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[no name yet] Doodle Jump + Super Mario Bros = ??

08-26-2013, 10:57 AM
Joined: Jun 2010
Posts: 119
[no name yet] Doodle Jump + Super Mario Bros = ??

Alpha tiles, no sound, alpha stage select, ...

Youtube link | Pop Up

Can be played entirely with accelerometer.
Any impressions?
08-26-2013, 11:04 AM
Looks cool. So it's a old school style platformer but you're always jumping? Interesting

And I don't mind tilt only controls, but just know that a lot of people are going to be asking for touch controls. The option to choose control schemes would take care of that. I'll be keeping an eye of this game

08-26-2013, 05:59 PM
Joined: Jun 2010
Posts: 119
Thank you Bronxsta.
No more comments? If it sucks, NP, just tell me. I'm still coding it from scratch on my free time!
08-26-2013, 06:15 PM
Joined: Apr 2012
Posts: 545
Originally Posted by ombaudsman View Post
Thank you Bronxsta.
No more comments? If it sucks, NP, just tell me. I'm still coding it from scratch on my free time!
It doesn't suck at all, quite the opposite really. It looks awesome! I definately think you should add an alternate control option. I lot of people seem to not like games that just use the acceleromater.
08-26-2013, 06:39 PM
Since the player doesn't have to worry about jumping, the simplest touch controls would probably just to have touch anywhere on left side to move left, anywhere on the right side to move right. No movement buttons to clutter the screen

So do you plan for this to be a causal game, more hardcore, appealing to both?

(I'm fascinating by indie game development, so it's cool seeing a project being developed from the beginning)
08-27-2013, 12:02 AM
Joined: Apr 2012
Posts: 1,501
Doodle Jump + Super Mario Bros = ??
Doodle Bros

Look interesting, only complaint is let the Bros walk instead of jump before he enter the door to next level.

Last edited by _Max_; 08-27-2013 at 11:19 AM.
08-27-2013, 08:10 AM
Joined: Jun 2010
Posts: 119
Thank you guys. About Indie game development, for me, it's like crosswords and/or chess. Helps me keep my mind alive and kicking.
I have a regular 9to5 job in Business(Product+Sale) at the financial services industry.

The funny thing about this game is that I'm using this software "Tiled" to create new stages. I had to create some small C++ tools to convert from their format to mine, but that was part of the fun. Now, even my two kids are creating new stages. But I don't know if I'll include those, because they love to create "almost impossible stages".

I hate to use those "ready frameworks" like Cocos2D, so, everything is made from scratch starting from Apple's iOS sdk. Graphics are generally from opengameart.org and Music I asked permission to a friend of mine from Spain: (http://www.gr87.com/)

About the suggestions,
1) I'll add the character walk before entering the door (there's a bump right now).
2) Not sure about the touch controls. Doodle Jump on blackberry (I had it in the past) works like that: touch left and right to move. Sucks really hard... And adding a virtual touchpad, IMHO there are several other options like that
3) About casual/hardcore, I plan to make easier stages at the two first worlds and then going to medium, hard and really hard at the end. Maybe there will be a Boss at the end of each world. For the BOSS, the player might get a weapon and touching anywhere in the screen will shoot.
4) About Doodle Bros, I really like the name, but, I don't pretend to use any doodle, so... I don't know what to use!

Keep suggestions coming, if possible....
And if someone is willing to know more about indie development, I always like to share my experiences...

Best Regards,
08-27-2013, 09:21 AM
Joined: Jan 2012
Posts: 380
I like what you have shown us. I agree with the fact that the Doodle Jump touch controls blow. You could definitely make it a lot more refined though. Also what is the objective? Just to get to the end, or to collect all those droppings and get to the end?

Originally Posted by Bhoy View Post
Ask pbarillas how to make the character jump he's intelligent. He should answer. He sometimes doesn't answer though because he has other commitments like learning nursery rhymes, the alphabet and how to tie his shoe laces.
08-27-2013, 09:38 AM
Joined: Jun 2010
Posts: 119
well, up to now, yes. With a Boss at the end of each world. Most probably just like Bowser at Super Mario World for NES.

I haven't yet thought about a story.
Up to now, you must get all keys to open the door.
Enemies are spikes and a pipe (just like Mario) that throws a flame and/or an enemy.
Other items are super jump and extra lives.

About the story, as Gryzor offered me the musics he made as a remake to the original MSX Penguin Adventure (http://en.wikipedia.org/wiki/Penguin_Adventure), I was thinking about a similar story:

Penguin was charged with the task of traveling through the "dream continent" to find the golden apple which would cure the disease that Penguin Princess Penguette (Penko in Japan)
Of course I would need to find/ask some free Penguin sprites.

Here's the music: http://www.msxblue.com/?tag=gryzor87&lang=en
08-27-2013, 09:53 AM
Joined: Jun 2010
Posts: 119
By the way, all graphics are beta! Loading screen is from MSX version of Phantis: