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  #1  
Old 08-31-2013, 12:44 AM
Goko Goko is offline
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Location: California USA
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Default Goko Dominion!

Coming soon!

This fall, Goko will introduce the official tablet version of Dominion by Donald X Vaccarino:

-iOS tablet version will come out first. . . Yeah, we know Android has some really cool tablets. We’re working on Android as fast as we can!

-Play against the computer, online or offline. Lots of flavors of bots to hone your skills for every kind of opponent. Fight greed against Banker Bot, or try to slip one by our Warlord!

-Find your friends and play with them online. Show your love and devotion to faraway friends and relatives with a quick hand of this beloved deck-building game.

-No shuffling or cheating! Yes, this whole digital thing has some practical advantages.

Check out screenshots and stay tuned for more.

Beta invites and trailer coming soon.

[URL="https://www.goko.com"]https://www.goko.com[/URL]
[URL="https://www.facebook.com/goko"]https://www.facebook.com/goko[/URL]
Attached Images
File Type: jpg ui_dominion_background_1920x1200_2.jpg (259.8 KB, 9 views)
File Type: png online2.png (611.8 KB, 11 views)

Last edited by Goko; 08-31-2013 at 12:48 AM..
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  #2  
Old 08-31-2013, 06:08 AM
Riotgirl Riotgirl is offline
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Cautious good news. However, still a number of questions to be answered:
  • Native iOS app or HTML5 wrapper?
    Freemium or paid app?
    GC integration or other solution for online play?
    Social media integration?
    Consumable IAP?

That's for starters.

I would *love* to see a native Dominion iOS app with GC online multiplay. Online multiplay with other devices would be the cherry on the cake. However there are very, very few cross-platform multiplay because - I suspect - it is a PITA to get a working solution for iOS, Android and Windows (not to mention Linux).

The reason for my caution is because although cross-platform online multiplay is a noble aim, the previous execution left much to be desired. Also, the use of "monetization" inc. a VP of Monetization doesn't give me a good feeling that this "official" version will not be freemium.

See Big Daddy Creations (Caylus, Eclipse and Neuroshima Hex), Coding Monkeys (Carcassonne), Codito (Le Havre, Puerto Rico, Ra, Tigris & Euphrates and Tikal), and Playdek (Agricola, Ascension, Nightfall and Summoner Wars) for respected board-game implementation. Throw in Small World, Stone Age and Ticket to Ride to the above.

Let's wait and see ..

Last edited by Riotgirl; 08-31-2013 at 06:20 AM..
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  #3  
Old 09-02-2013, 02:41 PM
Goko Goko is offline
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Thanks, Riotgirl. Great questions, and we’re happy to clarify. Our answers are below.

Native iOS app or HTML5 wrapper?

Good question. Technically, it’s a little of both. We’re starting from the same HTML5 code that powers the online version, available at [url]http://www.dominion.goko.com[/url]. However, to make it work on tablets and handsets, we’re using a native compiler, which enables the code to access lower level systems and operations, just as native code does. The technology, known as Cacoon from Ludei, also enables the app to work offline. So it won’t require a persistent broadband connection – something very important for mobile devices.

Freemium or paid app?

Just like the online version, it’ll be freemium. A baseline of gameplay for free, with paid content like expansion packs and some consumables.

GC integration or other solution for online play?

Just like the online version, you can find your friends online and play against them in a room. This utilizes the Goko back-end.

Social media integration?

You can log-in with Facebook. We have not done deep Facebook integration for this version. Those features, along with a ton of other ones, are on our roadmap. Please let us know how important those features are to you versus other ones.

Consumable IAP?

We have consumable items available for purchase – Zaps. However, to be honest, we’ve not done a great job integrating the Zaps into the play experience. Right now, the most popular products are the expansion packs – so unlockable content that you need to pay once to make available. We do know the popularity of certain consumable items and would love to hear from you all about what types of consumable items would enhance the Dominion experience.


I would *love* to see a native Dominion iOS app with GC online multiplay. Online multiplay with other devices would be the cherry on the cake. However there are very, very few cross-platform multiplay because - I suspect - it is a PITA to get a working solution for iOS, Android and Windows (not to mention Linux).

You will be able to play Dominion on a tablet against your friends playing on a PC. And, as we roll out the other platforms, all of those will be compatible with the other versions. So, slowly, platform by platform, we’ll cover them all. We know that cross-platform compatibility is key to the social experience, because we know no one has friends just on one platform!



The reason for my caution is because although cross-platform online multiplay is a noble aim, the previous execution left much to be desired. Also, the use of "monetization" inc. a VP of Monetization doesn't give me a good feeling that this "official" version will not be freemium.

