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Metroid, Mega Man inspired game

09-30-2009, 06:46 AM
Joined: Feb 2009
Posts: 33
Grokion - Metroid, Mega Man inspired game

ANNOUNCING: GROKION – the newly coined upcoming sci-fi side scroller for the iphone/itouch

In a global exodus, mankind’s elite abandons earth boarding vessel 144k, the Covenant Ark, on route to the moon in hope of salvation via an experimental lunar biosphere pioneered by Dr. Savain.

The Moon Biosphere Programme, developed to provide habitable atmospheric conditions and an independently sustainable environment on the moon, is largely a mystery – utilizing experimental materials and technologies with power drawn from energy sources of unknown origin.

As the 144k makes way to the biosphere, chaos is erupting - the artificial ecosystem has become unstable, satellites, weapons and technology are failing and previously harmless fauna and flora are mutating into powerful creatures!

You are LDU-1 – a Lunar Defense Unit designed by Dr. Savain and the very last unit standing in a fleet of security bots. Your mission is to find Doctor Savain and restore order to the biosphere before the exiled arrive, enabling them to land safely.

Grok is an iconic action-adventure game inspired by the dark explorations of Metroid and intense platforming of Mega Man. Entwining brilliant modern game-play mechanics, physics-based puzzles and pure old-school styling, it delivers a nostalgic yet progressive gaming experience.

************************************************** ******

We’re pleased to announce a milestone in development as Grokion is now officially titled and undergoing a most extreme makeover. New art and audio direction is bringing the aesthetics and sound up to level with the gameplay - implemented strategically so as to revamp without altering fps rate:
  • New 3-D models, textures, level and area design + GUI elements
  • New original music compositions and sound effects.

************************************************** ******


Hi guys,

I'm developing an iPhone game inspired on Metroid and Mega Man, but with plenty of unique stuff. This is an honest inspiration, not a clone, nor remake. Check it out and let me know what you think.

EDIT: Even newer than newer!

EDIT: Even Newer !! Character and enemy shading.

EDIT: Newer!

EDIT: New Gameplay video, per community feedback.

Youtube link | Pop Up

OLD VIDEO: Gameplay video can be found here:

Youtube link | Pop Up

And some images:

I'm currently adding some more features, so if any of you guys have some royalty-free ideas to contribute, let me know.

Cheers !!!

Newer screenshots and this time taken from actual runtime, not video These shots include changes suggested by you guys.

Last edited by rozgo; 05-24-2010 at 07:52 PM. Reason: added video
09-30-2009, 06:53 AM
Joined: May 2009
Location: Lala Land
Posts: 1,063
Upcoming. Looks cool

memory cards

09-30-2009, 07:02 AM
Joined: Jun 2009
Location: California
Posts: 1,332

Youtube link | Pop Up

and yeah, this should be in the "Upcoming Games" section

EDIT: forgot to mention that the game looks quite good

Two guys walked into a bar. You think they would've seen it or something.

Last edited by Squirt Reynolds; 09-30-2009 at 07:09 AM.
09-30-2009, 07:06 AM
Looks fantastic. Any thoughts on submission/release date?

As far as suggestions are concerned, I would try to give the game a real story, something that builds between stages to make for a satisfying conclusion. Then add some kind of survival mode to extend gameplay.
09-30-2009, 07:16 AM
Joined: Aug 2009
Location: Myrtle Beach, SC USA
Posts: 199
Yeh a survival mode is always good to extend replay value and for when people don't have time to get into the game to much but still wanna play it. Though I don't consider it a requirement. Game looks sweet can't wait for this!

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09-30-2009, 07:35 AM
Joined: Jun 2009
Posts: 876
Wow the game looks great! I would definitely make sure you have a strong story to go along with it. I also like the idea of a survival mode with online scores. There are little things you want to make sure are in the game, such as a pause/resume anywhere option (so phone calls don't make you lose your progress), a good tutorial, and level progress saves (checkpoints) if the levels are long so that if you get killed you don't have to start over (not necessary if levels are short). Like everyone else, I also would like to know when you are planning to submit this game. I will definitely be adding it to my watch list !
09-30-2009, 07:49 AM
Joined: Jan 2009
Posts: 2,241
Wowzers, huge coincidence that the first screenshot shows some gfx that, at a glance, looks to resemble Samus from the real Metroid series.

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09-30-2009, 07:57 AM
Joined: Dec 2008
Location: SG
Posts: 3,549
The soundeffects sound a bit funny. Graphics looks good though.

Crystal, OpenFeint, Plus+, Disc Drivin: Prab | Game Center: PrabSG
09-30-2009, 08:48 AM
Joined: Feb 2009
Posts: 33
I edited the video with some alternative editing software, shows I need to get FinalCut for my mac. The video has some mixed music, highly compressed audio, bad gamma (making it quite dark), blah, I'll put out a better video next week.

The current music is temp. I really want to get a real classical orchestra score for the game, so I'll be calling up some friends. I'm somewhat of a musician, and for me music is vital.

If I go with episodic content, I'll be ready to ship in 3-4 weeks. If instead I go for the full blown experience in one shot, it'll be at least 2 months.

Still, this first video is to show the basic mechanics and physics-based gameplay. A lot of effort went into making physics serve gameplay instead of simulation. This is not another rigidbody playground. I'm confident you will enjoy the level design and progression pace. Gameplay will be driven by interleaved blood gates, exploration and puzzle-solving. And power-ups... gravity boots anyone.

The doors might resemble metroid doors. Couldn't help it, please let that one pass; for me, its pure nostalgia

Anyway, thanx for the support it's really encouraging, I'm working full time on this in hopes to deliver the best old-school-retro-memorable experience.

Cheers !!!!

rozgo aka Alexander Orozco
independent game developer
09-30-2009, 09:00 AM
Joined: May 2009
Posts: 258
This looks really cool! Do you have a title in mind?

The game references and main character say 'Megatroid' to me.

I'm not sure about your button placement. I don't think I want to move my thumb over more of the screen to hit 'B'. Maybe it could be in the upper - right corner?