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View Poll Results: Should all Doodle Bomb missions (levels) be unlocked to play from the start?
Yes 15 34.09%
No 29 65.91%
Voters: 44. You may not vote on this poll

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  #1  
Old 10-30-2009, 11:17 PM
matt.johnson.mobile matt.johnson.mobile is offline
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Default Doodle Bomb : Puzzles, Explosions and More! *NEW VIDEO*



NEW VIDEO : OFFICIAL TRAILER!

Youtube link | Pop Up


VIDEO : BASIC TRAINING #1!

Youtube link | Pop Up


NEW SCREENSHOTS!













MISSION BRIEF:

For millennia philosophers have predicted the rise of a hero who would restore balance to our chaotic world… nobody predicted he would be a Doodle! Blast your way through 50 mind-bending physics puzzles as you guide your hero to the ultimate goal of "Bomb Master". Interact with unique physics driven machines and characters who will help (or hurt) your attempt to infiltrate the enemy base using as few bombs as possible.

Do you have what it takes? Stretch out your finger and join the fight today!

FEATURES:

--> 50 action packed missions including 15 super challenging "Master Missions"
--> Real physics driven bombs, machines and characters set in a Doodle style world
--> Achieving mission Goal requires strategy, timing and precise placement of bombs
--> Interact with control panels, water wheels, pipes with valves, trap doors, magnets, moving transports, spinning cannons and more!
--> Humorous characters including the "Trigger Happy Soldier" and the "Bomb Bouncing Rat"
--> Puzzles start out easy with in-game help… but quickly ramp up in difficulty
--> Skip any of the Standard Missions if you get stuck, then come back to them later
--> Mission selector to preview and load any of the missions you have unlocked
--> Replay missions to earn Bomb Badges that unlock bonus content
--> Spam bombs for cool bomb chaining explosion effects
--> Accelerometer tilt control of bombs to apply a slight roll on flat surfaces
--> Play your iPod music during the game
--> Easy to pick up and play

HOW TO PLAY:

--> Tap anywhere on the screen to throw a bomb in that direction
--> How far you tap from the Hero determines the force of your throw
--> Taps close to the Hero will be softer… taps further from the Hero will throw bombs harder
--> Bombs will explode when the fuse expires
--> Try to unlock the door to the next mission by throwing and exploding a bomb near the green control panel
--> Most missions will require you to activate machines that will help you get closer to the green control panel... machines are activated with blue control panels
--> You can tilt the device to slightly roll the bombs when they are on flat surfaces or flying in the air
--> Tap the pause button to skip or retry missions
--> Unlock "Master Missions" by getting the Goal score of less for each standard mission
--> Win the game by completing all the "Master Missions" (you cannot skip these missions and must get Goal or less to advance)

LEARN MORE:

Bottle Rocket Apps: http://www.bottlerocketapps.com/
YouTube channel: http://www.youtube.com/user/BottleRocketApps
Facebook: http://www.facebook.com/bottlerocketapps?ref=nf
Twitter: @btlrkt

ADDITIONAL INFO:

Production Stage:
--> Submitted

Planed Release:
--> Very, very, soon

Missions:
--> 50 including 15 super challenging unlockable "Master Missions"

Price:
--> $1.99 (launch price for a limited time)

Updates:
--> Dozens of additional missions are being designed now!

Trigger Happy Enemy Soldiers:
--> Included free of charge

Last edited by matt.johnson.mobile; 01-08-2010 at 05:17 PM.. Reason: Updates
  #2  
Old 10-30-2009, 11:33 PM
iTouchaddict iTouchaddict is offline
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Default Good

The video looks good. I like this kind of puzzle games so I can't wait to try it myself.
  #3  
Old 10-31-2009, 09:35 AM
matt.johnson.mobile matt.johnson.mobile is offline
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Thanks iTouchAddict! We have designed several levels that we feel will be a good balance between skill and problem solving. Humor will also play a big role. Of these type of physics/puzzle games, what would you say is your favorite on the iTunes store?
  #4  
Old 10-31-2009, 09:40 AM
spidey146 spidey146 is offline
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YAY!!!! another great game from you guys!!! that game looks really good, cant wait to try it out
  #5  
Old 10-31-2009, 10:08 AM
ImNoSuperMan ImNoSuperMan is offline
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Good to see you back matt. The game looks quite polished. Though I wish there are more levels instead of just 20-30 levels. Hopefully your Bizzare Humor will make up for it
  #6  
Old 10-31-2009, 10:12 AM
rich_952000 rich_952000 is online now
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Looks like you've got a good start I'll be really interested to see how this continues to develop. An instant thought upon watching the vid is how hard a level editor might be as a user submitted, downloadable map system would be a strong selling point.
  #7  
Old 10-31-2009, 10:17 AM
matt.johnson.mobile matt.johnson.mobile is offline
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Quote:
Originally Posted by ImNoSuperMan View Post
Good to see you back matt. The game looks quite polished. Though I wish there are more levels instead of just 20-30 levels. Hopefully your Bizzare Humor will make up for it
Good to hear from you as well. The planned big picture is to release 3x that or more across multiple zones (sewer, armory, castle, etc.) each of which introduces new objects/machines, enemies and additional explosives.

There was a great deal of value added to Prairie Chute from community input, so we want to get a complete game out there for the holidays... then quickly add additional zone packs as we see what people like/dislike.

Matt
  #8  
Old 10-31-2009, 10:18 AM
jasonsmith jasonsmith is offline
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Lookin' good Matt. I like puzzle, physics and explosions all in the same game
  #9  
Old 10-31-2009, 10:23 AM
eggzbacon eggzbacon is offline
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Looks cool
  #10  
Old 10-31-2009, 10:31 AM
matt.johnson.mobile matt.johnson.mobile is offline
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Quote:
Originally Posted by rich_952000 View Post
Looks like you've got a good start I'll be really interested to see how this continues to develop. An instant thought upon watching the vid is how hard a level editor might be as a user submitted, downloadable map system would be a strong selling point.
Yes. Time consuming, but this is an idea that can exponentially increase the lifespan/value of a game. It's for sure on our radar, just need to prove the core engine first

MJ

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