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#1
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http://www.iphonesavior.com/2009/01/...umber-one.html
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#2
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/jealousy
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#3
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I really like his story. I've seen 'Lite' apps do very little for games too, so it makes me wonder what kinds of things a developer should be putting into a Lite version to give it the best chance to convert to an actual sale.
As for quitting his day job, if he is making 21k+ per day as the article suggests, then I guess thats not such a bad thing to do. He'll make enough money before its popularity wears off to at least justify taking a couple years off, and hopefully he can get a team together and make some really great games. |
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#4
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Wow, that's a fairly odd thing to do after only a few days of good sales, on a single app. I'm guessing he doesn't have a family to support.
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#5
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16,000 * $2.99 *.7 *7 = $224,000 And that's just in one week. If he makes $0 for the next 2 years, it's plenty to support most families. Many have made the jump to full time on much less funding than that. |
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#6
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I'd be curious to hear about of the experiences of people who haven't "made it big".. definitely seems like if you're fortunate to be on the top 25 list, you can make some serious money..
But what if you never reach the top 25 or top 50 list? Are you looking at just a couple of sales a month due to being doomed to obscurity? Or are sales good, just not "quit your job" good.
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#7
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But the money isn't the issue I was having with it. It's the rash decision to quit your job after only a few days of success at something else. Especially when it involves a single product, which 1,000 other people will now be making clones of, some of them better clones. Sure, now he's got time to make another app, but like the article said, his app was not a hit at first. Dangerous business, this App Store! But hey, if he's got no ties, more power to him! I hope he gets a long ride out of it.
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#8
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*goes out to buy a mac and the SDK*
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#9
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#10
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Now once someone makes an app that lets you fart bullets... Then we will see the first iMillionaire
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