View Post
I seen the first level length is too long, and it very easy and not have anything impression. I thought.
Actually the length of every level in the game is fit to whatever song you chose. If you choose American Pie by Don McLean you'll be playing an eight and half minute level XD. I plugged that in once to see if it would crash and it doesn't woot. We do have a song length minimum of 30 seconds so anything under that won't show up in the list.