You are correct. Dominion will be freemium, just like the version available online now. Already Dominion fans have been playing tens of millions of free games, and buying lots of expansion packs. We’re working hard to make sure that the freemium product we offer supports a rich community of players. That's healthy for our business too.



See Big Daddy Creations (Caylus, Eclipse and Neuroshima Hex), Coding Monkeys (Carcassonne), Codito (Agricola, Le Havre, Puerto Rico, Ra, Tigris & Euphrates and Tikal), and Playdek (Ascension and Nightfall) for respected board-game implementation. Throw in Small World and Ticket to Ride to the above mix.



Let's wait and see ..

We’ll be sure to include you in our preview release via TestFlight. Look for an invitation and a build in the next week or so.
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  #4  
Old 09-02-2013, 03:35 PM
WakeOfPoseidon WakeOfPoseidon is offline
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I've been playing with the online version of Dominion (and the Race for the Galaxy beta) on and off for since the "soft launch" last year and see a lot of potential for growth with these implementations. I play them mainly on the PC, but play through the web portal on the ipad has steadily improved. I'm really looking forward to trying them out through a more "native" app, just to see how much more responsive it is. I'm also excited by the prospect of using a version that don't require "always on" connections - I think I'll be much more likely to dip my toes deeper into the Dominion pool knowing I'll be able to play anywhere I'll have my iPad.

Looking forward to what you guys have in store - you guys sound like you're taking a step back in the right direction giving boardgamers and mobile gamers alike what they're looking for with this type of experience.

Edit:
Oh, if you're looking for more beta testers for you iPad app, I certainly wouldn't turn one down ;-)

Last edited by WakeOfPoseidon; 09-02-2013 at 03:37 PM.. Reason: Additional comment
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  #5  
Old 09-06-2013, 12:25 AM
andsoitgoes andsoitgoes is offline
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*raises band*

Pick me, pick me!

That was supposed to say hand, but band is less relevant and therefore funnier.

Pick me, seriously. I'll leave my prior impressions at the door and give it a fresh eval
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  #6  
Old 09-06-2013, 12:32 AM
andsoitgoes andsoitgoes is offline
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Wait. Zaps?

Why don't we get some info on those, as honestly they sound like a pay to win approach, and that's not cool.

Seriously, this should be like dominion in card form, I don't mind paying for expansions, but consumable stuff in a game like this? Can you imagine something like that for ascension? The player base would be nil, I for sure wouldn't go into a game like that.

Allow us to turn them off, then maybe. I really think you'll find a huge amount of people turned off. Sure, you might make more money... But Is it worth completely destroying the heart of the game?

It's like the new EA fueled board games with crappy, embarrassing consumable IAPs

I really feel like garbage IAP such as "zaps" will truly ruin a game that should be skill/luck, not THAT kind of pay to win.

I'll be open minded, I will, but I will also be honest if it's implemented in the EA way.

I swear to god if you implement timers or energy, I will send someone to slap you silly.
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  #7  
Old 09-06-2013, 02:35 AM
Riotgirl Riotgirl is offline
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On a 3G connection until my new router arrives and/or I go to my girlfriend's workplace or coffee-shop with Wi-Fi. Damn. We need a new [Maslow] hierarchy of needs. Right at the goddamn bottom of the pyramid should be 'Wi-Fi'!

First, I would like to thank Goko for responding to my questions. Thank you. I'd love to beta-test the Dominion iOS app (I'm iOS / OSX in terms of O/S).

In terms of everything else, I'm in the more ornery board-game camp demograpgic re: I prefer Euro games with a small amount of random chance [luck], dislike freemium (timers, paywalls, consumable IAPs, yada yada yada) and do not have a Facebook account. That said, as the above 2 posters have stated, no problem with freemium for the base game with paid expansions, but definitely would not want consumable IAP that affects gameplay in Dominion. Unless specifically restricted to single-player (vs AIs).
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  #8  
Old 09-06-2013, 03:01 AM
Grudunza Grudunza is offline
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I would definitely like to beta test this version. I was part of the original Goko Dominion beta and really, this is what I (and many others) wanted all along; the ability to play offline on a mobile device. Good to see it finally happening, as the iPad/iPhone thing was supposed to be part of the original launch, or shortly thereafter.

I have a question, though... My previous expansion purchases will carry over to this implementation, right?
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  #9  
Old 09-06-2013, 03:47 AM
Andre Andre is online now
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Pick me on TestFlight, please. It's so good.
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  #10  
Old 09-07-2013, 05:06 PM
trystero trystero is offline
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I surely hope the many dollars I spent on expansions carry over to this version. Especially as this was what was promised when Goko had that nightmare initial launch.
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